Things we didn’t expect to go viral this weekend: a realistic carpet tile rendered in Dreams on PlayStation 4. The image – which shows a square of cheap office flooring caught in the sunlight, complete with discarded lint and hair detailing – looks like a photograph at first glance, and we initially thought the watermark had been layered on.
However, it’s the work of Media Molecule’s senior principal designer John Beech, who’s created some equally flabbergasting stuff in the past. It’s the randomness of this one that really caught our eye, though: we’ve seen photorealistic forests, but a carpet tile? It’s so boring and ordinary, and yet Beech has made it look extraordinary.
It has to be said: what a phenomenal game!
[source twitter.com]
Comments (31)
There’s some inappropriate jokes I’d love to make if only had the creativity or imagination... lacking those 2 things has sadly kept me from trying Dreams!!
I don’t understand the significance of this.
Was it his car-pet project?
@BloodNinja It's cool.
While stories like this are cool (like the dreams breakfast) the fact that it was done by a MM dev puts a damper on things because you kind of want Johnny no talents to make stuff like this rather the years of experienced developers. That was kind of what we were hoping Dreams was going to be where in minutes you could create great stuff rather taking hours to get a grasp of things.
@BloodNinja
How many games have you played with carpet tiles that look that realistic? Come to think of it i dont think I've played many games with carpet floors in it period.
This game is certainly almost dead at this point, had a feeling it would flop, they really outta release a PS5 disc release to keep it relevant though, maybe even a PC release
@PegasusActual93 you couldn't possibly know for sure though because no one ever pays even the slightest attention to in game carpets
Are there any full games on Dreams yet? From my experience it’s mostly full of things like this, proof of concepts or just people messing around.
@PegasusActual93 Real life.
@BloodNinja Go make carpet in C4D or Blender and you'll see. It's really difficult to do this level of realism in a 3D software, let alone in Dreams.
@B_Lindz Yeah but real life all I have to do is go to a carpet store.
Control has carpets/floor tiles...the haptic feedback changes when you walk off the marble flooring onto the carpeted areas but they dont look as good as this floor tile though..still kinda interesting but overall a rather pointless article...
@JapaneseSonic wheres the money lebowski?
Awesome stuff! There are even mor of these on twitter... like a realistic waterfall etc
Only on Push Square would you find people arguing about pixilated carpets.
@Subsided Let hope it wasn't a flop as I feel that MM is next on Sony chopping block.
@Subsided it doesn't matter. Sony have picked up a ton of talent on the back of Dreams. Some of the projects started on Dreams will go on to become release games. My friend is now an animator as an example and another one of my mates has gone on to work for MM themselves.
Dreams flopping* is grim but it's high brow and opaque. If you have the skills they can literally pay the bills.
How long did it take to make though?
Also is dream that good the average user can achieve this or do you need raw talent or years of experience?
@ApostateMage I guess you don't use the internet often.
Dreams is not my kinda thing but I wouldn't mind getting some games in this visual style!
Only in Lockdown would this be remotely interesting.
Then again, having watched Zack Snyder's Justice League, this rendering of a carpet tile has more going for it and doesn't steal four hours of your life you'll never get back.
Every single Dreams related news are the videogames equivalent of "Weird flex but ok"
How much did it sell as an NTF though?
@nathanSF i watched that on friday evening..a lot better than the other version..but thats not saying much..
so much slo-mo, unnecessary exposition, lots of scenes where a look would have been enough rather than dialogue to express emotion/view/opinion. Awful lighting (to hide cheap SFX & CGI), pretentious arty-farty mis-en-scene, trope /unoriginal character backstory. Choppy 'here's the hero so here's their theme music'. Sure, the first one was pretty tortuous; this one was just longer so not as painful. Lots of illogical scenes: like why was Aquaman wearing a T-shirt when he came out of the water but ripped it off before he dived back in? Why didn't Steppenwolf used the psychic spiders from the onset rather than torture and threaten people first? Where did Lois disappear to when Superman first turned up? So many plot points ripped straight from MCU Infinity Saga I lost count - Ironic since Thanos was the Marvel answer to Darkseid who turned up first when Jack Kirby went over to DC and created the New Gods and Darkseid.
Okay, rant over.
@BloodNinja Ninja not approved then? Shame, love seeing that tagline! 😂
@Subsided
Pretty much every game I've ever played used either wooden floors, marble, tile or concrete. You pretty much never see carpet in games because its incredibly difficult to design and render. So this is interesting to me as it shows how talented this designer is.
@BloodNinja can you not at least appreciate the humour in the concept that someone has gone to a ton of effort just to render the most mundane thing possible? 😂
Since we're all talking about Justice League, my friend said he started to watch it. This is the type of guy who watches 5 series of something even if he disliked it after a few episodes, just to finish it. He turned it off halfway through the movie.
We need to see a floor tile with the obligatory spilt coffee stain on it to see if it's really rendering reality.
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