Dreams is only getting bigger, better, and more feature-rich over time, and today it expands just a little bit more. The latest patch for Media Molecule's creation suite is available to download now, taking the game to version 2.22. The headline addition this time is a fancy new audio import feature.
Once you've installed this update, you'll be able to head over to indreams.me, the official companion site for Dreams, and record your own original content, which will then be beamed into the game itself. As well as simply hitting record, you can also use the importer to trim and fade recordings, assign notes to them, and otherwise tidy up your audio before it's sent to Dreams. There are a fair few conditions for its use, though; obviously you'll need to be signed into the game and the website in order to use the tool, but there's more to it than that.
The audio importer is unlocked to anybody who is level 30 or above, and the amount of audio content you can upload each day is limited depending on your level. Presumably this is to help prevent people from, say, recording the audio from an entire movie and just putting it in Dreams. You can read more about these limits through here. Obviously, there are rules against importing audio that doesn't belong to you, or that's inappropriate. For the game's dedicated creators, though, this will be a fantastic new tool to play with.
Update 2.22 also makes a few other changes and fixes. QR codes will now appear on in-game messages where appropriate, taking you to relevant pages outside the game, which is pretty cool. If you go to play a dream and there's a more up-to-date version, the game will now prompt you and ask if you'd like to play that instead. Finally, there are one or two bugs squashed too.
We're definitely interested to see what creators do with the new audio import tool. Are you looking forward to taking it for a spin? Record your thoughts in the comments section below.
[source docs.indreams.me]
Comments (20)
I've got so much respect for the people creating some of the amazing stuff I've seen in Dreams. I gave it a shot for a while with a view to making some short films (I'm a filmmaker/animator by trade) but just found the control scheme too cumbersome for a controller and lacked the will to get better. For those people it clearly clicked with, though, I hope Sony find a better way to promote their creations. A lot of it really deserves to be seen more widely than just in-game or the niche YouTube community.
Completely agree. It’s an amazing piece of software, I was just getting way too frustrated with the controls to design anything myself.
I am amazed that Sony still haven't ported this to PC with Cross Play support so that playstation users can benefit from creations made by PC users. Seems a logical step to me
Considering how many Wallace and Gromit themed levels with voice clips I’ve played, I honestly thought this was a feature already.
@SoulChimera @HUMPERDOO stick with it! You can make it happen. Here's something I made and I'm about as art literate as the dude who sticks pencils into his eyes in school;
https://youtube.com/watch?v=FDJUT-F40lU
That was made ages ago. I now stick with music.
Also more importantly for us PushSquare users the games being released are numerous these days. Take another look!
@nessisonett I think you were able to record sounds through the PS Camera, but not to import any, till now.
Has the quality of creations improved since the release of the PS5?
I would be curious to know if the PS5 is capable of pushing the engine further than the PS4 Pro would allow or does the engine itself have a limit how far you can push it as to no tank the framerate of the PS4.
Like, if you make a game in Dreams, can one overload the hardware capabilities of the PS4 with tons of moving objects or does it only allow for so many things to be rendered at once?
@SilenceCZ no you could, you could record through the headphone jack in your dual shock. That recording limit was reduced to 15 seconds.
@GamingFan4Lyf yes it can, my friend made a music video to my song midnight creators (go check it out it was highlighted by MM a few weeks ago). He made that on the the PS5. But when I noticed a few bugs I went into edit mode and the whole thing was like ! ! ! As the PS4 couldn't handle it. So we had to downscale it somewhat, it's still boss though.
@themcnoisy I'll have to check out the MediaMolecule YouTube page for highlights - I don't actually have Dreams. Is it on the MM YouTube page, and if so, which video?
EDIT: Also, it's pretty cool that the engine can push the hardware beyond it's limits - it just means that it doesn't necessarily NEED to be natively ported right away (unless there are hardware specific optimizations that can be made to significantly improve the overall experience).
@themcnoisy I’ve stuck with it, but only on the playing side. Especially since the VR came into play. Some really cool stuff.
@themcnoisy Alas, I sold my copy recently. And the truth is I spend most of my time developing skills in desktop animation software anyhow, so it doesn't make a lot of sense for me to essentially repeat that process in my downtime.
But the fact you say you have no artistic skill but made that game just goes to show what a great creative outlet Dreams provides. I can help think Sony should consider giving it away free as part of a system update, with a portal to its creations part of the UI. They clearly believe in it despite it not selling huge numbers so something like that would be an excellent USP for playstation sales.
I thought audio importing was already a thing. How else were people putting audio clips and copyrighted music in there?
@PegasusActual93 You could always record direct to Dreams with a mic connected to your PS4, but this new tool allows you to record away from the game and then import it. So, for example, if you wanted to record a guitar track with your fancy computer setup, you can do that and then import the sound to Dreams via the website.
I already have Ableton for recording, I mean maybe I'm being barrow minded but can their software for recording actually be good, like at all? I would probably make audio for people if there was a 24 bit .wav or at least .mp3 uploader.
@Jayofmaya I dunno man, I use Ableton too. But....
https://youtube.com/watch?v=3keLwrsy8FA
The audio suite is amazing
@SoulChimera cool I need a play tester!
I could get you involved in high score wars if you fancy?
@themcnoisy I can help if you need. If it’s VR, not sure when I’ll be able to help, still waiting for my camera adaptor, ordered on the 29th October 2020, so I’ve only been waiting half a year. Should get it anytime soon!! Hahahahaha. Horrendous customer service. *bulletthroughmybrainemoji
@themcnoisy Looks decent enough! Are those presets? I'm guessing you can tweak presets as well? Might give it a go, anyway. However, I need the game first haha
@Jayofmaya so you can import audio and attach attach it to keys in the piano roll. So in the track above both the club piano sound and Detroit house organ are imported and then written in a sequencer. They aren't samples like the vocals which are by my friend Prince Tahra.
With each instrument you have a tweak file which covers 9 main types of tweak, with an unlimited amount of options thereafter. It's so underrated.
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