The review embargo has lifted on another of PlayStation 5's launch titles, and this time it's the turn of Godfall. We've known about this game for a long time, and now we will finally learn if it's something worth your launch day pennies.
Unfortunately, early reviews for Godfall are a little underwhelming. While critics feel the game looks good and plays well, they appear to be less convinced by its longevity, saying that there's a lot of repetitive fluff to grind through. We'll leave you with some excerpts below, and be sure that our verdict on the game will arrive as soon as possible.
IGN - Review in Progress
As of right now, however, I’m enjoying Godfall, even if it’s not doing much to wow me and the repetition of its missions is wearing a bit thin. It’s got some fun and satisfying combat, a few genuinely novel mechanics, and graphics that range from absolutely gorgeous to a little over the top – but unless its thin story morphs into more than an excuse to go stab stuff, the grindable action-looter structure doesn't seem like it has enough variety to sustain its otherwise expansive customization.
GameSpot - Review in Progress
The early signs are promising, then, particularly when it comes to combat. Mission design is uninspired thus far, with each one shuffling me from one fight to another with little else in between. Whether the combat has to carry the load throughout the entire game remains to be seen, but it just might be up to the task. I still need to dig into the Valorplates, which are sort of like skins for your character that come with different passive abilities and ultimate moves, and it seems to be a key piece of the game's loot grind. You can expect my full Godfall review once I've finished the rest of the story and explored the endgame.
God Is a Geek - 8.5/10
It won’t be for everyone, yet I found myself dying to go back every time I stopped. The combat is just so good, and the draw of smashing enemies with such thunderous force was always compelling. Yes, under it all it’s a grind-based loot game, but it’s a very good one and makes so few of the missteps its contemporaries mate. Out of the box this game doesn’t need major loot overhauls, or huge redesigns: it’s not ashamed of what it is, and it does what it intends very well, and because of all of that, it’s one of the biggest surprises of the year.
GamesRadar+ - 3.5/5
An enjoyable hack and slash looter that plays well despite a sparse, repeating structure.
Shacknews - 7/10
Unfortunately, what might have looked like a fine jewel in the glint from your flashlight is really just a shiny piece of glass that leaves a lot to be desired. If you want a fairly mindless RPG experience that offers some different weapons and gear to mess around with, then Godfall will give you at least a few hours of fun.
TheGamer - 2.5/5
If you’re looking for another game like Anthem, this is that with swords. It might be wearing flashy armor, but its muscles are atrophied underneath.
Digital Trends - 2.5/5
Godfall offers a lot of promise with its impressive visuals and impactful combat, but those highlights are lost in a sparse dungeon crawler that sells its strengths short. It’s far different than the Destiny 2 clone fans were anticipating, but that live service style may have been a better fit for its commitment to loot grinding.
Destructoid - Review in Progress
I can see myself really getting into Godfall if it can ramp up the personality a bit. I'm getting to that point, unlocking various suits of armor that provide new abilities. I just hope the enemy variety is there to follow suit. It's been a while since a game focused this much on action and less on games-as-a-service features, so I might be the perfect audience for this.