We know you're probably tired of hearing about PlayStation 5's recently unveiled DualSense controller, but it's the biggest next-gen news Sony's given us so far. We think the new pad looks and sounds excellent, and Bethesda's Pete Hines seems infatuated with it too. Elsewhere, it seems developers are starting to imagine ways to utilise the new tech.
One such example is Supermassive Games, the studio behind beloved PS4 exclusive horror Until Dawn as well as the more recent Dark Pictures Anthology games. During an interview with GameReactor, co-founder Pete Samuels was asked about the DualSense, and it sounds like the studio is inspired by the controller's new features.
"We've been having some chats about that for a little while now about how we're going to use that," he says, indicating the team is "already having some discussions" about how best to take advantage of features like haptic feedback. "The whole tactile thing -- as much as we can transfer what you'd expect the character's experience to be directed back to the player, I think the better attachment you feel to the characters," Samuels teases. He also comments on the possibility of using the built-in microphone to allow players to make decisions with voice commands.
For Supermassive's brand of narrative horror games, there's definitely potential for some creepy use of the new controller. We certainly can't wait to discover all the ways developers will make use of it.
[source gamereactor.eu, via gamesradar.com]
Yelin "Left!" "Square button!" "Run!" "Tell her she's full of it!" on your controller. Yeah thats gonna be awesome.
I don't think most ps4 devs talk about dualshock4 touchpad before ps4 release, and yet there's quite a few devs that talk highly of dualsense haptic feedback for ps5. I think this bode well for dualsense full feature support from devs
Can you imagine if, say, PT "paperbag" talk to you in the game from the dualsense microphone and ask you a question (with simple yes or no, or some others choice), it will be way scarier than hearing it on tv and answer it with pressing x button. Or after you shutdown ps5, a couple of second later that paperbag talk to you saying good night sweet dreams or something like that, man that way more scarier than normal horror games.
@wiiware If history tells us anything about consoles with built-in microphone mechanics, they won't get used much.
I expect good things to come from Supermassive doing fun stuff with the haptic feedback.
@GamingFan4Lyf I don't think there's mainstream console with built-in microphone mechanics in the controller, ps5 is the first console that does that. Maybe the japan nes, but good voice recognition didn't exist back then.
I do agree that this opens the door for more flexibility on how the studio can have players interact in their world's.
@wiiware I would call the Nintendo DS/3DS pretty mainstream, even if there weren't a home console.
@GamingFan4Lyf Apparently the PS5 will have some kind of voice command system. Like the PS Camera, but without needing the camera. So it's probably used for that at least.
@Octane Yeah, the accessibility side of things will be a nice change for those who need/like doing things via voice.
Not saying it's a total waste, I just will keep my expectations in check regarding developers actually using it for any meaningful game mechanics.
It will be good for issuing voice commands and light chat banter/cussing 12-year-olds in COD.
@GamingFan4Lyf Well, yeah, I don't think the average game will make use of it. But it could be neat for some exclusive games. Maybe a horror game that keeps track of the noise you make; like during a stealth section.
@Octane Metal Gear Solid 6 - Microphone Stealth Action.
Could be a good fit for their sort of games-I recall the fun of trying to keep the sensor bar centred when a windego was on full blast in Until Dawn! Just hope they can get back to that sort of vibe.
It's actually interesting they mention voice command because obviously they can rely on it to be standard on all PS5, unlike this gen.
So when I yell at the controller, do I tell it to press X or cross!?!?
@GamingFan4Lyf I don't think 3ds got voice recognition software, and what portables can do is way less than home console that plugged to electricity and connect to internet. Besides, 3ds hardware is ancient, it's like comparing virtual boy and psvr for vr system.
@wiiware Perhaps you should have used the "home console" caveat instead of generic console.
NOTE: Just busting your chops. I know technology has come a long way from "blow into microphone to make platform move"
I still don't see developers using it much beyond alternate voice command functions.
I reckon Sony need to buy supermassive, then get them to develop until dawn 2 to utilise the new controller tech...
@Dodoo waste of money
I can think of a few better acquisitions. Supermassive, Ready at Dawn and Quantic Dream are not them.
@NYJetsfan123 Cross lol. You actually can find out by using the voice commands on PS4.
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