
We thoroughly enjoyed survival horror roguelike The Persistence several years ago when we reviewed it for PlayStation VR, awarding it a 7/10 in our review and describing it as “both gut-wrenching and weirdly replayable”. Well, now those of you without virtual reality headsets can see what all the fuss is about, as developer Firesprite Games has reformatted the release for pancake play on standard television screens.
“Our key focus was to ensure that the particularly brutal nature of gameplay made the leap to non-VR,” said gaffer Graeme Ankers as part of a press release. “As a result, The Persistence keeps players on edge from beginning to end, and with a procedurally generated environment forming around them, no two playthroughs are ever identical, meaning you will never find safety in the same spot.”
Those of you with a PS4 Pro will be able to enjoy 4K resolution, while anyone who already owns the PSVR edition will be able to replay the release in its new format free of charge. It’s due out on 21st May, with a retail edition also scheduled around the same time – assuming coronavirus doesn’t delay things too heavily. Are you brave enough to board this title’s doomed deep space colony? No one can hear you scream in the comments section below.
Comments 7
Nice! Always good to have options!
Oooh my cup of tea. Will keep an eye out for it.
Well I wanted to like this, played it at EGX in 2018 and was nearly physically ill. Not the fault of the game because I don't think I could work out the comfort settings in time but it has put me off since!
Solomon Grundy?
I still don't like the idea of putting out non VR modes personally because it loses the game's unique selling point plus it sets expectations that more VR games can do that.
@AdamNovice That would be a silly argument to make. Most of the psvr games are made by indies so if they can make a few more pounds by selling a non vr version let them. It's their game they can do what they like with it.
@darksoul77 My point is about VR in general, if loads more games just get non VR modes then there's less incentive to get VR in the first place. It also loses a lot of game's uniqueness. In this game's case it'll be just seen as a run of the mill shooter without the heightened awareness and tension VR brings.
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