Every now and again, it's nice to be reminded of what's possible within Dreams, Media Molecule's PlayStation 4 creation suite. Fortunately, a month or two will pass and something made with the game will blow up on the likes of Reddit and Twitter. The latest thing to find viral success comes from a creator who consistently makes jaw-dropping visuals with Dreams — BadRobo82.
Posting on Twitter, the artist attempted to capture the look and feel of Ratchet & Clank: Rift Apart using the toolset, and as you can see in the above video, he's done a pretty remarkable job. Obviously it doesn't look as good as Insomniac's PS5 exclusive, but there's lots of great detail in here — the swaying plant life, the flying vehicles overhead, and even the HUD. The character model of Ratchet was made by user cdell96, but it too is well done with nice animations, and even has something akin to his Burst Pistol.
This isn't playable in the game as far as we're aware, but just more proof of how powerful Dreams is. Have you been dipping into the title recently? What else has caught your eye? Tell us in the comments section below.
[source twitter.com]
Comments (34)
Really incredible. Sony needs to get Dreams on as many consoles and PC's as it can.
Man, dreams is so underappreciated! If it ever came to PC (4-5 years out) the pc community would go crazy!
This game is more suitable for pc rather than console, most people didn't want to create on console, they just want to play games. The sales isn't good and not many people play it on ps4 either, I think MM better make games like lbp or tearaway rather than wasting time (8 years!) on experimental games like this, just move on from this game and make normal games.
@wiiware I have to agree on that, tearaway was a great game too 👍👍
Curious to see Rachet's face since whoever was playing it seemed to avoid showing it.
@mrtennis1990 Definitely DOESN'T need to be on PC.
If you continue to release proprietary products on your PC, the console will lose value. Watch Nintendo. They are well aware of that.
@wiiware "I think MM better make games like lbp or tearaway rather than wasting time (8 years!) on experimental games like this"
Correct! Just port this to PC already and move on to making a normal game, 8 years on a game that sold horribly.
So many trolls in the comments section. Smdh...
That looks amazing!
Looking forward to playing this on Playstation Plus one day!
@WolfKingk87 you’d have to be delusional to think it shouldn’t be on PC
I gotta get Dreams just to play these creations. Will we see full games being released based off Dreams creations? 🤔
@Juanalf I think you don't understand the entire ethos of MM. The game is great and could do amazingly, but the release has been botched. From what the team have been saying for the past few months it sounds like they may be planning a soft reboot with multiplayer, which could do wonders.
The thing about Dreams that is so promising is that while it has very complex creation tools that can put off those only mildly curious in creation, it actually has a very collaborative 'remixable' ecosystem that means you don't have to create anything from the ground up and can basically put in as much work or as little as you want. Want to make a far cry like shooter? Borrow someone's shooting mechanics (or use the MM built template), find a level with a good tropical island and nick a fun horde mode. It's all highly encouraged and doesn't require any faffy permisions. You can see through their recent 'Mega Penguin' event they're trying to encourage players to create in this way as it can just seem so overwhelming to newcomers otherwise.
I really think, as long as MM and Sony deliver in the right way, multiplayer could be a game changer - as it has been for some many other creation based games. Dreams is the perfect place for would-be-devs without the time, knowledge, finances or resources to test out their game ideas and produce cool and fun 'Fall guys' or 'Among us' type games which could really help draw people in - you only need one hit. The game is already solid, and with that feature I think it will all come down to whether they can pull off delivery, marketing, accessibility and player reward. As it is it's mostly being used for impressive tech demos and mini games.
Have dreams optionally integrated within PS4/5 with an entire create Tab, let people share on every social media platform and most importantly the options to export and publish. Why should someone stick 100s of hours, with the results being locked within a niche eco system? just for the novelty of it?
That's impressive. I hope Nixxes works on a port of Dreams onto PC. These guys over there would work wonders. Although this one is borderline wonder work.
It's a shame there no real commitment in Dreams, creators make these designs and levels but never continue and complete them.
This is pretty mental.
"Mom I want Rift Apart"
"We have Rift Apart at home"
-Rift Apart at home-
Memes aside this looks pretty good.
"This isn't playable in the game as far as we're aware"
Which means watching it here is the same as booting up the game, which saves me the trouble of booting up the game.
It's an incredible video, but you don't get people to boot up a game by telling them they can use it to watch a lot of really cool videos. Or look at still images, there are a lot of those too, but they can do that on Instagram.
It has to be incredibly hard to make stuff that LOOKS this good in Dreams, but if it's not playable I'm not turning on the game.
Agree w/ all the others saying put it on PC. Microsoft has Minecraft on Sony and Nintendo consoles, Sony has put several of it's 1st party games on PC, just port it already. 🤷
"Mom can we get ratchet and clank?"
