Sony surprised us all this week by revealing its next-gen PlayStation VR controllers. It mentioned in the PlayStation Blog post that they’re being sent out to development partners imminently, which is perhaps why it decided to unveil them – there’s always a chance they’ll leak once they arrive in studios, right?
To be fair, I don’t think the orb-like accessories are all that surprising – but that doesn’t make them any less exciting. We know that they’re tracked by the headset rather than a forward-facing camera, allowing for true 360-degree entertainment. They also have many of the same features as the DualSense, so you’ll get nice adaptive trigger effects and haptic feedback.
I’m particularly eager to try out the finger tracking; I don’t think the blog post makes it particularly clear how this will work, but I remember watching some old prototype videos from PlayStation that really piqued my interest at the time. Hopefully it’s managed to deliver technology like that. It’s worth noting that the analogue sticks will also make a massive difference moving forwards.
I don’t think this setup is going to be cheap, by the way, and so we’re looking at a seriously steep price for Sony’s next-gen PSVR headset. The one benefit of it repurposing PS Move technology for its previous generation virtual reality solution was that it no doubt had a factory full of the wands from the PS3 era, and that really helped to drive costs down. This new one is going to be a big investment.
And that’s why software support, ultimately, is going to be so important. There are rumours that some kind of Horizon Zero Dawn spin-off is in development for the new headset, and if that’s a fully-fledged experience rather than a Link’s Crossbow Training-style title, then that’s the calibre of release that the headset is going to need. You’ve got to imagine a new Astro Bot Rescue Mission is also in the works.
But as far as key software goes, Sony needs to be banging down Valve’s door to get Half-Life: Alyx as a launch title. This was one of the best games of 2020, and while it didn’t win as many awards as it perhaps deserved due to virtual reality’s niche status, it still managed to command a 93 rating on Metacritic.
The game is extraordinary: a fully-fledged first-person shooter designed specifically for virtual reality. Valve’s always been open to the idea of bringing the game to PlayStation – in fact, designer Greg Coomer told us last year that it’s “not ruled anything out” with regards to PSVR. At the time, he said that it was focused on the SteamVR release.
Of course, the reality is that the original PSVR, tethered to the PS4 with PS Move controllers, could not cope with the ambition of the game; the company’s next-gen headset, with all-new controllers and a next-gen console to power it, presumably can. Technology is only as good as the strength of its software support, and as far as virtual reality games go, this is one of the best.
So I’m half-hoping and half-imploring here: Half-Life: Alyx needs to be a launch title for the next-gen PSVR headset. I don’t care what it takes or how much it costs, Sony needs to get Valve development kits as fast as possible and ensure this is ready to go day one. While I do expect PS5’s virtual reality headset to be a pricey proposition, it’ll be worth it with releases like this in its library.
Would you buy Half-Life: Alyx for PSVR? Where does the Valve game rank among your most wanted titles? Shoot up the comments section below.
I'd definitely buy it. As someone who didn't own a first-gen PSVR, I'd also be interested in the Batman and Spider-Man games along with Beat Sabre and the VR Astro game.
However, there has to be content throughout its life to prevent it from becoming an EyeToy-esque gimmick. Perhaps VR modes for all first-party games after its launch? GT7 could incorporate it for sure, and it'd differentiate it from Forza 8.
Apparently this game is phenomenal. Would be huge for PSVR!
I'll be there day one no matter what but with half life as well?? I'd sell any spare organs to have it.
I’ve played a bit on my uncle’s Index and it’s indeed brilliant. Doesn’t make me projectile vomit like most PSVR games do as well! It would be a big deal to get on PSVR2, to the point that I don’t see it happening as Valve need to push their headsets too. Perhaps there’ll be a deal and we’ll see every Sony exclusive hit Steam in exchange.
YES YES make this happen!!!!!!!!
Astrobot and Resident Evil release and I'm in. Regarding price it has to be less that £400 imho.
Would you buy Half-Life: Alyx for PSVR? - i think thats the wrong question.
I think the question has to be would you buy PSVR for Half Life: Alyx - and the answer is an overwhelming yes in my case. As daft as it sounds to drop 400 pounds on a piece of kit to play a game - but sometimes, its just worth it. PSVR is excellent, but let down by a lack of recognisable killer apps. So as good as PSVR was, i dont think it was as successful as it could have been.
A game like Half Life would completely change the narrative. Drop with a few more big name ip's and Sony are onto a winner here.
It wont happen..i think valve will always be about the xbox..i'd rather have the left 4 dead games...those are the ones sony should be tackling..
