Crikey, Mass Effect Legendary Edition doesn't cheap out on the size of its patches. The three-game collection now has its first update since launch, and it weighs in at a gigantic 11.728GB. You'll need to set aside a good chunk of time to get this one downloaded. What does this patch do, we hear you ask? It's a good job you clicked on this article then because listed below are the complete set of patch notes for update 1.02. They focus on resolving Trophy issues, improving terrain textures and lighting during cinematics, and more minor calibrations and stability improvements.
Mass Effect Legendary Edition Update 1.02 Patch Notes
General
- Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset
- Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
- Improved iris shaders for better interaction with light and ambient occlusion
- Minor calibrations, fixes, and stability improvements
Mass Effect
- Improved terrain textures
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect & Mass Effect 2
- Resolved an issue where the character code would sometimes not display in the squad menu
- Improvements to pre-rendered cutscenes to reduce occasional artifacts
Mass Effect 2
- Improved lighting and shadows in some cinematics
- Minor visual, rendering, and VFX improvements on some levels
- Resolved minor text issues with achievements
Mass Effect 3
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Does patch 1.02 fix an issue you've been facing? Maybe a Trophy wasn't tracking correctly and now it will pop after booting the game following this update? Let us know in the comments below.
[source ea.com]
Comments (69)
Remakes of 10 year old games shouldn't need patches at all, let alone patches this big. These day one patches mean games will age terribly when they can't be downloaded anymore.
@ThroughTheIris56 Ideally no but when you change anything in a game there's always going to be a problem somewhere, no game is bug free. Plus developers will prioritize what bugs need most fixing first and which ones can be left to later.
@ThroughTheIris56 The thing about remasters that completely overhaul lighting engines and such is that it’s new code. Therefore there’s potential for new bugs. If you wanted the game to not introduce new bugs then you’d be asking for zero new code. Which would then be called out as a barebones remaster.
Looking forward to this as missed out on the first game.
@ThroughTheIris56 I disagree, especially in this case. The Mass Effect remasters are still running on UE3, they had to make a lot of adjustments to the engine and the codebases to get the games running properly on newer hardware, even moreso with the enhancements. There's inevitably going to be a few bugs and glitches associated with that process, and thankfully it seems to all be minor and there's nothing game-breaking, which I can more than appreciate.
Can't wait to jump back in. Currently on Feros about to raid Exogeni. Those skyways will be a breeze now with the all new and improved MAKO.
I for one am glad they messed up trophy tracking since it actually helped me get a trophy I was dreading (all primary codex entries). It popped early in the game for no reason.
@LiamCroft
"Maybe a Trophy wasn't tracking correctly and not it will pop after booting the game"
This article needs patch. 😉
Unfortunately no audio fixes. I had some issues in the first game where music and atmospheric sounds would drown out squadmates and even make some conversations a little difficult. I remember it being an issue in the PS3 versions so I was hoping it would be fixed.
@Matroska Version 1.01 of this article can now be viewed.
I'm guessing the bulk of this patch is the terrain textyres
& yet Demons Souls remake was built from the base code on ps3, completely overhauled, and I couldn’t find a single bug that needed patching in my 130 hours so far
@2cents Demon’s Souls PS5 literally shipped with a bug that allowed you to complete the game in 17 minutes.
Sweet, thanks for the heads up, gonna make sure this is installed for when work is done!
@2cents Demon's Souls is also only one game being rebuilt for one system... Not 3 games being rebuilt for 7 consoles, and a billions of different PC configurations.
I am still trying to figure out why the digital edition downloaded on PS5 is missing 2GB? Even with the patch it now says 88GB/90GB...could it be a language pack? Never had a game not show as "COMPLETED" before and it is fully installed and playing. Giving me OCD thinking I am missing something file-wise.
