Sony, it seems, wasn’t lying when it said that the PlayStation 5 can reduce file size footprints due to the speed of its SSD. The console manufacturer stated prior to launch that duplicated data on the PS4 caused the file size of games like Marvel’s Spider-Man to increase. It had indicated that this wouldn’t be a problem on its next-gen console, because the assets could be obtained faster.
And it seems that both Marvel’s Spider-Man: Miles Morales and Marvel’s Spider-Man Remastered are the earliest examples of this in action. Core technology director Mike Fitzgerald confirmed:
The games are still large, though. Miles Morales eats up 38.96GB, while Marvel’s Spider-Man Remastered pushes over 70GB – although does come with all of its DLC included. In both instances, they are smaller than the PS4, but with such limited storage space available on the PS5 – well, even reduced file sizes are still a problem.
[source twitter.com]
Comments (20)
Until they start patching brick Spider-Man that is
It seems I need to buy external ssd so ps4 games didn't use up ps5 internal storage.
Well this is pretty obvious. We’ve been told this for ages but the internet believes what it wants to believe!
I don’t see games overall being larger this gen than last, at least for several years. Which means having an SSD with around 50% more available space than the base PS4 had is perfectly reasonable.
Just under 40 isn't too bad and it's good that Spiderman remastered is only 70 but neither of these are truly next gen games. Talk to me when we start seeing games that I can't also play on my PS4.
@NEStalgia Just tagging you because you may be interested in this. I feel like I've been saying this for years, but it's good to get some confirmation
@zupertramp Demon Souls, Astrobot ? And you can't say cross gen doesn't count as they are completely different on PS5 anyway. No chance I can get RT on my old fat PS4.
@Octane LOL, thanks. Yeah, both with Spiderman and with some of the XSX games there's definitely a file size reduction (With XSX, the funny thing is if you have the game on an external slow drive from an X1, it'll tell you it wants to patch it, and it basically re-downloads the entire game anyway, only smaller. If you have it on the old drive, and download the new version to the SSD, you may end up with two different sized copies of the same game.
So it's definitely an improvement. But when you're starting with <700GB.....the improvement isn't nearly enough.
@NEStalgia Well, the PS4 1TB only had 860GB of usable space, and while this is less, if it's about 25% less, and all games are 25% less, it's the same situation. Of course, that's not taking into account that games may get bigger in a few years from now. But still, you're going from HDD to SSD, which is not something to ignore. 4TB of SSD would be way too expensive. It's not amazing, but it ain't bad either.
@Octane Games will probably get bigger, yes. And of course BC is still a big deal, but you can run that off the old drives (with no real benefit of PS5 though.) Third parties probably won't be optimizing file sizes much though. At least not for a while.
Granted, that's wtih a lot of BC titles, but I maxed out my SSD the first half hour I owned the machine just downloading my "to play before the upcoming sequels' backlog games, Nioh2 since it's getting the free upgrade soon, and the Spiders. Somehow the drive doesn't seem to stretch as far as the PS4's tha I went years without adding a USB drive. Granted, again, that's mostly PS4 games on it right now, so maybe it will feel bigger with proper PS5 games.
@KPraj I mean, I wasn't claiming there's no titles exclusive to PS5. But like, is Astrobots some kind of model of space saving efficiency? I thought it was basically a tech demo. And Demon Souls is a remake from the PS3 era; that's not exactly from-the-ground-up next gen in my book.
So what happened to the new call of duty with that silly file size?
@zupertramp Demon's Souls is a from the ground up remake and can practically be considered its own thing. It's technically the very first game of the current generation specifically designed for either of the new consoles, so it absolutely counts as a next gen game. Calling it anything otherwise just because it's a remake would be doing it a massive disservice
@Digit2021 Probably not optimised a great deal by the developers. When there is a online multiplayer involved it can be more difficult to do than single player focused game. That is why Destiny 2 is putting content that is hardly used into a 'vault' and essentially rotating out content.
@TheFrenchiestFry Are they not the same levels though? Like I understand it's not merely a remaster but is the design of the game basically the same? Perhaps I'm mistaken but I thought the point is it's the same game, just built with new tech (for lack of a better way to say it). The foundation is still ultimately a PS3 game in the same way that no matter how pretty you make Tetris... it's still Tetris.
Plus I put my money on it coming to PS4 down the road.
@zupertramp It has several quality of life improvements that bring it more in line with the Dark Souls games either through gameplay or UI in addition to completely reorchestrating the music, so it's a big step above just taking a PS3 game and remaking it shot for shot
@TheFrenchiestFry I hear you. And I'm not out to diminish the work that went into it nor the quality of the finished product, in fact I wish they'd do this with more games instead of just slappng on a fresh coat of paint and calling it a day. But, I still hesitate to classify it as wholly next gen.
@thefourfoldroot
HALF the space is reasonable? Absolutely not! I understand why we need to start smaller due to increased cost but I hope we have a 2TB option (or expandable drive at least) very quickly.
@jrb363
What are you talking about? The base PS4 (which I’ve had since launch day) has 400Gb available. The base PS5 has over 650Gb available. So over 50% more. Plus we are already seeing that, like for like, games can be made smaller. Even if they do increase by as much as 50% though, we are in no worse a situation than we were when PS4 released, and I’ve never come up against the storage limit there.
@thefourfoldroot If you're not coming close to the limit then you must:
1) Not play much
2) Delete/reinstall games frequently
3) Focus on indie titles
400GB is laughable and 50% more with full 4k assets and virtual surround sound becoming the standard isn't that much of an improvement 7 years later.
@jrb363
1) I’m an adult with a wife and job, but still play 1-2 hours a day, more on weekends.
2) I never reinstall games because I never feel the urge to replay a game once finish. Which means of course I delete them.
3) Not really. At the moment I have the following installed on the PS5s internal:
My Time in Portia, The Last Guardian, No Man’s Sky (both PS4 and PS5 versions), Bugsnax, Titanfall 2, Days Gone, Monster Hunter, Crash Trilogy, Astro’s Playroom. That uses 291Gb (including “Other”). So, enough games to be getting on with and I can double that amount installed before I hit the limit, but once I complete a game I’ll just uninstall it, so, yeah, no problem with the number of games I can play simultaneously.
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