I agree and I actually do think Alyx will come to PSVR2. I wouldn't be surprised either way but I think it's more likely than not for some reason
I really enjoyed the first psvr never ever experienced motion sickness I'm intrigued do people who get motion sickness on psvr get it in anything in everyday life travelling ect?
Resi7, Wipeout Omega and Astro Bot are 3 “killer apps” that come to mind instantly, but there are countless great games to go alongside them.
Another question. If Occulus Quest 2 retails for £299 with 2 controllers, why cant PSVR 2 cost similar? That would be a reasonable launch price
@thefourfoldroot i dont disagree. I have PSVR and all of those games - Astrobot was among the games of the PS4 generation - and all are great. I was clumsily trying to think about mass market appeal. Rightly or wrongly, when PSVR dropped, the mass market largely felt that the launch games were just tech demos - even though batman alone was worth the proce of admission - and i feel it was a label that PSVR didnt really shake off, even after the likes of Skyrim and Borderlands came out.
If Sony could launch with GT7 fully enabled for VR, Half Life Alyx, a patch for Resi 8 and an open world Horizon spin off then things could look tasty.
I'd really love it if Valve were to release a NON PSVR version for PS4 or 5. Love the whole Half-Life experience, ever since the first one came out at the same time as Sin on PC. It seems like a shame that such an amazing franchise has left so many rabid fans hanging for as long as they have.
Possibly Half Life, whatever the Horizon rumour turns out to be, a potential sequel to Moss and Astrobot, plus whatever else is cooking... VR is looking tasty, fam.
@Ssimsim Yeah, I get motion sickness on buses but it’s also a combination of the heat and musty air. PSVR is, on paper, my idea of hell but other headsets haven’t been as bad for me. I need to lie down in a dark room after about 30 minutes of PSVR 😂
Totally agree. I wan't to see HF Alyx on PS.
I was thinking of big name games as killer apps, and resi and wipeout came to mind, but maybe they only qualify to us PS1 gamers. Astro I couldn’t resist adding because of how great it is, but maybe the name isn’t a system seller admittedly.
I honestly don’t think Half Life is really that well know outside of the more hardcore gamers either though...in fact I can’t really think of anything that might be system sellers outside of the likes of COD and FIFA if exclusive.
For mass market sales price and accessibility is more important than games I feel, as even no name games sell the hardware if people get the chance to try it.
The issue here is Valve don't like Sony and the PS, i think the reason it won't come over is simply because Valve have no interest in working with Sony or supporting the PS5.
Just talking about this the other day in a different article. Valve Index is $1,000... No thanks. However, I would buy the (assumed) less expensive PSVR2 if it had Half-Life Alyx. Personally, that's the game it would take to get me to bite. If it's not there, I will almost for sure not get PSVR2.
Someone needs to bang on Valve's doors, play the role of Jehovah's Witnesses and preach to them the joys of counting to three...
If Valve put HL:Alyx on the PS Store, I think the internet, Sony's wallet, and Valve's wallet would explode. This would be the easiest money Valve ever made.
I’d love to get Alyx on PSVR2, but what’s even more important for me is PSVR2 be quality. Good tracking, comfortable, good sound or room to use the Pulse 3D, stuff like that.
If PSVR2 doesn’t look like it’s up to snuff I’ll have to look into getting a different VR set after I get a new graphics card next year.
@thefourfoldroot Tetris Effect, Blood and Truth and Moss were also great!
I'm definitely getting Ps VR for the Ps5. It'll be my first dip into VR territory. One thing that kinda bothers me, is the floating hands though. Can someone explain to me, why they do it like that?
@thefourfoldroot good points. And that is one thing i worry about in a post COVID world. VR really does rely on people being able to give it a go to see if it works for them or if the motion sickness is too much. I remember the road shows Sony did when launching PSVR. Will people be so keen to try out a headset worn by hundreds, if not thousands, of members of the public in a post COVID world?. Going to be interesting to see what happens!
With Gabe not liking the PS5 I wonder if Alyx has a chance to release on PS VR2
I don’t think I would pay $400 to play one video game, even if it was fantastic. But get this and a few others and backwards compatibility and yeah, it would be a much easier sell.
This times a thousand! They have to get the best VR game yet on the new PS VR.
@IonMagus - Keep in mind he also didn't like the PS3, yet given the right conditions, he still appeared at Sony's E3 showcase all those years ago to announce Portal 2 for the PS3 on their stage.