@AdamNovice Granted there will be bugs during any development process, but there should be considerably less in a game that is being remade, since the main changes are just graphical. I don't mind so much that the patches exist, but it's a massive problem for the future if the game cannot function without these patches. It's not impossible to ship games in a working state, it was the industry norm back in the day.
@nessisonett Wait, what? How? 😹
Nope still not fixed the audio with dolby digital pushing all the speech out of the rear speakers in me1.
there a big thread on it on EA site https://answers.ea.com/t5/Mass-Effect-Legendary-Edition/ME1-audio-issue-dialog-amp-sfx-in-surrounds-instead-of-center/td-p/10337682/page/8
@Amusei There’s a way to force quit in a certain way that lets you skip checkpoints as it loads them. The final boss’ AI doesn’t even work since you warp to him.
I’ll wait for a native ps5 version.
@The_New_Butler I didn't say it was the norm to release games completely bug free. I said it was the norm to release games in a decent state, so that they could be played without too many bugs ruining the enjoyment. For example, a PS2 game (say Shadow of the Colossus), wouldn't get any patches after going gold and being shipped. It would not be bug free, but it would be playable and 15 years after it can be played as normal without needed to download anything. You did occasionally get games that nowadays could be saved with patches, but back then they flopped hard.
Sure games are more complicated nowadays, and I get that more time is being used for bug finding. But there's no real reason to do so by patches. These patches still eat away into the developer's time and resources post launch, so surely that same work might as well just be done before launch. The only real reason they are needed is because publishers want the money and to release games ASAP, with a "release now, fix later" mentality. If a game can become fully functional through patches, there's no reason it can't be made fully functional before going gold.
I noticed some audio skipping in Mass Effect 1 sometimes too. Like when having conversations with certain NPCs they would skip certain words.
@nessisonett A 11 GB patch for a remake is a joke i dont care how you spin it. They know how bad it is when they release it. If its such a big IP you can atleast try to release the best possible product. And otherwise release digital first and release a patched physical release later.
@Flaming_Kaiser It’s not spin it’s fact. If it was on PS5 then it would be a lot less. Since it’s on PS4, they have to copy the same bug fixes and changes to the engine across three different games’ code bases. If it was a PS5 game then the data structure would allow them to reuse the same code across the three games.
@ThroughTheIris56 Fun fact on PS2 PoP Warrior Within has a massive game ending bug what can prevent you from ever completing the game, i got hit by it twice and if not for my love for the game i never would have have tried that 3rd time where i was armed with the info on how to avoid it.
You need to understand games nowadays are not simple to make especially when right now you're making them for multiple systems. The ME series was always janky and rough in areas so its not surprise the remaster is as well, i'm shocked their aren't more issues to be honest.
As for worrying about the future and not being able to access to patches well welcome to modern gaming where you best enjoy the games while they last. Its not ideal but the industry outside of MS to an extent don't give two sh*ts about keeping games going forever, i mean look at Sony these few years and how its head doesn't think people to want play old games.
@nessisonett So does it make the game unplayable? Or is it something you can do but you can finish it in a normal way.
@The_New_Butler I remember, as I bought Robocop when it came out in the big box (full price) C64 tape version and I couldn't beat the stage. Thanks Ocean Software. I never knew until years later, the magazines at the time said nothing, at least what I read. I think I used a POKE to stop the timer and accessed the glitched next stage, but assumed it was just my copy. Tape loading was pretty unreliable anyway.
Rastan C64 also had a bug with a pretty much impassable rope swing on C64, but at least if you skip the stage, the game continues.
@trev666 Aw, I was hoping this would be one of the fixes. Some characters speech is normal, some is in mono or something and some are a mix of both.
@nessisonett Still somehow in less then a month after the official release these patches land?
So somehow they know about these bugs but they ship the games early anyway. So for me it has nothing to do with not being able to release a better game but just not caring enough to do it.
