Housemarque has always made games with oodles of style, focusing on eye-popping visual effects and sturdy performance. In this new video from Digital Foundry, the studio is clearly sticking to what it knows best with Returnal, pushing the PlayStation 5 with its custom Unreal Engine 4 tech.
The technical analysts on the popular channel are left very impressed by the game's myriad particle effects (including that wonderfully satisfying fast travel animation), which fill the screen with all colours of the rainbow when you're fighting those pesky aliens. It's also revealed that the game very occasionally drops frames despite all this visual noise; it maintains an almost perfect 60 frames-per-second, only dipping to the mid-50s during particularly demanding moments. From experience, we can say that any drops are barely noticeable. Also praised in the video are the game's load times, or lack thereof. The SSD puts in the work here, with super quick transitions from one scene to another.
Digital Foundry isn't quite so sold on the game's 4K upscaling techniques, concluding that the image quality can be a little fuzzy due to how Housemarque renders the game. We aren't tech experts, but we will say this: you generally move through the game at such a pace that you will rarely, if ever, notice any inconsistencies. The game looks fantastic.
Overall, Returnal leaves a strong impression, then. If you're interested in reading more about the game's technical side, head through this link.
[source eurogamer.net]
Comments 36
I’m really pleased this game turned out to be good. At first I wasn’t sure if it was going to be able to compete with Sony’s other heavy hitters.
Yes, I don't get it when they zoom in on moving parts to find 1080p while the image is 4k. What's the point? Zoom in on a still object ok but here their complaint feels pointless.
The guy couldn't help but drop in a should have been on PC comment about him struggling to aim with a controller.
There was a big update today which possibly fixed some issues. Was this with the new patch installed? 10gb 1.003
Or did they do this pre patch.
@AdamNovice
This should get a PC release.
The shooting screams mouse & keyboard.
@God_of_Nowt as a developer what do you think of NX Gamer and other YouTube video game analysis channels?
Just play the damn game instead of zooming obsessively in every corner of the tv!! smh
@SamMR I agree.
I like their vids but they're all above my head and a bit too in-depth for me...probably cos I'm a thicko.
As for the game, no regrets buying it.
It's brilliant so far.
I feel like some of you have some misconceptions about Digital Foundry, they don't obsess over zooming at 200-400% of the corner of a still image just to show how bad of a job the devs did, they usually just use the zoom to provide visual information on what they are talking about and almost EVERY time they do this they clearly state that it is usually invisible to the naked eye while gaming. They're just doing that for information not to take down the games.
@chicken_chaser If you say so.
@JJ2 It wasn't really even a full hearted complaint; but most would generally expect a Sony funded and published game exclusively for PS5 would run at native 4k or at least a higher internal resolution... Granted. The Developer quote numbers higher than 1080P.
@God_of_Nowt "They're not exactly bad, but my gosh I never thought there would be a niche for analysing a video game under a microscope unless you're a game director."
Rofl. Of course there would be a niche for people who care for the far more technical side of video game and video game development. Not everyone is like the other in this comment section, and "Just wants to play the damn game"
@God_of_Nowt yeah I find their videos interesting but I take what they say usually with a big fat meh,and fanboys don't half love their videos with inane comments of one-upmanship.
@Katsuhono yeah that would be fine if certain you tube channels didn't cherry pick their comments, to use in there own personal console war.
@Floki
Look I'm no tech guy but if you expect games run at 'native 4k' just for the sake of it I disagree . To me it sounds a bit like Tflop pointless and misleading bragging if I'm being honest.
@JJ2
Most of the DF complaints are useless. They complain about things that nobody would ever notice. It just gives fanboys reasons to complain about the each others consoles.
@Roel03
Agreed. This sort of scrutiny makes the gameplay and the game itself take a backseat while fuelling fanboy wars over teh native 4K or fps/frame pacing etc. Just enjoy the game if it doesn't have any glaring weaknesses.