As much as I would like to play this game on PS5 and PSVR. PSVR would never do this game justice. You need an actually proper VR setup with outside-in tracking and knuckle style controllers, not this inside-out tracking and Playstation branded Oculus-styled controllers. And before any one ask.... I own an Oculus Rift, Vive, Samsung Odseey, and a Index; and have played the game on all these headset, and the experience just could not match up to the Index.
It makes sense for both Sony and Valve to have Alyx on PSVR2. Sony would be getting a proven hit that shows off its new tech and Valve gets a wider audience for Alyx. And maybe us gamers get Half Life 3 down the line.
@Rob_230 £299?Oculus Quest is more or lese slightly better standalone PSVR.
PSVR2 will be definitely way better, on par or near the Index quality I believe, Since Sony can’t much do as many iterations as PC manufacturers can, since they need a simple product for the consumers. Even the controllers will be better than on quest given the haptics, triggers and finger tracking.
Add to it that there’s quite high possibility that even the headset will have haptic feedback to fight motion sickness (already patented) so another cost, etc.
Original PSVR was sold at the same price as PS4 on its Day 1. I believe it’ll be similar again and we’d be very lucky to have £449 price tag with controllers included. Maybe even that is too optimistic.
@SilenceCZ The headset took off because it went down in price. It’s the market leader because it’s the most affordable. It’s definitely not gonna be over $400 in it’s next iteration. I’m hoping for $300-350.
Most people I know with PSVR grabber it for $200, so I imagine they will remember that. It won’t be that at launch, but they might take a hit to to help it sell.
HL Alyx is a fantastic game and it's THE benchmark for VR but I don't see Valve putting it on the Quest or PSVR 2. It helps sell Index's.
COVID certainly restricts the best marketing of getting headsets onto the publics face but, honestly, here in the U.K. I didn’t see a headset anywhere. They were meant to be in Game and Curry’s / PC World, but I never saw one in the wild.
I took the leap blind, as it were, because I was becoming bored of the same old “flat window” games and took the chance on something different (and very glad I did) but the masses won’t do that unless their gaming friends and family show them how amazing it is. Thankfully people will be more open to trying a headset in those circumstances.
@Ssimsim I don’t get motion sickness in real world but do quite a bit with PSVR. Real shame as it’s amazing bit of kit but it feels like the resolution is just too much of a blur for me. I’d love to know if improved frame rate and resolution would make all the difference or if VR will always be like this. With Skyrim anything more than a stroll would make me ill for hours after.
@Floki would line up nicely with a psvr2 launch.
Agreed current psvr wouldn’t do it justice. As much as I love psvr for some things my pc HMD craps all over Sonys visually and tracking wise.
@Jaz007 Original price for the HMD was £349 without any controllers. I said £449 with controllers is the lowest possibility unless they sell it with a loss. Don’t think there will be an option without controllers this time.
I really can’t imagine it being the same price as the first one with such a big upgrade.
PSVR was market leader even without a price drop. At launch it was still the cheapest headset by a big margin and even with the console was quite cheap compared to pc set.
Ofc we can only guess until we get some proper technical specifications of the HMD.
@thefourfoldroot Yeah i think they restricted it to the bigger cities. In Bristol they set up in one of the shopping centres - and i think they did the same in Cardiff, but i guess there were only so many places they would go outside of London.
I also went in blind personally - i was torn between PSVR and getting a Switch. In the end i concluded that having such a new experience couldn't be missed either - and i'm very glad i did. I haven't used it as much as i had hoped, but every time i do, i am reminded about the huge potential of the VR
"full factory of PS Move"? I'm sorry, but it is heavily limited ware. It is really hard to get some and when some of them finally arrive, it is sold same day.
Since Sony has been releasing exclusives like Horizon on Steam and I think this is part of greasing the wheels to get Alyx on PSVR2.
Also since Apple VR is using a Sony company for their screens I think that really bodes well for the new HMD to also be a real jump in pixel density, image quality and FOV. And as nice as wireless is I don’t expect that to be an option and kind of hope it’s not at first. Put all the money into the screens and tracking tech but wired to keep the price as low as possible for wide adoption, then come out with a wireless kit or a pro version that is wireless if needed.
@PlayNation5 whoa..your eye toy comment reminded me of playing Eye of Judgement on the PS3 with the PlayStation Eye AR device....totally forgot about that...
"Would you buy Half-Life: Alyx for PSVR?"
No, i would buy PSVR for Alyx. Imho, without that game at launch, and other similarly well done titles to come later, the new VR device ain't gonna worth the price.
