When Bugsnax revealed itself during Sony's PlayStation 5 showcase, all we really knew about the game was that it had a real earworm of a theme song. Details have been scarce on this game since its debut, but USGamer caught up with the studio to learn more.
Philip Tibitoski is co-founder and President of Young Horses, the small developer behind the similarly unusual Octodad: Dadliest Catch. Tibitoski says the game is "a first person adventure game where you play as a journalist who is sent a mysterious film from an adventurer named Elizabert Megafig". This is presumably the character we meet in the above trailer, and she's discovered Bugsnax, a mysterious animal species that are half bug, half snack. Even more strange -- if someone eats a Bugsnak, their body will morph into that food. When you begin the game, you get to the island only to find Megafig has gone missing. Your task is to capture and document each of the 100 Bugsnax, learning more about the creatures and the island they inhabit.
While the wider story remains under wraps, it seems the main thrust of the gameplay will be laying traps and catching the titular beasties. Ape Escape is brought up in the interview as a reference point for how the game will play, a series that's been MIA on PlayStation for far too long. This cheery game may well scratch that itch on PS5, and Young Horses is also leaning heavily into the DualSense controller's unique features.
Haptic feedback will feature particularly prominently in Bugsnax. Tibitoski says "Running around in the environment and feeling the different types of terrain under your feet while sprinting is really cool and weird," and it makes a "big difference". He goes on to describe how you'll also be able to feel if a creature is trying to escape one of your traps.
We don't know everything, then, but we're extremely curious about this title. If you want to learn more, USGamer's interview also touches on how the team collaborated with Kero Kero Bonito for that catchy song, other key influences, and more.
Are you excited for Bugsnax on PS5 (and PS4)? Catch your lunch in the comments section below.
[source usgamer.net]
Comments (25)
Ape Escape developers: "Whew, we totally dodged a bullet with that one."
This and goodbye volcano high are literally the biggest stupidity i have ever seen.
@Darth_Stofi
Goodbye Volcano High seems to be pandering to the hipster furry crowd. Its implied slice-of-life narration style looks like something straight out of the webcomic scene.
Say hello to GOTY 2020.
Not my thing really, but it's cool to see Sony and Epic (he mentions both in that interview) funding indie developers to follow their vision. Even if it's as mad as a bag of spiders.
Edible spiders
sorry but that looks awful and not just taking about the graphics which look like a late era ps3 game
It looks....awful, just, awful. Compared to the likes of Stray, Little Devil Inside and Kena it looks like a game made for the PS2.
Worst. Reveal. Ever.
Genuinely excited for this.
Not gonna lie. It seems fun?
I’ll probably pick it up for a fiver in a few years- talkin about Bugsnax.
The theme is so good.
I thought it looked absolutely rubbish but now...'Ape Escape '? Now I'm interested.
@LiamCroft literally what I said during the reveal...
For me, this looked the most fun game of the Sony Presentation. I loved Octodad and I like when studios make quirky, interesting games. If it's a budget title around £20-£25, I'm sure it will be one of the first ps5 games I play.
Ape Escape? I'm in!
Love it! Can't wait to see more.
What a pile of crap, why even bother...
Yeah, I don’t know about this one.
Gripe all you want, but Sony showing renewed support for indie devs is an important move going into next gen. And this is the kind of quirky off-beat that keeps things interesting. I'm actually kind looking forward to it.
Wait, it's in first person? Oh, well f#ck this noise.
Inspired by Ape Escape eh?
Now you have my attention.
I was getting major Viva Pinata vibes from this. Anything in that vein would be alright!
People are way too harsh on this game. "Muh grafix".
Sounds ridiculous and fun. Not my cup of tea, but I'm sure lots of folks will enjoy it.
@Deljo Yes why did a team of nine people spend 5 years making this? I'm sure they'd be wondering that if they read your comment.
I bloody hope this is multi-platform!
When did pushsquare become so toxic? I can understand if a game doesn't interest someone but to do the whole "I don't like it so it sucks" routine is immature and unnecessary.
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