Assassin's Creed Valhalla's latest update — patch 1.010 — comes packing a hidden feature on PS5. Ubisoft has actually added support for the DualSense controller's adaptive triggers, which comes into play when you're using Eivor's bow.
It's basically what you'd expect. R2 tightens as Eivor pulls the bowstring back, and it has a noticeable point of resistance. It also feels different depending on the type of bow that you're using — hunter, light, or predator. Light bows, for example, fire off extremely easily compared to the longer draw of a hunter bow, based on the pressure that you have to apply to the trigger.
It's kind of cool, but not exactly mind-blowing, and it does feel a bit weird at first. Still, it's nice to see the developer adding in some support for Sony's shiny new pad.
Comments 27
Yay more support, it's really not a gimmick
I was a little surprised when the bow suddenly offered some resistance but that's pretty much the only thing I've noticed. There should be more resistance when performing heavy attacks, for example.
Yes! I was wanting this. At some point my copy will arrived, so I’m glad to see this getting put in. I’m hoping for me detailed haptic feedback soon too.
Tbh it feels a bit gimmicky in this, I preferred it before. Although it might just be because Im too used to it without.
Should not have to fight the controller, it should only add to immersion, I think I may turn it off for this.
I agree not exactly mind-blowing but It's kind of cool to have it.
Have they removed/nerfed the Stealth Recon skill (highlighting enemies whilst crouching/undetected)? It wasn’t working for me when I was playing earlier and I miss it terribly.
@fR_eeBritney
I never picked it up because I used to spam Odin's sight, only put it in yesterday as I'm close to max level now at 375 power.
Was it actually that powerful?
@theMEGAniggle Eh, in this title, it's a gimmick. Even Astro's Playroom did better with their bow feedback than AC. The way they included it actually makes gameplay a little bit worse.
The bow has always been finicky in this game though. Often when I press the button to zoom/fire the bow, it does nothing. Now it takes more effort to do nothing. Not sure why it does this (I can't reproduce it in a vacuum) but its pretty regular.
Also, as an aside, ever since I started AC:Valhalla, the "Activity Card" (which is pretty useless in this game) flips between 0% and 40% complete. It's done this since hour 1, and still does this on hour...65?
It's really satisfying in DeS. Hope Destiny 2 gets trigger feedback support next!
Don't know if this was in the patch notes but I just realised that the shop actually has a picture of what you're buying now (cosmetics) and not just a standard scroll.
I knew something was different just couldn't put my finger on it 😂
Why going only with it on the bow? It's cool but they could do more with it
I actually really don't like it in this game. It makes it a little too awkward to loose an arrow from my Predator Bow.
Can't seem to find an option to turn it off in the menu either.
@KPraj Yeah, I don't think that was in the patch notes either. There are a couple of other small details that have been added as well, but can't remember off the top of my head.
I haven't tried it yet because I'm totally enthralled in CP2077, but super stoked to hear 3rd party dev taking advantage of this. Hopefully they keep fine tuning and adding further support with future updates. For the DualSense features to catch on, we really need these 3rd party developers to take advantage of it too.
@ILikeStake It's not the best implementation of adaptive triggers but it's there. I think they improved the haptics a bit too. Or maybe I wasn't paying attention before, not too sure
The last thing I want is something interfering with my input with the game.
Does this game do bows like origins did where different bows shoot differently? I dont think odyssey was like that, if i remember correctly skills made bows shoot differently. I liked how the bows in origins worked.
@thedevilsjester I just meant it's not a gimmick in terms of Devs picking it up and implementing it.
As for those glitches with the activity card, I'm guessing it's not present in other games? Maybe it's just an error on ubis end.
@theMEGAniggle I am not sure. I do know that Astro worked fine, but I have mostly played PS4 titles thus far except for AC.
It only flip/flops between 0 and 40. I played another 3-4 hours yesterday, and it was stuck at 40% but right before I called it quits for the night, I looked, and it was 0% again.
Even if it "worked" the activity card (there is only one!) is completely useless. It's just a simple game progress indicator with the only listed task being to essentially play the game.
As for the topic at hand, I don't understand the adaptive tigger support in this title. It basically has a "stop" about...25% of the way down, and then it gets a little difficult to pull.
You would assume low power/strength at the stop mark, and full power as you pull it through, but thats not how it works. Power is more-or-less based on how long you hold the trigger (you can hold it at the 25% stop and get full power every time) no need to pull into the resistive portion.
It seems like Ubisoft is just doing the bare minimum here (just like with activity cards). I hope other developers actually put in effort.
Having third party support for this feature is only going to set a great precedent. I also hope that this will lead to support for adaptive triggers when using the DualSense with the PC too, which is something I very much look forward too once I get a PS5 at MSRP.
@thedevilsjester Ubisoft just love doing the bare minimum, I think the activity card function is actually pretty cool. Say you just want to jump into a mission or a game mode from the menu or from another game. Just fast and seamless, when implemented right. Ubi are just lazy with it.
@SweetSummerShunv I sure hope that Ubisofts "support" doesn't set a precedent. Its half-assed at best, an irritant at worst. That goes for all of the PS5 exclusive feature support in this title (Rumble, Tiggers, Activity Cards). I hope that it actually gets supported well by other developers, because this is just lazy.
@thedevilsjester hitman 3 is going to support it hopefully they will do the dual sense well, other upcoming games deathloop, ghostwire Tokyo and resident evil 8 and pretty much all the PlayStation studios exclusives will support it very well horizon 2 forbidden west is probably the one I’m most excited to see but to my overall point by the end of 2021 we should be able to tell to what extent the dual sense is a gimmick or a true next gen experience, I suspect with some third party developers it will be a gimmick (Ubisoft) some may embrace it like COD CW I brought that game just for the triggers I’m not a COD gamer and of course which developers will fully support it likely PS exclusive developers and by the end of 2021 we will know for the future where to expect the best gaming experience on the ps5 using dual sense and from which developers where as right we still wondering and developers are still tweaking should be exciting.
Just tried it out and I think it feels great adds to the experience for me nothing spectacular but nothing that interrupts and makes the experience worse either.
That would have been nice in the 80 hours I spent on the game...
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