
Regardless of whether you care about Trophies or not, they’ve clearly established themselves as an enormous part of PlayStation culture. Introduced over a decade ago alongside titles like Super Stardust HD, they’ve often felt like an afterthought. But in recent years there’s clearly been a concerted effort from Sony’s studios to create compelling Trophy lists that many consumers are seeing through to completion.
It’s something we first noticed with Horizon Zero Dawn, a game which requires investment but can be Platinumed without too much forward planning. To date, around 6 per cent of the title’s community have unlocked the top trinket, which is significantly higher than the amount of people who unlocked The Witcher 3: Wild Hunt’s most prestigious pot (1.2 per cent). As an isolated incident, this data isn’t all that compelling, but it’s become a consistent theme of Sony’s first-party exclusives.
Let’s take a look at the data:
Game | Global Platinum Completion Rate |
---|---|
Horizon Zero Dawn | 6.0% |
God of War | 4.9% |
Marvel's Spider-Man | 8.6% |
Days Gone | 5.6% |
The Last of Us: Part II | 2.7% |
The Last of Us: Part II has barely been out a month, meaning that its Platinum completion rate is almost certain to trend up. Compare the statistic to the six-year-old The Last of Us Remastered (0.4 per cent), however, and it's clear that this has been a conscious effort from the platform holder to encourage fans to eke more value out of its games.
So what’s the consistent theme here? Well, the manufacturer seems to have realised that not everyone enjoys difficulty-themed Trophies – in fact, it’s hard to imagine any of the Japanese giant’s major titles shipping with a Crushing-style trinket like the original Uncharted games anymore. In some cases, like Horizon Zero Dawn and Days Gone, difficulty Trophies are separate from the main Trophy list.
There’s too much consistency between titles for this to be a coincidence, and Sony would have the data on how Trophies can encourage players to stick with their titles longer. While The Last of Us: Part II does demand you collect every single collectible, it’s interesting how open world releases like Days Gone and Ghost of Tsushima let you settle for just a proportion of them. In fact, you can find out more about the latter's list in our Ghost of Tsushima: All Trophies and How to Get the Platinum guide.
Does an achievable Trophy list affect how long you stick with a title? Are you much more likely to dig in for longer when the Platinum is within your reach? And how do you feel about Sony’s Trophy lists these days? Are they perhaps a little too easy for your personal tastes? Unlock the most prestigious pot in the comments section below.
Comments 45
If the trophies aren't too tedious, then I'm more likely to play the game for longer and try for the Platinum.
Ghost of Tsushima's Trophy list is a perfect example of this. It basically encourages you to try everything in the game and complete the story. Nothing annoyingly difficult or overblown. Just straightforward Trophy collecting.
It's funny you show the Spiderman pic in this article, it's probably the one game I'd appreciate 100%ing and platinuming at the same time. as it stands, I have the platinum and have done almost everything except for the trickier taskmaster challenges. If they were locked behind a final trophy I probably would've gone for them because why not get the platinum when your that close? Typically I don't go for the platinum unless I find I'm one or two away by the time im done with the game
Difficulty or Multiplayer trophies are always a huge turn off for me. Once i’ve beat the game I often grab a few minor trophies then put it to the side.
Whereas the style of trophies in the last few titles have seen me playing for many more hours to get the Platinum.
Days Gone became one of my favourite entries to date, long after the story was beat, as some of my funniest and craziest in game experiences came with the freaker hordes afterwards when trying for Platinum.
I couldn't believe how easy TLoU2 platinum was. I started a second playthrough on survivor mode only to realise that there was no required trophy for it. A bit gutted really, I like a good satisfaction trophy ping.
I've gotten stuck on some PS3 games recently, because of silly stuff, like a dead online community, or a trophy that requires you to access a defunct online server. And it just kills the desire to continue. If a game has an achieveable list it acts like constant reward feedback loop. By the time you've done one, you are close to doing the next, and so on. It just encourages further play.
I loved my time with HZD and the platinum is a nice tribute to my thoughts on the game. I'd love if more developers took this approach. I'd planned on getting the platinum for spiderman but messed up with some of the items required for making the suits. Definitely gonna attempt TLOU2 at some point.
I noticed this too.
Done God Of War and Days Gone, didn't even try Last Of Us but am about half way with the sequel.
I always have a look first before deciding to try or not.
Online trophies and difficulty trophies are the Platinum killers.
For me anyway.
I have mixed feelings on this as I also kinda feel like they've completely dropped the challenge out of getting trophies
That said, I have longed for more consistency in the trophy system so I guess this is better than before
@ApostateMage Having just replayed TLOU1 the trophy list is such a chore as it requires a second play through not only to get the NG+ but also upgrade all weapons/stats fully. The collectibles are pretty well hidden, optional conversations easily missed, and the jokes sometimes don’t trigger.
And then on top of that you’ve got the multiplayer ones too. Yeesh.
I love trophy, if the trophy is attainable I usually get it for the games I love, like nier automata, god of war, spider-man, and next ghost of tsushima and horizon zd.