"We have ratchet and clank at home!"
Ratchet and clank at home.^
@AndyKazama so if I find a copy I'll be able to play everyone's creation as I'm afraid I've not got the skills or time to create anything so beautiful
I'd have a go if it was cross-platform. Being able to design on the PC and then play on the PS5 would be fantastic.
Dreams is cool. Sometimes you see some really ingenious games, things a normal studio would never do because it's just to different. It's a bit like wandering in a childs mind, it never stops to amaze you with the things that come out of it.
Very cool video, hopefully they get picked up by a developer.
I've never used Dreams, but my feeling is that it probably suffers the same issue as Unity - the bar for entry is so low that the vast majority of the content is extremely low quality. There's the occasional "look what someone made in Dreams" post, just like there are plenty of perfectly good games made in Unity. It's just that there is so much rubbish about that the "made with Unity" screen is somewhat synonymous with "lower your expectations".
The main reason I'm apprehensive about Dreams though, is that it's all on Playstation. I can't imagine having a good experience making games using a playstation controller (having googled it, they don't even let you use keyboard and mouse, which is just baffling given that PS4 & PS5 support them). I can imagine bearing with it for a few tutorials and maybe making something basic (the sort of thing that would be classed as the low quality content referred to above) but I can't imagine sticking with it long enough to make something of any real quality, especially a whole game.
Certainly there are people that do stick with it beyond that - but even they seem to be mainly just producing what amounts to tech demos, not playable games of much substance.
This is what the people against Dreams going to PC seem to be missing. The argument for it being on PC isn't "give Sony stuff to PC people" - but rather the experience could be so much better that way overall, and that means people might be more likely to stick with it, which in turn means more better quality content
Of course, the argument against Dreams going to PC (other than "muh exclusives" I mean) is that PC already has Unity and Unreal Engine - both of which have free versions, and both of which I believe already allow publishing to PS4, although I've no idea how easy this is. Perhaps this is the niche Dreams could fill - develop your games on PC and then let people play them on Playstation without having to go through the process of getting them published on PS Store
@Rocky1972 I don't see no reason why not. I'll probably just do create trophies for the platinum when I get it, and just play other creations to chill out between other games.
@danlk1ng The biggest problem dreams faces is the same any store front faces that's inundated with content - sorting the quality from the quantity and making sure that that's easily found. They've made progress with their filters but the majority of content on their is still going to be trash memes or people just messing around. Not everyone is equally as creative. Opening up to the pc isn't going to change that.
You can give projects thumbs up and filter by that rating but alot with the biggest thumbs up are still mainly the projects that have taken the least amount of effort.
I'm really not sure how they fix it so that you don't spend hours playing through rubbish to find that one hidden gem...or play the same games that are always promoted. But maybe that's just part of the experience. The search.
I'm for it coming to pc btw. But what I think Sony really should have done from the very start (as this was too niche to ever really sell well) is package it in with every single playstation console. Not every creation is a winner. And not everyone wants to create. But this is the perfect community driven experience for new gamers coming to playstation and should be promoted as that.
Dreams is an incredible tool. Even just messing around in the tutorials is fun, and you can get some interesting results. What this creator, and others like him, create is truly phenomenal.
I think it’d be great to have Dream creations playable by every PS4/5 owner, irrespective of if they own the game. And creating Dreams on PC would be even better.
@LubberwortScrubs Have you ever used Dreams? This is an incredibly accomplished level regardless of any face inaccuracies. Insane is not a big enough superlative.
This just goes to show how good the PS4 is in this day and age...
@AK4tywill couldn't agree more. Dreams has loads of potential and MM is small so the progress is slow. Multiplayer and PC release to me are the real test for the game to see if it can become popular. I would also make an easy "create" mode that pretty much copies the Minecraft formula and has you hunting for materials and creating things with the dreams aesthetics.
@Alan_cartridge_ Yes I have. What has been achieved here is incredible. I was simply interested in seeing the characters face since the player seemed to avoid showing it.
What's the issue here?
@LubberwortScrubs issue? No issue? Merely noting that this is incredible and giving just applause to great work. I read your comment as being overly nitpicky rather than a genuine enquiry. If I were to show someone you a piece of work and their instant reaction was to question my presentation making no reference to rest I wouldn't take that as a positive. He's a great lad and likely will read these. I follow him on twitter.
@danlk1ng Having just finished making a high quality map on Doom's snapmap mode I can confirm the insanely longer time it takes to make anything with analogue sticks. Maybe Dreams is better for real customisation and I have only ever built custom things in game map builders, though, but it must be twice as frustrating surely. I mean, now I know just placing objects in parallel lines and making everything look good takes hours there's no chance I'll try on Dreams now. I might try Unreal, though. Do you create at all?
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