Star Wars: Squadrons hasn't exactly launched with a whole lot of multiplayer content, and that situation isn't going to get any better in the future. While it did release at a reduced $40 price point, EA Motive has basically ruled out any significant post-launch support of any kind. There probably will be patches for bugs and glitches here and there, but as far as new modes, ships, and maps go, don't expect it.
In an interview with Upload VR, creative director Ian Frazier said that the game isn't being treated as a live service. "We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained.’ We’re not planning to add more content, this is the game, and we hope you understand the value proposition."
So, there you have it. That's a pretty definitive answer. Star Wars: Squadrons shipped with two game modes and six maps and it looks like it will stay that way. Unless something changes dramatically, of course. Do you like this approach to game development or would you prefer to know more content is coming, even if you have to pay for it? Share your thoughts in the comments below.
That's weird, I assumed this was going to be built as an evolving platform type thing.
That seems like not the best idea for a game thats 90% multiplayer. With the amount they added to BF2 for free, figured they would support this one for a while. Sure its budget priced but 2 modes and 6 maps would get old pretty quickly I assume. My kids wanna play it but can certainly wait until it hits EA Play or Plus
If they provided tools for community to build their own maps, that would be old school. And I would love and support that model!
Good and bad I suppose.
Lack of content means it’ll get cheap quick.
There comes a time in every gamers life, where they realise EA haven't got a clue what they are doing. If any game actually cried out for being a GaaS it is Star Wars: Squadrons. I'm not entirely convinced that EAs senior management know what they're doing. Maybe this is one of their market "experiments" which tells them what gamers want.
That's extremely weird considering this game is practically 80-90% multiplayer content
Hell Jedi Fallen Order was purely single player and even it got great post-launch content.
Is this like EA's way of deceiving the public that they are completely pro-consumer and that they don't like GaaS?
Had a good 4 hours out of this, then boredom set in...
EA does not seem to be able to understand consumers and why they were upset about their previous titles.
This severely lessens my interest in the game. A multiplayer "suite" with 2 modes and 6 maps is going to get extremely boring for me extremely quickly.
EA must have had a call from the Mouse and told to start making Star Wars games without any controversy and since EA doesn't know how to do that, they cut the price and moved on to something else.
For me it was a bargain. Enough content for me and all playable in VR too. Steal at £35. Would’ve liked a PS5 upgrade though, especially for the VR mode. Oh well.
@graysoncharles Got it in one, I reckon.
@SoulChimera might do, just wouldn't expect more content, expect to get some cinematic grade textures and models maybe?
I don't think this is the right plan for multiplayer games, it's okay to have dlc or mtx for multiplayer games as long as the game is supported for a long time and the dlc/mtx is a good value.
Not adding in ships like the Millennium Falcon and Slave One plus classic missions is a big mistake.
@theheadofabroom it would be nice. If they could sharpen the models and textures in VR it would be great. I’m not getting my hopes up though.
@AdamNovice oh man. Can you imagine how cool it would to pilot those ships in VR!!
That actually sucks, because I'm pretty much done with it. Played the campaign, which I did NOT get my trophy for, and regularly get trashed by lifers in the dogfights, so yeah. Sorry I bought digital this time.
@SirAngry totally agree, EA are clueless! What about additional content (paid) allowing you attack the death star and do the trench run at the end of New hope. Fly the millennium falcon on Jakku etc. So many more examples and potential here. Depressing really.
@AdamNovice totally agree. So much potential here. Trench run.... whoooo please.
Agree with you on this, for the price it’s good value.
It feels that perhaps this may have been intended as VR-only, but had to accommodate a broader market. How many people berating this game that own it are playing it in VR?
The license and model could well suit games as a service, but that doesn’t mean it has to. I’m always put off by GaaS, as I know I don’t have enough time to dedicate to getting the most out of the content on a regular basis. There would be much that I wouldn’t see in a GaaS game, so I feel that I would be missing out on much of the experience.
I’m wondering if EA got such a big bollocking from Disney over battlefront 2 that they aren’t allowed to put the typical multiplayer exploitation in to pay for the additional development.
@SirAngry...... Yep that is true and weird cause it's EA and surprising they are not trying to milk a game this time....... I have a suspicion with regards to EA and the Starwise licnec / franchise for this generation....... I think somehow for the release of the games after Battlefront 2, the license contract may also be tied to any post content profit made on the game and I think they ready to run down the remaining years of the license contract and they do not look like they are interested with probably reneit...... It was surprising from last year that Jedi Fallen Order was even a fully fledged single player game released by EA and now its surprising for Squadrons as you says its was game with a lot of potential as a GAAS.....
It's really strange to say that EA are not acting their usual greedy self....
Tap here to load 22 comments
Leave A Comment
Hold on there, you need to login to post a comment...