I want to plat tlou 1 and uncharted 4 but the platinum suck, I don't to replay the game with hard mode, I'm okay with hard enemies like valkyrie queen, but to replay the whole game with harder difficulty is not fun.
@ralphdibny The taskmasker challange is annoying because there's different tiers of success, I can't get the whole coins so I have to replay the game after finishing it to get the coins again and buy spidey upgrade for the platinum 😂
Yeah last of us/remastered has a silly trophy list. I played Horizon and Spiderman well after i completed the game - as well as played last of us 2 a second time - to pick up the plat. The Valkyries bested me in God of War though.
I am adoring Ghost so i will be very surprised if i dont play to plat. Its so beautiful and fun to explore. I just need to tear myself away from photo mode!
I much prefer trophies like they are now, The Last of Us remastered for example is nonsense as are difficulty level trophies in 40+ hour games in general. The platinum trophies I've most enjoyed are the likes of Spider-Man and Horizon Zero Dawn, also Resident Evil 2and TLOU2 wasn't too bad either. I'm not normally one to chase trophies but those I enjoyed and Ghost of Tsushima looks like one I'll probably end up with by playing the game as I would anyway
@Thrillho Yeah, those missed jokes and conversations were a pain.
@daveofduncan Start a New Game+ in Spider-Man to pick up the extra tokens you need for the suits... should only take you a few story missions/bases to finish up.
Yeah I've platinumed more and more 1st Party games in recent years and it gotten "easier," as they drop the difficulty trophies. I'm not really a fan of replaying long games multiple times unless there is a story difference so I'm happy about these changes. 😊
Playstation 4 exclusive games do seem to have had a simplified list compared to their PS3 counter parts. Working on TLOU2's but its on the back burner now Ghost is out but I've got the majority of the exclusive games (that I've played) plats this gen going back to Infamous Second Son & The Order 1886.
Take out multiplayer trophies on single player games like uncharted 4, tlou remastered, far cry etc. It's like they are added out of spite for the late comers.
I agree with the exception of TLOU2.
Although a massive improvement from the first game, the collectibles are a complete ballache to cleanup after you've finished the game.
I dont necessarily mind difficulty trophies. I've beat TLOU on Grounded, I've beat Spiderman on Ultimate and I've also platinumed games like Bloodborne. But I will say not making the trophy list so long and tiresome does make it easier to enjoy these great games, and you can finish them fast enough to move on to the next.
I'm definitely more likely to attend to get them if they are more attainable than not. I typically don't much care for them but when I see that there are some I can either easily obtain or even get with a little bit of work, or even a lot a bit of work but not busy with or precision skill based work I'll give em a crack.
Yeah it got better compared to the PS3 era with insane challenges and the online ones but now they are more enjoyable to achieve especially the Sony games
@1_W1NG3D_4NG3L I've done exactly the same. I loved getting first 3 plats as well.
The one thing i prefer xbox for over ps is their achievement system. Your Gamerscore is constantly advancing making you feel like you are making progress. The ps's trophy system makes you go up in levels that get harder and harder to progress. I am currently at level 14, and it is taking ages to go up, taking away that feeling of progression (until you actually do level up). When i do level up to 15, i will probably be dead before i can level up to 16.
Bye the way, im 61 at the moment.
The only thing that stopped me from platting TLOUR was the silly online trophies, same with Battlefield 1, same with almost all R* games and basically any game with online trophies. Trophies that require a suitable situation and performing moves 10 times is what's preventing me from TW3 plat. I wonder the percentage for Uncharted 4 though - it was quite challenging. As for HZD, GOW, Dishonored 2 & DotO and others, I could easily get them plats anyday, I'm just delaying them because I want an excuse to keep playing. And as for TLOUII, I'm not going to rush the plat, it's too early.
Playing through games multiple times just for silly trophies is a waste of time. The only game I platinum is Persona 5 Royal. It could all be done in a single playthrough.
If the game requires multiple play throughs, I’m unlikely to even bother with any of the trophies other than the ones that come naturally through the game single player mode. Trophies can also be a meta game of sorts that, depending on the game, can be impossible to ignore. In those titles, if the trophy list is impossible, I’m even likely to just never play the game through.
On that note: I have never acquired platinum on any Naughty Dog or Square Enix game (with Final Fantasy XV being the only exception.) Spider Man trophy list, IMO, was solid even counting the DLC. The New Game Plus one sounded tedious at first but turned out to be ridiculously easy to blaze through the game in NGP mode.
@ShogunRok agreed
I never play for trophies. In fact, I even do not hold a single platinum on any platform.
It's just I do not feel I need to prove anything to anyone.
I stick with the game longer if I like overall gameplay loop and if there's different endings, fun NG+ modes, etc.
Infamous: Second Son's trophies worked well, I can't stand trophies that make you run through the game twice but that game was fun and short enough that I did. God of War also had a good trophy list, with some challenge.
TLoU on PS3 had one of the worst imo.
