We were all pretty blown away by Epic Games' Unreal Engine 5 demo earlier in the week. The level of detail and lighting are pure insanity, and it's all running on a PlayStation 5. While we probably won't ever get to play this gameplay demo ourselves, we can at least rely on the Dreams community to take inspiration.
One extremely talented artist, Martin Nebelong, has used Media Molecule's toolset to recreate the opening scene from the Unreal demo, which you can see in the video above. According to Nebelong, this is the result of just two hours of sculpting. It's not published within Dreams, but just look at it. While it's clearly not on the same level as the UE5 demonstration, it bears a striking resemblance, and goes to show you can make some very convincing environments in Dreams when you know what you're doing.
It looks fantastic -- especially for only two hours' work. Are you impressed by this Unreal Engine 5 recreation in Dreams? Tell us what you reckon in the comments section below.
[source twitter.com]
Comments (20)
Having played it for the first time the other day, I can barely grasp the movement controls effectively yet, let alone doing something like this.
That is true talent, amazing !
I can barely do my own signature the same everytime, and then there are creative people who can do stuff like that in two hours. T_T
That's ridiculously impressive! Got to wodner whether there's any tricks they've used to get that set up so quickly. Amazing either way though.
@SaucyBrotato Im just as yealous. 😆
This is witchcraft!
This is the retopologized version of that scene with baked maps and lighting, lol.
The Unreal Engine 5 demo was made in Dreams
@j_whitfield8 Technically none!
@j_whitfield8 100 billion Triangles (does Dr Evil finger thing)
call me crazy but i still deep inside think that this tech demo could be an actuall sneakpeek at the next uncharted game running on this engine but with a different character skin to not give it away lol.
even the climbing and sound effects look and sound very uncharted esque. than there's the fact that was runing on a ps5.
again just me being crazy but still fun to think about.
Also to point out, unreal engine is free to use.
You are only charged a percentage if you ever release a game. So so good.
This is insane. It's a credit to both the creator and the Dreams tools themselves.
Serious skills, kudos to Martin!
Have they said if Dreams will be on PS5? I am keen to try it at some point (always wanted to try and make my own game) but don't have the time at present given my back log and the impending releases it could be next year which by then will hopefully be PS5 territory
@Mostik They haven't outright confirmed it as far as I'm aware, but they have said they've got Dreams up and running on a PS5. So I'd imagine it's nailed on. At the least it should work regardless due to backwards compatibility.
@Dange Awesome great news thanks, I forgot about backwards compatibility good point
@jvd95 I didn't think Uncharted but I did wonder whether this is an actual game. Most tech demos are just cinematics but this looked a real game.
@AdamNovice It is Lumen in the Land of Nanite demo. It could become a reality. I hope it is!
Brian Karis, the technical director of graphics at Epic said he was "hugely inspired by the work that went into Dreams" and that there are some parallels because of it. https://twitter.com/BrianKaris/status/1260942597431816197?s=20
Not a slight but perhaps this will bring home how questionable the upstep was in the previous video.
Speed of processing and definition was the only muscle shown... Rather dull and expected and, to be honest, not even that much better than what we have now.
Look to new WAYS of play and pushes on the boundaries of how we play... We don't need excessive pixels or light bloom... We need to move onto new ideas.
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