The file size for Ghost of Tsushima: Director's Cut has been spotted ahead of the game's release next month. The ever-reliable PlayStation Game Size picked it out on Sony's servers, and unsurprisingly, it looks like Director's Cut is going to be a bit bigger than the original release. It does include the Iki Island expansion, after all.
Without any patches, Ghost of Tsushima: Director's Cut appears to be 63.8GB on PlayStation 5. It's likely that it'll be a very similar size on PlayStation 4. So it's going to take up a decent chunk of your SSD storage on Sony's current-gen system — but it's nothing too crazy.
For context, the original Ghost of Tsushima on PS4 currently adds up to 52.2GB — and that's with all of its updates (including the Legends co-op mode) installed. So Director's Cut doesn't represent a huge jump in size.
Have you got room for Ghost of Tsushima: Director's Cut? Start sharpening your blade in the comments section below.
It’s past time to open up the SSD storage slot inside the PS5. While I can download most large games in between 30-40 minutes, I’m tired of choosing which games to delete. Wasn’t it supposed to be available by end of summer? Hope to hear something soon.
Something has to be going on behind the scenes related to the SSD storage options regarding the PS5? My educated guess is overheating issues but who knows.
Yeah, Sony a bit lacking on the internal ssd storage front, I mean it has been 8 months since launch.
I have just purchased the A80J tv.
Great and amazing but the VRR update is now winter 2021 not summer 2021.
They have always been poor with updates etc.
What takes them so long is the chips they use, mainly of shelf stuff made by other companies as where say LG use they own SOC chips designed and made in house so they have total knowledge and update control.
I keep my PS5/PC Drives nice and clean regardless. I delete anything I finished, and do not even like having my SSDs over 60%
If like the main game... I’ll be obsessed and not playing anything else, so it can have the drive to itself.
@Agramonte does that help the performance on the console? I may start doing that as well.
Ordered the upgrade for PS4, still not sure how to upgrade to PS5 version…. Without purchasing at full retail all over again.
Doesn't matter how big it is on disk - it matters how big it is on the wallet. I loved the game, but I've got the Platinum. I'm willing to skip this until it's on sale at a reasonable price for the PS5 version - hopefully by then the add-on storage will actually be a thing and I won't care how big it is.
If not, I can always take a few PS5 games I'm not actively playing and shuttle them to external storage for a while.
@mrtennis1990 I have never known on a console. I just do it there also because I come from PC. Modern drives have a % you do not see so you can never fill it even if you want anyway.
On PC, I always set some of that space for extra Over Prevision and Garbage Collection on my Samsung drives (via Magician) and leave a bit clean space in the partition for bad blocks.
But I am known to be Overkill - same way I flush my loop every 3 months 😅
I find the compression used on the ps5 is very good..i have not had any reason so far to worry about running out of space.all my ps4 games are on an external hdd so they dont eat the space.i currently have godfall,necromunda,fifa 21,dirt 5,control and a few others installed on my ps5 and i've loads of space left and in regards to the expansion slot not being utilised yet maybe sony are waiting for the ssd speeds to match their own custom ssd before they give everybody a chance to start moaning that they are not as fast..
While we’re talking about firmware updates - the HDMI handshake still seems to be busted and I can’t believe they haven’t fixed it yet. It makes colors look really muted in HDR and seems to be affected by whatever else is plugged into the tv. Never had this issue with PS4 HDR.
@The_New_Butler I doubt they CAN backtrack to proprietary - how would they connect it, through a USB port? No, they're stuck with what they have (unless you're talking about a new PS5 edition, sticking early adopters with no expansion options at all, which would suck).
There will be plenty of SSD that will be fast enough and fit that slot once foundries really start catching up, and they'll be making plenty of it for gaming computers and servers, as well as the PS5 (which should make our prices better than they are for the XBox, at least in the long run).
The only real issue, I think, will be cooling - I could see the need for modifications to the case to support cooling solutions for the SSD card. That will be a shame, but with the side panels as easy to swap as they are, it might not be difficult to do - just ugly. Cooling the SSD is another area that might improve long-term (like, near the end of the console's life), but my guess is it's one of their biggest concerns now, along with availability.
@yellowdog05 I can totally understand even if its done in sec its still a waste of time.
Can we expect higher res assets with this PS5 edition? The details on what's being improved is pretty vague.
@The_New_Butler really good points you bring up. I just hope it gets resolved or we could be getting a newer PlayStation model sooner than everyone may be expecting, and more expensive.
I would delete everything if I had to.
@yellowdog05 Here bloody here! I've been close multiple times to pulling the trigger on a 2tb WD Black SN850, but can't really afford the risk of it not being compatible... 🙄 Hopefully we'll hear something soon... 🤞🏻
We need better internal storage. I’m using a 2TB external SSD for BC. I believe I have 60GB left on my internal SSD for my PS5 games.
While I’m keen to get the expansion slot working the price of gen4 nvme drives are prohibitive.
But there has been an upside to the smaller storage it has made me much more conscious about what games I am going to play next. On PS4 I would download EVERY ps+ game and many just sat there in the drive for 4-7 years unplayed.
Just to be clear, if you already have the base game this will replace your current ~50gb, not in addition to, correct?
In other words, lazy. They have not gone to the effort of removing duplicate assets and recoding the game and using Kraken Compression.
@tselliot No, I believe Director's Cut is classed as a different game — it doesn't come as an update to the existing Ghost of Tsushima. So if you already have GoT on your console, buying Director's Cut is like buying a separate game, and it'll show up separately on your console.
@tselliot Sorry, just to be clear: separate games means you can delete the original GoT. You don't need them both installed at the same time or anything like that.
@yellowdog05 There is only 2 drives on the market that my be good enough to go in ps5 and we have no idea if they can even pass sonys testing but sure open it up just so people stop crying every day !
68 GB isn’t even bad for an open world RPG with a new expansion and multiplayer.
I already have ghost installed on my ps5, if I bought the expansion (the $30 version) that means I have to uninstall and install the ps5 version right? Or can I update ps4 version to ps5 version?
Got to be honest, this feels like a new generation problem. I keep some go to "time wasters" installed but most dls are games I play once, platinum and move on from. I rarely keep the "big" games when I'm done. Tbh at this stage I'm just happy I finally got my hands on the new hardware.
@ShogunRok do we need the PlayStation 4 version of the game installed so we can convert the save to PlayStation 5 version?
It will probably be smaller than 65GB. Scarlet Nexus says it requires 15GB, yet right now it is sitting at 9GB.
@ShogunRok not to mention that you will need both installed to transfer your save game, as Sony don't have a feature to allow it without transferring saves in-game.
@Digit2021 Here is a quote from one of the developers. So maybe incredibly talented and hardworking instead of lazy eh.
“Our mesh and texturing systems are very fine-grain and fairly conservative,” Bentley added. “We only have one copy of every asset on the disc. During most loads, when not jumping into a close-up, we only load newly required assets and can dial down our streaming density a bit. This usually results in requesting one or maybe two fewer mipmap levels for big textures. Users shouldn’t see pops because we still have the texture data we need to render when jumping into gameplay 99% of the time.”
Do we know if the Director's Cut save will replace the old save file or do both save files need to be on at the same time, taking up 115GB of save space?
That size is unjustified, wasnt the point of SSDs is instant data access without duplicates to aid slow hard drives to read data which also increase size, also it seems they are not using the kraken compression processor of the PS5
I dont know, SSDs can read even compressed data very fast, developers should use that benefit to reduce unnecessary game size
Also ghost of tsushima day one was like 33gb
63 GB is nothing, I've had much bigger games installed before.
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