@JJ2
I was playing the Resident Evil 3 remake the other day and while I was aiming there was a large blurry brown spot in the corner. I wondered what was going on. Basically my camera angle while aiming zoomed in extremely close on a metal bar that was part of a storage shelf.
It seems like only a complete madman would complain about such a thing. Clearly the game looks and runs great. I was surprised they bothered to make the metal bar look rusty!
@Katsuhono
Hi. Yes I know they help that way for people watching in their phone.
Not what,I meant here. I must admit I watched only once and couldn't focus on the video. I did not understand everything they said.
However the part that got me eye rolling bad was when they zoom in and single out a moving edge saying it 'looks like 1080p' and in the same image single out a still object saying 'it looks high res'. All while then saying but the image is 4k.
I'm sorry if I dont get it but I just think 'whatever' 🤷♂️
Haha
@God_of_Nowt Sure the best thing to do would be to speak to a developer or a watch conference, but that information isn't always widely available or as frequently put out due NDA... etc etc Unless you want to dig through forums and unpublished YouTube links.
As someone who greatly enjoys watching developer conference and speaking to developer... I have several friends in the industry and have been to multiple studios across the US. As well as pursue game design as a career field. The thing I love about DF is that their information is much more widely available.
If you feel as a developer, that they are giving out the wrong information, or misrepresenting something. Shouldn't you try to sit down with them and go over information, and a give a bit more insight? Instead of sitting in a comment section and complaining about people using them as fact.
We wouldn't have gotten to this point if developers didn't mislead, and been so quiet about everything. I understand NDA require people keep quiet.
The good thing is that companies are starting to embrace DF, and are starting to use them as another way to get information out to people on top of developer conferences.
@JJ2 I love how the only thing you took from my comment is the remark about 4k... But okay then.
I just experienced my first crash and I don’t mean Selene on her spaceship, at least halfway into my first run at the 2nd biome and my game suddenly froze and within seconds I’m staring at the error report screen
3 hours of progress lost with the most items & artifacts I’ve ever collected gone and it’s not a fault of my own - Might wait for another patch before I get too invested in another run. A sudden crash in a game like this with no real save points really killed the momentum.
soon I heard the guy who analyzing this game say he doesn’t play console games I turned off the video right there.
@JJ2
Because their job is to do a technical analysis of the game, and finding the native resolution is part of that.
They aren't trying to fanboy, just state facts.
Personally, I think the game looks great. I thought it looked around 1440p until they pointed out the 1080p reconstruction. So like many others, I never would have known.
In this day and age, native resolution doesn't mean a great deal unless it's people trying to d**k wave differences between multi-format games for consoles.
@4kgk2
He had nothing but praise for the game apart from obviously going from being a PC gamer on keyboard and mouse to using a controller.
@God_of_Nowt you put exactly how I feel into words. Watch a review, decide if it’s for you or not, and bam, done. No need to examine things like this unless it’s a remaster in my opinion. But even then…
I like Digital Foundry's videos but being a software developer I understand that some of it is speculation and I watch them out of curiosity more than to form any opinions about games.
The reason I sometimes wish they didn't exist is because I use Twitter and gaming Twitter will always cherry pick anything from the videos that fits their own "your console sucks" idea.
It's basically troll fuel
@Floki 1080p may sound low, but the sheer fill rate of the insane enemies and particles will make that resolution mandatory. FidelityFX is going to make rendering at these resolutions the norm. On both ps5 and xsx. Ps5 is doing it now thanks to inheriting upscaling tech from pspro.
Played a few hours of this earlier and loving it so far haven't really gotten too fat yet but it feels and looks brilliant. Love the dualsense controller on it, everything seems really smooth, just got to get to grips with it now, haven't had a good solid session yet just an hour or so, but hopefully Sunday Will blast a good few hours.
@God_of_Nowt Heya bud, after reading the comments section and seeing you are working on next gen hardware would it be possible to pick your brain a bit regarding rendering tec?