I am all for how they are approaching platinum trophies now. Not everyone has an internet connection that can support online play and difficulty trophies do not take into account players with physical disabilities. If the playing field is not equal for all players then the achievement is not really representative of each gamer's passion and drive to accomplish the top prize. It's not about people not wanting to test themselves, but rather an artificial barrier set up that excludes members of the community. Plus, as others have said, the difficulty trophy actually works against me wanting to replay a game. I continued to play Spider-Man for hours after completing the story because the platinum was attainable and the activities were fun.
If game has online or difficulty trophies, than it is not platinum for me. Online trophies should be scratched at all, difficulty trophies (complete game on hard+ difficulty) makes sense, but there is no time for replaying games on my side. The ONLY ONE game, that forced me to play higher difficulty, was Painkiller, where higher difficulty opened new levels.... And Golden Axe... 😂
A lot of games are missing completionists trophies (visit all locations, complete all side quests, collect all items etc.) that I actually like the most. On the other hand, I dislike maximal trophies (hit 5 enemies by one blow, kill 20 by one explosion etc.) that, in very most cases, can be achieved only once per playthru on pre-scripted location, that cannot be reloaded and need quite luck of AI acting.
Naughty Dog has the worst lists of all the song 1p offerings
I don't find difficulty trophies too bad in most games to collect. But for me it’s the multiplayer trophies mostly being the turn off myself. Not every time. But depending the game you have to be quick near the release as when you say pick a game up on sale. Then come back to it it can either be a multiplayer hit or no show meaning it’s difficult getting into lobbies! Dark zone in division a PRIME EXAMPLE
I really hate multiplayer trophies as a single player gamer with anxiety it’s impossible for me to play and rely on other people, I got every single player trophy on the last of us but because I didn’t do the multiplayer I missed out on the platinum and I don’t mind difficulty trophies as long as there fair and completely doable the last of us again as an example and I’ve platinum mass effect 2 which was fun on insanity also the Witcher 3 which was actually easy on the hardest difficulty on new game + with all your gear and skill points transferring.
A good obtainable trophy list does compel me to spend a little more time with a title. Like Spider-Man. But most AAA games I just won’t be able to stick with for the plat because inevitably there’s at least one frustratingly impossible trophy that will get in the way.
They're still kinda pointless. Only one I ever got was Death Stranding and that was only because it was perfect for sticking on really long podcasts (the whole of Jordan Peterson's bible series) and bezzing about my hard built network of ziplines. Think there was a poll in here a while back that suggested putting rewards with them such as new dashboard themes etc. That would be slightly more interesting.
@Salt_AU The platinum seems to be a symbol of total domination of a game. Unfortunately some trophy lists are built so that the most difficult trophy to obtain is a bronze. It does seem strange that the gatekeeper to completing the whole trophy list is sometimes a bronze which could take 100 hours of grinding or some sheer luck RNG type of achievement.
Each category of trophies has a hidden numerical value that goes toward your ‘gamer score’ which builds your PSN level. Bronze counts as 15 points, a silver gives you 30, a gold 90, and platinum gives you a 180 points. I agree with the concept that completion and achievement of a platinum should count more than just simple bronze, but the problem is that there is no standardized quality control from Sony, so some developers make certain bronze trophies take way longer than the time or effort to get a platinum in another game. Going forward, I wonder if there can be a way to make things a little more consistent across all games.
For me, I’ll admit I do maintain some pride in my PSN level and platinum count as a symbol of my gaming efforts, but I acknowledge that many of my platinums are relatively easy ones to obtain.
Well, Spider-Man still has that irritating Suit for All Seasons trophy, which requires the stupid tokens, which require doing those challenges around Manhattan. Those kinds of trophies irritate me, but they also take me out of the game world/story.
I don't have the platinum for the game yet because of that trophy. I just find the challenges too irritating. Maybe I'll get around to it one day when I can summon up the patience.
I usually try for 100% anyway (only given up on Arkham Knight as the AR challenges got super frustrating), but I definitely noticed Horizon's trophy list. It's much better when you separate the difficulty trophies as the first time I like to play Normal. On the really good games I want to go back to them, but at the same time my back log is too big for that, so I will never achieve platinum on many, many games. I feel like nearly every ps3 title had this problem. I have like 3 ps3 platinum Haha (Saints Row Third, LEGO Lord of The Rings and finally Dragon Age Origins which I liked enough to play on hard.) Sleeping Dogs DE is a pretty easy 0latinum as well, as long as you don't run into the clothing bug too many times.
Mp trophies will stop me dead in my tracks for a Platinum. I don't mind difficulty as I feel that it's required to master the game to qualify for a platinum.
@Paranoimia they're not hard at all, done in an hour or two.
@Barryburton97 I didn't say they were difficult, just bloody irritating, and there are too many of them.
It's so much better not to tie multiplayer stuff into the Platinum.
I do prefer a difficulty based one for the Plat though.
And avoid pointless, difficult oddities like RDR2's "get attacked by a bear 18 times"
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