Ghost of Tsushima: Director's Cut has lip sync for Japanese voices — but only on PlayStation 5. And, unsurprisingly, a lot of fans have been wondering why that is — including ourselves.
Fortunately, we were able to get an answer from Sucker Punch creative director Nate Fox, who was kind enough to explain how the new Japanese lip syncing works in our big Ghost of Tsushima: Director's Cut interview.
"We're capable of putting [Japanese lip sync] in because the PS5 SSD let us take some of our cutscenes that, on the original version of the game we had to pre-render, and now, we can do them live. And so the hardware makes a difference," Fox told us.
We then asked how it actually works, and Fox elaborated: "It's real-time rendering. On the PS4 version we would have to pre-render films that we would use to play while we were loading in new chunks of the background. And these films are very, very large. In fact, they're so large that we just barely got them on disc. But with PS5, because we can do them live rendered, we now can accommodate the extra lip sync."
So basically, Fox is saying that the PS5's lightning fast SSD allows Sucker Punch to render every cutscene live, within the game. Without it, Japanese lip sync would only be possible, presumably, by pre-rendering all the necessary cutscenes twice — one with English lip sync, and one with Japanese. And like Fox alludes, that probably wouldn't fit on a single disc.
Interesting stuff, isn't it? Feel free to boast about the PS5's power in the comments section below.
Comments (34)
Even after reading this there are still going to be people that complain and call them lazy for not including it on the PS4 version.
The SSD is the new Cell.
@torne Oh you can bet your mortgage on it.
It's almost as if jumping to conclusions sometimes brings us to the wrong conclusions.
Still, very cool to hear the devs talk about all of this. Excellent stuff, team. Really enjoyed reading this (including the full interview)... while I'm supposed to be working...
They expect us to believe that?
@b1ackjack Yeah…. plenty of games have done that with audio tracks in other languages. I get why they’ve done it this way though.
@Amppari Well they made the game and it's perfectly plausible. If they had to redo every cutscene not only would it ship on two discs and double the storage space.
Hmm, may have been how that did it but, yeah, it’s plenty of other games with lip sync without using this solution. So still doesn’t feel good to me.
"That's weely vewy intewesting stuff indeed" - Wichard, Digital Foundwy
It would be nice if the characters actually had animation too, because as great as the game is, it has some of the most static characters just standing there talking. Second Son has character animations in cutscenes that are so much better that it's just insane how poorly done that part of the game is.
Shouldn’t this drastically reduce the total file size of the game on PS5?
I read the explanation but I still don't really get it. Shrug. Mind you, I've never even played this game so I'm hardly bothered but "because the SSD" seems like a lame excuse.
Yeah, I work crazy hrs in front of a computer screen looking at fonts. Last thing I want to do is read subtitles at 10PM when I finally get to play.
Sticking with English voices anyway.
@torne Hey whaddya know? People are already doing it in this comment section 😂 you called it
Lol they need a ps5 to actually get lip sync working properly, now that is something 😂😂
@Keyblade-Dan imagine that... its like I can predict the future 🤣
This makes sense, especially because of the size of the disc space being limited in physical copies and then not wanting large day one downloads.
HOWEVER
If this is just a file size issue. Why not make the pre-rendered PS4 versions as a Free DLC called “Japanese Lip Sync” and allow people to download it if they want it and have space for it.
SSD is love, SSD is life
@torne No they are lazy for different reasons. They could have made the game native 4K instead of upscaled, a 120 hz option, any sort of ray tracing, improve the movements, improve lighting, improve the static feel of characters, etc.
@Juanalf sounds like you should be a game developer. Maybe you should have worked on this for them, so you could show them how to make a real game without being lazy... 🙄
Damn I hope I don't start realizing static characters during cutscenes because I'm pretty sure I never noticed that my first go around.
Uhuh...the SSD...of course. Not at all because Sony simply wants to charge £10 extra for the ps5 version and this is being used to sweeten that...because otherwise the reality is we're being charged to use the £450 hardware. Ok...
Get used to it. It’s was 3 years after the Ps4 launched when they stopped releasing games on the PS3. It’s already been pretty much 8 months since the Ps5 launched so this tiny detail plus the few Ps5 exclusive games is just the start of the avalanche
Advanced lip syncing has been done many times since the PS2 era just look at Forbidden Siren and L.A Noiar, this is just a lazy excuse to lock a requested feature behind a "Director's Cut" so they can double dip.
Dont fall for this people
I call bullsh
@Bleachedsmiles I totally understand the charge for the DLC but the charge for using your console features is mind blowing imo.
@zupertramp @SplooshDmg "We couldn't do this before because we couldn't fit two pre-rendered videos on the disc, and didn't want to burden people with downloading the optional Japanese set of videos. Also, please download the day 1 patch, the DLC, and the multiplayer update mode, along with the SP5 frame unlock patch. "
From a technical level I almost get it. They basically used pre-rendered cutscene videos to hide loading screens for the slow HDD. Due to the "power of the magic SSD" they no longer have to mask the loading screens, can render cut-scenes in-engine and load later, and therefore can animate the cut-scenes in real time. A side benefit of that is they happened to be able to animate mouths for the selected language.
So basically it's a $10 up-charge being justified by offering a biproduct of "because we can" relevant mostly in Japan and for samurai film purists.
Iki Island looks great and a whole game chapter looks worth the money. The PS5 upcharge is even more offensive than I initially imagined though.
I'm most amused by the controller haptics as a justification for the upcharge. Remember when Sony was in litigation with Immersion during the launch of the PS3, so the SixAxis had no rumble, and Sony tried to tell us it was a gimmick we shouldn't want on a $699 console until the litigation ended and we had to buy our own Dual Shock 3 with the rumble added again?
Now they're selling the rumble to us as a separate add-on per-game and is the principal justification for the price increase!
@SamMR I was only 9 years old, I loved shrek so much.
I was wondering why this was even a thing because I assumed japanese was the only language.
@Milktastrophe How could you assume that when the game defaults to English?
@WallyWest The game takes place in feudal Japan. There's no way they'd get away with people speaking english with japanese accents like you see in other games that take place in non-english speaking European countries. Plus a lot of the news around the game is how it presents a very authentic experience, some Japanese developers/critics/media (I forget which) even being surprised that it wasn't by a Japanese company. So that leaves japanese as the language.
I've never played the game.
@BrettAwesome LMAO 😂 YASSS!!
Honestly this is believable but has zero nothings to do with why they are taxing this for existing users instead of just allowing anyone to upgrade (without the DLC) for free.
Good grief there’s a lot of morons on the internet. Anyone calling this out as “BS” is nuts.
Whether the directors cut is justified as a paid upgrade or not is a completely separate issue.
I can understand his reasoning, but they could have offered an optional free DLC pack for the lip-synced Japanese FMV scenes for the PS4 version. The reality if they obviously thought it wasn't worth the effort.
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