In the Ratchet & Clank: Rift Apart State of Play presentation, it suggested the PlayStation 5 exclusive will contain a myriad of accessibility options, and that these would be detailed at a later date. Well, Insomniac Games has come good on that promise — the studio has revealed an exhaustive list of optional features to help players in numerous ways.
In the below Twitter thread, the developer goes through an extensive laundry list of accessibility features, and it makes for impressive reading:
After going through all this, Rift Apart looks to rival, or maybe outdo, The Last of Us: Part II when it comes to accessibility. In addition to things like inverted controls, aim assists, and a permanent reticle during gameplay, there are some seriously neat original features. You'll have the ability to map all traversal mechanics to a single button input, make it so you won't fall off ledges, put various options on shortcuts for easy access, change certain inputs from button holds to toggles, and much more.
You can read even more about Insomniac's efforts through here, which goes into more detail on difficulty options, as well as all the options outlined in the Twitter thread and more besides. It's great to see so much effort has gone into opening up the game for more players. Long may this sort of thing continue.
[source support.insomniac.games, via twitter.com]
Comments 12
This is the game that I’ve wanted since November last year and seems to be getting better as we near release date.
Some really impressive settings in there. I’m particularly impressed by how many settings you can map to the D-Pad like slowing down gameplay and such.
Disabling motion blur is the biggest thing for me personally. It gives me a major headache.
Insert ps5 "accessible" joke here
Too lazy to check but does it have an instant slo-mo toggle? That was my favorite feature in TLOU2
@nessisonett yo thanks! That’s exactly was I was hoping for and mapping to the often underutilized d-pad is even better
It seems like a massive range accessibility options are going to be the standard for Sony's first-party games going forward. That's definitely a good thing.
Can I ask a serious question to do with accessibility option on PlayStation titles? Why is it that only Nintendo Switch games seem to offer gyro controls? I mean, Astro’s Playroom has them in the bow and arrow sections and they’re awesome. But why is it that only Switch versions of games have a gyro option. Examples include the Doom games, Wolfenstein II and Crysis Remastered, but there are loads more.
It’s great that Sony’s first-party titles are offering so many accessibility options, but I’d always go with gyro on my PS4 and PS5 games… if I could.
No invincibility mode or increase damage output, huh. Is Control the only game that's done those accessibility options?
Is anybody else worried about that permanent reticle (looking at you, Returnal) burning into their oled tv?
@AgentGuapo yes wish u could disable it while not in combat.
This is so encouraging to see. My friend with cerebral palsy is sometimes prevented from playing certain games due to limited mobility. He controls his games with one hand which has limited dexterity. So options like Toggle Buttons, Aim Assist, Swing Mode, Flight Assist, Simplified Transversal, Shortcut Buttons, and turning off Adaptive Triggers makes it possible for him to play games like this one. Bravo Insomniac!
Awesome of Insomniac! I'll most likely use the default selection, but this should be standard in all video games.
Tap here to load 12 comments
Leave A Comment
Hold on there, you need to login to post a comment...