@Flaming_Kaiser Games have to go gold at some point. This isn’t anything new. All this shows is that you clearly don’t know anything about systems development. Maintenance is literally one of the tenets of the SDLC. Ocarina of Time has several versions of the N64 cart with different bug fixes. Instead of downloading those fixes you had to buy a whole new cartridge. This doesn’t prove that they’re lazy or whatever, this shows that they’re listening to their testers.
I still remember a time when consoles had no options for game patches. Every game had to be (almost) bug-free, e.g. the Wii. How was this even possible?
11 gig huge? After warzone updates topping out at 30-40 gigs a time 11 gig is almost acceptable..
@nessisonett dang I’ll have to look that up it sounds insane
@Floki that’s true, optimization across multiple platforms is usually the cause of a laundry list of bugs like we see here
I just don’t think we should so quickly forgive and forget when a MEGA corporation like EA doesn’t iron out all the kinks for their poster child franchise
My Internet is powered by hamsters running in a wheel. Great another hamster will die because of this download! 😢
@Flaming_Kaiser The size of the patch has nothing to do with the amount of bugs it fixes. Mass Effect has pre-rendered cut scenes, if you fix one tiny error in those, you have to re-upload massive files.
@nessisonett Not sure if it still exists but there is one bug in Demon souls where if you die at the mining caves you could get teleported right behind the spider boss.
I haven't had any real issues so far. I did get an audio bug one time when I went into photo mode the audio cut out for a few seconds when I returned to gameplay but other than that it's been fine.
It sounds like the game came in hot as most outlets got their review copies just a couple days before release but thankfully for the most part it's been a solid launch. I'm hopelessly addicted again and I've played this trilogy quite a few times.
@2cents EA didn't even plan on originally doing remakes/remasters of any of their games if I remember correctly... This was probably something they decided to do out boredom, and fact we wouldn't shut up about wanting one. So I doubt EA put much energy into it if any.
Mass Effect LE has been perfectly playable for me, even prior to the patch.. The point of "back in MY day" is completely moot here. Frankly, I was surprised to hear there was even a patch, everything has been far smoother and bug-free than any game I can remember playing since The Last of Us 2. It sounds like the only serious bug there might be is with audio on some high end surround systems.
Don’t care. I will dedicate my entire hard drive to this game lol but in all seriousness it is a good size update but its also a MASSIVE game so its to be expected.
@thefourfoldroot I dont think thats on the horizon mate. If you want ME, this is the one.
@The_New_Butler You're not wrong that a large playerbase is more likely to find bugs than a small dev team. However, it is not the job of a paying customer to find these bugs. If devs need extra manpower, they have the option of betas, or hiring extra testers.
There are business decisions behind releasing broken games, but it's not always going to be the most profitable. Like I said earlier, fixing bugs before or after launch takes resources either way, so companies aren't saving anything by using patches as means. Then the reputation of a company can be massively at stake. The best recent example is CDProjekt Red. Even a company as popular as them, has shattered prestige that they spent years of releasing quality games building. Sure Cyberpunk may get patched and become an excellent game. However, the damage is done and people are less likely to trust said company. The hype and enthusiasm for the game will have gone down, and people on the fence about getting the game will probably just forget about it. And mainly, publishers like to complain about how gamers aren't supporting the industry by buying games for full price at launch, but why would gamers buy a game at launch if it's going to be riddled with bugs? Why would they pay more for a less functional product, instead of paying less for a fully working product? Publishers demands don't make any sense.
@WallyWest Those bugs are a massive pain. And just think, lots of games released nowadays probably have those bugs only mitigated by a day one patch. Once we can't download the patches, all those games will be broken.
This is the thing, you say "welcome to modern gaming where you best enjoy the games while they last" as if we should just accept it just because it's the normal, and game preservation doesn't matter. It's important that these things don't become normalised, because this is what allows publishers to get away with this stuff.
