
Cross-platform play is cool and all, until you realise you have an ultra-fast SSD and the people you’re playing with don’t. Call of Duty: Black Ops Cold War reveals a problem that we’d anticipated prior to launch: you’ll never see any speed advantages in multiplayer, because the game will always be held back by the lowest common denominator.
Obviously, in this case, Activision’s releasing the title on the PlayStation 5, as well as the PlayStation 4, PC, and various other Xbox platforms. After an evening with the game, we’d peg the average multiplayer map load at about three to four seconds on Sony’s next-gen console, but because you’ll be pooled with players from all of the above systems, you’ll be left to wait for up to a minute before the match gets underway.
This is going to be a problem that all cross-platform games will encounter for the foreseeable future. Obviously if you land in a lobby where everyone’s playing on a faster console or computer, then the delays will be reduced, but chances are you’re always going to match with someone on a PS4 or Xbox One – at least for the foreseeable future anyway.
We’re not entirely sure whether you can disable cross-platform play just yet, but seeing as it’s so integral to the way the game works, it doesn’t seem likely. You can find a full list of all PS5 and PS4 crossplay games through the link, and these are the ones you should expect to leave you hanging around – even if you’re playing on Sony’s new system.
Comments 21
That’s a problem I just didn’t think about. Oh dear, now that is annoying.
I can confirm that Cross-platform play can be disabled on PC.
Having the option to do it on ps5 would be a welcome option.
They should patch in an option that allows you to cross play with just Series X/S and PC players.
@TheRedComet Well, PC players with an SSD.
@Vincent294
Lol I should specified that.
@LemonHaze "I can eat my nose empty, and wash hands before the game is loaded in"
😂😂😂😂😂
@LemonHaze "eat my nose empty" you filthy beast..🤣🤣😂😂
On the Xbox One version (not sure about PS4 cause I haven't bought that version yet) you can disable cross play.
I think sony should add the option for disabling cross-play in the ps5 os. And have it default to disable.
PS5 elitists.
Xbox One X loaded Destiny quicker than Xbox One so you would often be 'in the game' before others - not too much of problem with most co-op content as you weren't stuck in a loading screen.
MP is obviously different as matches don't start until everyone has loaded up the map and ready to start. Whilst the speed of SSD's is no benefit here, its the same for everyone and its better to have 'full' lobbies with much better ping than struggling to get a match with 'local' gamers because you are limited to just PS5 gamers - like Ghosts suffered from at the start of last gen.
Its a question of trading a bit of load time for better matches because you have many more gamers all within your area (so better ping).
Lol it's cute seeing console guys now dealing with what we've been doing on PC for years. It's like a child on christmas. Wholesome.
They should really be giving the option to play with PS5 players only because of the frramerate being different between generations
Though this might be a problem and turns out it is,will just have to put up with it for the next couple of year until the generation transition is over.
Is the article meaning loading times after matchmaking, or with it? A multiplayer map should not load for a minute, even on hdd. If so, that’s on the developer...
Ive said this on and off for months, I am against cross-gen. It has always worked this way, you buy new systems to get the newest and best experiences. The One and PS4 have been catered too for enough years.
If a game offers cross-platform play, turning that option off should ALWAYS be an option. Always.
Hey, you're not waiting for me on PC. I timed my load time last night to a zippy 5 seconds.
@Arugula
Depends on the game.
A lot of games on PS4 and Xbone, especially in the later half of the generation, were unacceptable.
Red Dead 2’s load times killed most of the fun I attempted to have with that game. It was appalling. DragonBall Fighterz, a game I sunk over 150 hours into on two different platforms, has some of the most annoying load times I’ve ever seen. Up to 30 seconds before the match starts on any version of thag game. That is unacceptable.
But I’m also a bit of a load time snob. I grew up with cartridge systems. When I got my first CD platform (PS1) I was pretty appalled by having to wait to play a game. That said, most of my PS1 library had tolerable load times of less than 10 seconds.
My buddies, for example, aren’t like me. Long load times don’t bother them. Me? I can’t stand it.
@Arugula and thats if they loaded up and did not crash...or get eaten by the cassette player...
I remember loading dizzy on the commodore 64 praying it didn't crash at the end of 10 plus mins!
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