Cyberpunk 2077 Gameplay Previews

A handful of lucky media outlets have recently gone hands on with Cyberpunk 2077, and now they're free to tell us all about their time with the open world RPG. As far as we know, these previews are based on the PC version of the game, streamed directly to the writer. But even with the obstacles that the coronavirus pandemic has provided, impressions of Cyberpunk 2077 seem to be very positive.

We've collected a number of these previews below, complete with some choice quotes.


Four hours, then: it sounds like a lot but it's nothing in a game like this. Cyberpunk 2077 is a game about being in a world and gradually colouring it in, populating a map with people you meet and the places as you meet them. It's a playground rife with opportunity and a playground I can't wait to get back to in November. It's a game about deciding who you want to be. It's not written, it's open. Who will your V be?

PC Gamer

I have ten minutes left, so I drive around the city some more. The sun is setting, casting a golden glow over the teeming streets of Watson. I pan the camera around the car as I drive, watching the dipping sunlight glint off the bodywork, speeding past palm trees, sex clubs, noodle stands, and other tantalising glimpses of Night City life. And I'm struck by the realisation that all of this—everything I've seen so far—is just one district. If the rest of the city is as dense, layered, and brimming with distractions as this, Cyberpunk 2077 is going to devour a large chunk of my life. And I'm going to let it.


There’s a lot going on in Cyberpunk 2077. Night City hums with a dizzying mixture of organic life and unrestrained corporatism, a macrocosm of each resident that slices into their body to install better eyes, stronger legs, more resilient muscles. The game is full of random events—wild car chases, hostage situations, and explosive gang wars appear constantly while you drive through the massive metropolis— and intricate systems like the various perk trees and hacking minigames, both of which ask you to fully immerse yourself in a way few games do these days. During my four hours with the demo, it became more than a little overwhelming to try to keep track of everything. But nothing feels superfluous or artificial.


It's clear that this is exactly what the game was built for. CD Projekt Red has merely given us the tools with Cyberpunk 2077 to create our own stories in amongst that of their own. I just can't wait to see what else Night City has to offer.


I wasn't able to experiment with what it was like to traverse the entire city due to some story constraints, but even still, if I was reading my map right I think I barely saw a small part of what just Watson alone had to offer. I only really got to shop for new weapons and didn't even get to check out what sort of futuristic fashions were available, and I'm curious to see what sort of special gear we'll eventually be able to find and craft. Cyberpunk 2077 is certainly shaping up to be an exciting place to explore.

Are you looking forward to Cyberpunk 2077? Have any of these previews increased your hype level? Explore Night City in the comments section below.