I heard earlier in the generation that the lower the resolution you are rendering at, the harder it is/more inneficient to use more CUs to contribute to the image.
I would love to hear your thoughts on this as it does seem likely.
Cheers man.
@KayOL77 I have no issues with a 1080P resolution back by a decent upscaling tech or checkboarding. Just as long as the overall image is clean, I'm fine.
The comment I made earlier had nothing to do with how I personally feel about the game. I think it runs great and plays great. Just not worth the $70 price tag.
@Floki I expect Sony to let the developer make the choice. And its stability, gameplay, quality and i dont really give a toss about native 4K as long as the game runs solid plays fun and looks great i dont really care about the resolution. Even if you play at 1080P you see the massive quality of life changes. The game looks fantastic runs fantastic why would i care if its native 4K.
@God_of_Nowt unfortunately its not why people watch it,its a matter of point scoring ,after all its why DF do a lot of versus videos 😏
@2cents yeah same thing happened to me ,on biome 1, I was near the 1st boss after dying 6 times , totally powered up with some great consumables ,attacked one of those big things with the sword that look like they take steroids,it only took 3 hits but the game froze on the 3rd ,wasn't pleased.
@Voltan You first issue is using Twitter at all not that DF exist. There so many other tech channels that does comparison like this. That even if DF didn't exist... You would still run into these idiot cherry pick stuff from other videos, or just straight doing the Pixel counts themselves.
@Flaming_Kaiser Great! That on you. But I wasn't talking about how you feel or what you care about. My comments wasn't even full about native 4k cause if you read it. I specifically said "or at least a higher internal resolution".
@God_of_Nowt Wow! That’s such a great and complicated answer. Thank you for assuming I can get the gist of all this. 🤣.
Also, I hope you didn’t sign any Ndas 🤣.
The way I kind of compare the CU situation per target frame is imagine X amount of people painting a room. All of a certain speed. So what would the optimum amount of painters be to paint a room the fastest? I know it’s heavily nuanced because not all rooms are the same size or shape. But if we assume a room is the same size and shape for two different sets of painters comparing their speed at painting it, assuming all the painters in their respective group go at the same speed but the painter amount per group may be different.
I guess you can kind of see where I’m going with this.
I’m interested mainly in any emerging difference evolving between ps5 and xsx rendering while considering that both will be using fidelityFX features.
If it’s assumed(to a point) in general that a lower res(1080p e.g.) is the native res for both consoles before upscaling tech then for talking sake, of you can only use 20CUs to attack the problem of this render then the ps5 would have a speed advantage because 20CUs used on each console run faster on ps5.
I know it’s more complicated than that because the actual upscaling process may run faster with more CUs attacking the problem(even if they are slower).
In short I know there is an order of process getting things from processing primitive instructions to drawing said to a render. Then upscaling. And any other process I may have missed before it.
I know there may very well be a speed tussle between ps5 and xsx with specific processes per frame(and that’s before you even factor in ssd speeds and the intensity of io transfers per frame).
This stuff interests me a lot even though I’m not a game dev.
Thank you for your patience and time.
@God_of_Nowt It’s also good to know that SDKs on Sony’s platform are constantly evolving. There’s a nasty, persistent rumour that ps5 is stationary and finished as opposed to the ever evolving(a new upgrade every other hour if you believe social media) xsx. Certain YouTube creators I’m no doubt are complicit in this, but I forgive them as I know they have next to nothing else to talk about.
@KayOL77 I also didn’t even consider that ARM tech is superior to x86. X86 seems so evolved and far reaching through time to have fallen at this stage 🤣
I haven’t researched ARM but from what you are saying there could even be a paradigm shift in the instruction set of the respective implementations?
I know the cpu arguments are relatively unimportant at this stage thanks to x86 tech on both consoles though, so it’s kind of outwith the scope of the discussion.
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