@thefourfoldroot I would love a PS5 version too but what else could they do to it? It runs in 4K at 60fps so what else would they add, Dualsense support? I don't think that alone warrants a PS5 version, this is as good as it gets.
@ThroughTheIris56
Your points are good, and well taken, but seriously, this game released in good shape. Barking up the wrong tree with this.
The game crashed on xbox if you used a wireless headset?? Specifically wireless and not wired? Why is there a difference?
I get a game may optimize audio differently if going through a headset rather than tv speakers, but what does being wireless have to do with it? Do they seriously output the audio differently to account for whatever bandwidth difference wireless vs wired is going to have?
@Juanalf
I agree with you, how much better could you make an Unreal 3 engine game look?
@ThroughTheIris56 Well how do we suggest we fight it? Preservation is over now in gaming from last gen on wards, MS only give a damn slightly because it helps Gamepass and well Sony and Nintendo don't care at all. I mean look i don't like it but it is what it is.
@Juanalf
Well, they could add a 120fps mode like the Series X has. I'm sure the PS5 can quite easily handle it.
@LordSteev Aha cheers. I'm not saying this game in particular is bad for it, I have no idea what it's like unpatched. It's just an issue in general.
@Juanalf
The series x version runs at 120fps for example. Also, better load times and smaller file size.
@The_New_Butler There are many other examples of modern games being released in appalling states. AC Unity and Control come to mind for games that had major technical issues at launch. And the issue is, once games no longer have access to these patches, that is how they will remain. I had the one Days Gone creator in mind when writing, but I would be willing to bet there are other game devs who share their sentiments. And I honestly think the industry would be better if more people were tempted to pay full price at launch. However, that's not as likely to happen if people are given reason to wait for games to be fully patched.
@nessisonett Or the game could just be release when it's actually finished. A revolutionary concept!
@WallyWest As for what gamers can do, I'm honestly not too sure. Though at the very least, we can talk about it, collectively acknowledge the issues, and make ourselves heard. I wouldn't bet on a company like EA caring if it doesn't affect their profits, but for starters we can make it clear that it is a problem and recognise it.
@ThroughTheIris56
👍 😊
@ApostateMage Can confirm it was a breeze.
I'll have to make sure it downloaded.
Having a PS5 is great but I can't wait for extended SSD.
I've been having fun so far. No big problems.
The whole idea of releasing patches in single player games is stupid. just finish the game before you release it. DLC's used to just be for extra content added to a game as an after-thought.
the install download was 11.2Gb this update download is 11.2GB they must have to replace the whole file with every patch
And this is why I usually wait a few months after release, with exceptions to games/series I am heavily invested into (Spider-Man, Ratchet & Clank, Uncharted etc).
I've had zero problems, save for some NPC chatter issues. Nothing major, and some people are acting like it's Cyberpunk all over again 🙄
Loving the game so far, but I hoped this patch would address screen tearing on (base) PS4 when in framerate mode. It's the only blemish on what's been a super enjoyable experience so far
@zeppray
I'm more animal friendly, my Internet is powered by my younger brother in a hamster wheel! LOL!
@lordzand
Same here, I will be buying one as soon as I can but I'm was lucky I had a decent 1tb portable external hard drive already when the Ps5 was released, so for now I have all my Ps4 games (like Mass effect LE) automatically install on that saving me space on my PS5's SSD) for games like Resident Evil Village!
Btw: 11gb is not a massive patch these days and all but the worst connection packages would have downloaded in no time!
Seems to have fixed an issue I had with the x button occasionally not working when leaving the Mako. Had to save then reload to correct it.
@Matroska - That codex trophy should always pop early in the game. You get it before leaving the Citadel for the first time, did you get it before then?
@Pditty1980 Actually my hamsters did a good job and downloaded it in two hours LOL
@zeppray
My little brother beat your hamsters, I got it in about 40 mins! LoL
Oh it crashed the series X did it? I can imagine that would've made front page if it had happened on ps5.
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