As a massive half-life nothing (played a bit on a friend's pc 15 years ago and never finished), I'd still be interested, and having more than 2 and a half games worth playing on PSVR would be an incentive to buy it.
I still see VR as a very expensive experiment with developers still unsure what to do with it. In my mind, it should be a simple control/display option on normal games, rather than VR exclusives. Until this happens, I won't be convinced to buy any VR headset (also I had severe motion sickness as a kid and I don't want to re-experience it as an adult)
I’d love to get VR but I just don’t have the time/money for it right now. I barely have to to play my current PS5 games and I can’t blow another $500+ on PSVR2. One day I’ll get into it but until then I’ll continue to be jealous of people that have it lol.
If they can get the new control system to play nice with the old control system, and have those games available for the new PSVR, I'd absolutely be in. I already have an extensive PSVR library, with some really great games. If that's the case, I'd get it day one again. Love my PSVR (playing Saints & Sinners right now).
Make it happen Sony
I don't see why they need be expensive, Quest has the same finger tracking and can play half-life, if plugged into steam. So that is what Sony needs to look to as its price marker. The quest can also be used stand alone so PSRV needs a price cap of £250 to compete.
@Deadlyblack Valve wouldn't have to put it on Quest since there is a way to play Steam games on Quest. Also it not doing a very good job at selling indexs since any steam VR system can play the game... It isn't a Index exclusive, but more or less a way to push user to SteamVR.
Yes please 😎 Half-Life Alyx on PSVR2 and you've got a sale from me
'Sony needs to be banging down Valve’s door to get Half-Life: Alyx as a launch title.'
I'm quite sure they did that and didn't wait for PushSquare to tell them.
Whether they succeeded or not is another story.
I said this three VR articles ago, way before you all gushed over the idea after the controller was announce. I demand payment immediately and will be filing a law suit for plagiarism.
Would love to see it launch on PSVR2!
Psvr tech is too old to support half life, it wouldn't be the same experience, psvr 2 however would be a better situation and the full experience would be much better that way
I would not have bought a PS5 for a single game!
@Ssimsim My partner suffers from horrendous travel sickness, she also gets motion sick with VR stuff, but she described as a slightly different but equally awful sensation.
I don't suffer from travel sickness, but some VR games give me a migraine, but I put that down to eye strain from a couple of eyesight issues that get exasperated from the screendoor effect common to PSVR and cheaper headsets.
I definitely buy psvr2 if there's alyx port, I want to try the game but I don't to mess around with pcvr. For psvr2 price, I think it will be the same as ps5, $500 with the controller included.
valve has no reason to leave money on the table. of course they will port alex to ps5, especially when you consider how poor sales were for it being a steam and vr exclusive. people need to keep in mind that the psvr userbase is roughly 3X that of all other vr ecosystems combined. psvr is a massive marketplace (at least in the context of vr) and valve would be foolish not to get in on that to help push the vr narrative forward on the whole. then again, valve is a very strange company and only just got back into single player game development after a 10 year hiatus. who the heck knows what they are thinking.
I don't see Valve doing this. They've never even bothered to put proper DualShock support in Steam, despite there being a huge increase in DS4 users on Steam during the last 7 years. Though yes, I am aware that they've been working with the DualSense.
I aim to purchase PSVR2 day one if I can get my hands on one that is.
However throw Half Life Alyx into the equation and I’ll do all I can to get my hands on one ASAP.
I reckon the system will retail at £400 - £500
So basically as much as the PS5 itself.
@Northern_munkey LMFAO you mean like that time that Gabe walked out on Sony's E3 stage to announce Portal 2 and how the PS3 was going to be the only console that had crossplay between PC and PS3 because Sony was open to allowing Valve to add some Steam functionality....Unlike MS who told Valve NO when they wanted to add crossplay with PC and Steam Functionality....
Absolutely no interest in any FPS for VR or non-VR - I know it's a huge genre but bores me to tears. Definitely getting PSVR2 though.
Still play it on PC. I doubt the modding would be on PS5 but the game itself is great.
@__marc fair enough bud but apart from the fairly average by the numbers half life collection and the overated portal valve have done bugger all for sony..1 mediocre collection...all hail the mighty gabe..
Going against the grain a bit, if they can't get half-life then fallout VR would be a good addition but hopefully Valve will play ball with Sony.
@nessisonett Thats bad u get motionsicknessfrom some normal games already so... ☹️
@Flaming_Kaiser There’s probably some deep-rooted cause that I’m ignoring 😂😂
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