When the dreadfully named Stranger of Paradise: Final Fantasy Origin was revealed during Square Enix's E3 showcase, we didn't know what to think. Right out of the gate, it looked like the kind of grimdark, PS2 or early PS3-era action game that wore edginess like a badge of pride. Add the fact that main character Jack said the word "chaos" approximately 87 times in a three minute trailer, and you've got the recipe for a potent E3 meme.
But with Nioh developer Team Ninja behind this inexplicably odd project, we found ourselves wondering whether it would play a lot better than it looked. Fortunately, thanks to the game's Trial Version (which was somehow broken upon release, before being patched), we're confident in saying that Stranger of Paradise certainly has potential.
This is an action RPG very much in the same vein as Dark Souls, and the aforementioned Nioh. The demo has you trek through a large castle, fighting off various beasts along the way. In true Souls-like fashion, there's a punishing difficulty curve at play, where mashing buttons and mistiming your actions will get you killed very quickly. Dying sends you back to the last healing checkpoint that you activated, but beyond that, the penalties aren't very severe.
Indeed, Stranger of Paradise isn't quite as brutal as its peers. There's even an "easy" difficulty level that makes the whole thing much more manageable. We played through the demo on "normal", and having only died a handful of times (primarily thanks to the boss at the end), it's safe to say that this isn't trying to be as hardcore as From Software's genre-defining series, which is, admittedly, somewhat refreshing.
The gameplay itself is pretty solid. The demo gives you a lot of tools to work with, including multiple character classes, weapons, and abilities to mix and match. Again, combat is very methodical — it's all about watching your opponent and reacting accordingly — but the addition of combo-finishing special moves gives the title a hack-and-slash edge.
What's more, you have a range of defensive options: a simple block, a magical kind of parry, and a standard dodge into dodge roll upon double tapping the button. Put all of this together and Jack's a rather versatile fighter — you can even switch between character classes, or jobs, mid-battle, allowing for some on-the-fly tactics. There's clearly a degree of depth here, and as you level up, you gain ability points that can be spent on additional attacks and stat bonuses.
It's weird, though, that Jack is accompanied by two other, AI-controlled warriors. Ash and Jed are a curious inclusion, as you have no say over how they act, and sometimes, they don't act at all. From what we can tell, the twosome only engage enemies when you're up against multiple foes or a boss — otherwise they just sit back and shout things like "get 'em, Jack!"
The problem with Ash and Jed is that they're just not very smart. They often refuse to evade explosions and other area of effect attacks, while also wading right into the heart of the battlefield during bigger brawls. If they get caught between monsters, they don't last long, and to revive them, you need to use up two whole potions — limited items that are also used to heal your own health. You're better off just leaving your allies face down in the dirt, since they recover automatically once the fight is over.
Honestly, we don't know why Ash and Jed are even there. We assume that they have some part to play in the game's story, but when it's time for action, they're borderline useless — even if they do draw the attention of the aforementioned boss every now and then.
Loot is also a major factor, by the way. The loot system is very similar to what you'll find in Nioh; enemies drop various pieces of equipment at random, and the weapons and armour that you pick up have randomised perks. It's the kind of thing that makes repeated runs more fun, because there's always a chance that you'll stumble upon a better greatsword, or the last piece of a cool-looking armour set. This may be a demo, but it's already got us thinking about all the ways in which Jack could be adjusted according to your style of play.
So, while it is easy to sh*t on Jack and his generic friends, Stranger of Paradise has left a positive overall impression. Although we do think that it's a bit derivative of hardcore action RPGs that have come before — and we're not really sure whether it has a defining personality — it is fun to actually play, and there's clearly depth in its character-building systems. Smooth out the framerate, and we could be onto something.
Comments 42
I’m here to kill Chaos and chew bubblegum.... and I’m all out of bubblegum
This is shaping up to be a decent game, especially if they manage to inject a bit more personality into it. Pleasantly surprised.
Huh. It would be kinda cool that after all the grief and jokes it was actually a highly rated game.
@ShogunRok Are we sure it's a Final Fantasy game when the main character has a borderline military haircut?
Downloaded this and looking forward to trying it out later.
I'd stil love to know how we went from Macy's clothing to regal battle armor and mage robes lol
I really wish i could play it to experience it myself, but just watching the trailer it's clear it was always going to have potential. Team ninja is pretty reliable. If anything the memes are just giving it more publicity tbh
The trailer looked rough af...but hey, if PushSquare tells me this might good and tells me to play it, I will, gladly!
Really want to kill chaos!
I mean if they make the main 3 characters look less generic that would definitely help. Come on Team Ninja and Square lol.
Can’t wait for the “Day 1 on game pass, $70 everywhere” headlines for this!
Just kidding, but anyways my initial reaction was that it sounds promising. Hopefully they time the release right so it’s not up against Elden Ring (or even FF16 for that matter).
Also that name is 😑👎
It could be awesome but the way you described the companions is totally off-putting to me. Hope they iron that out. Or, you know, just get rid of them or let the player turn them off. Why would I want AI companions in an ARPG anyway?
Just can't help but feel like this is Japan trying to "westernize" the first Final Fantasy. "People like like the dark souls look huh? Make that!"
I already hate that all their RPGs are becoming action games as it is...but I bet people will actually start eating this up when they get their hands on it.
I will never why they go for these bland boring characters. Square Enix has so many great great characters i would love to see a mix with a girl in there. I complain about MS a lot but that girl from Gears of War looks quite cool and female at the same without being a barbie doll. Horizon Zero Dawn with Aloy, Nariko from Heavenly Sword, Tifa from Final Fantasy 7 remake, Something like Terra from FF6.
@ATaco I totally agree with the older Final Fantasy games that have a diverse cool cast and we get a bland boyband.
This game is frickin’ great. Love that the haters still can’t accept that. “But his shirt”, yeah you change that to something else that looks like it’s from Code Vein pretty sharpish.
Graphics is the biggest issue, maybe it'll be SE monster hunter or something and those companions will be actual players in co-op. Very weird low-budget effort from SE, but I'm glad it has a backbone at least. Will try out the demo.
Not tried to see if the Demo is working now. But 100% keeping an eye on this game regardless. I love Nioh.
“Stanger” of Paradise is an awful name
Gameplay is solid it does need some work but overall it's still Ni-Oh so it is really fun only thing I don't like is the terrible edge lord characters and dialogue other than that it was solid I love that the game has a job system
@awp69 Wuddya buyin??? 😉
@Keyblade-Dan Well, they fixed the typo in the first line so guess maybe I will buy Stranger of Paradise.
YES this is what I hoped soul mechanics have potential honestly felt like a mix of God of war and dmc with final fantasy aesthetics. Where do I preorder?...
I mean. I dont like souls games. But what i played was actually ok. The tutorial section at the start was an eyesore - the field was so blurry and coming off ghost of tsushima, completely unacceptable - but once you get into the tower, its not bad.
I just wonder whether i can muster up enough chaos to play through the full game. Certainly won't get it at launch
I really wish SE cut the dudebro protagonist and just make the pink haired one the main character, it's so weird looking at ps3 dudebro era characters in final fantasy titles.
The gameplay and combat does look engaging in the demo. I think Team Ninja is doing their job in those aspects. Now Square Enix should step up and give the game the Final Fantasy personality it needs to realize its full potential.
I would change the title to "Final Fantasy I - Stranger of Paradise"
I'll download tonight and a have a crack.
Final Fantasy! I'm in! Punishing difficulty! I'm out!
I don’t doubt that it’s better than it looks, and I’ll try the demo, but I’d honestly rather have FF1-6 instead of a brand new PS3 game. Just seems weird how Square’s presentation looked so PS3 era.
Just played it this evening, I think this is going to be a fantastic game, hacky slashy loot fest, it's got a decent difficulty on it, but 3 different ways to avoid damage, aoe explosion when your jammed up, multiple " classes" all feeling really different. Really looking forward to this.
The downside was the graphics, choppy fps and audio going wonky sometimes and I just don't think the AI companions are completed hence they stand around like your cheerleaders and do nothing, but this is not due out for at least another year and a half so I belive it will be much better than , so I recommend giving it shot
Sounds like folks are starting to come around on this one after actually playing it. Just goes to show a good demo can go a long way. Plus if Nioh is any indication, Team Ninja listens to feedback for their games so I can only see this game getting better and better from here.
@Korgon If I could give Team Ninja just one feedback about this game, it would be this: Take a very close look at the sky in Red Dead Redemption 2 and try to go for it.
@ShogunRok Completely agree.
I think the trailer will go down as one of the worst, but the game itself has a lot of potential. I'm very much enjoying the demo so far.
The combat is fun, and I love the castle, but I'd like them to brighten it all up a little bit. The game could look stunning if they adjusted the colour pallete.
Its baffling that on a ps5 with such underwhelming visuals that this has framerate issues at all. Especially since it is clearly using the same visual tools used for Nioh, a ps4 native game. What does this suggest for last gen versions, and honestly current gen. It really feels likes the Souls clones, and the genre arent progressing, even with the dated looking Elden Ring.
I will give it a try, however, bored last night i watched a demo playthrough that was extremely mediocre and cringy. The player mentioned sluggish controls and hit detection, terrible AI, and of course the terrible narrative elements. I mean Nioh was pretty bad with the story aspect as well, so i get that, but throw in the idiot that made the kingdom hearts games, and boy, this could be a real garbage piece when it comes to story, and just reskinning Nioh with a final fantasy label, without a decent story feels, .... like a cash grab.
I honestly loved the demo. The job system was really cool. Plus it basically played like Nioh x Final Fantasy, which is a-okay by me.
That demo was surprisingly good.
Man, that demo was actually really really good. Rough for sure but it had so many great ideas.
I played the demo and beat the boss. It was pretty good for an early build demo and I definitely will buy it.
@KundaliniRising333 the game is simply not optimized at all at this stage.
Sometimes raw power can’t give you good frame rates when the game engine may have too many inefficiencies and memory leaks.
I think this is pretty much an alpha built, maybe even pre-alpha. I think they just want to see if the “idea” behind the game will be received well, and if the only complains are the graphics and dialogs, then I think this is a very good sign. It’s the gameplay they got to nail at this stage, and I think they did.
Gotcha, do we have a release date or window for it yet?
Nioh was amazing so its no surprise that the gameplay here was great too. They just need to work on the graphics and framerate. Also glad they added difficulty options so I dont have to worry about adding more holes to my wall
Just played the demo and I am surprised by how much I like it. The combat is solid, the leveling addicting and the general direction wonderfully weird …the graphic is very rough and I hope they can polish it a lot before release. What a surprise!
Looking forward to trying out the demo today if I got time, surprised that it's being reviewed so well.
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