Square Enix has, on numerous occasions, attempted to explain its decision to remake Final Fantasy VII as a series of games, as opposed to just one big release. However, the wording has always been a bit flimsy -- primarily because we've been having to translate Japanese speech into English text.
Fortunately, a new interview on the official Square Enix website offers the clearest explanation yet. When asked about the decision to split Final Fantasy VII Remake into multiple games, producer Yoshinori Kitase says that the team was presented with two options right at the beginning of development. It could either go all-in on detail and section the story into parts, or it could remake the whole of Final Fantasy VII and be forced to cut content in order to make the project viable.
In Kitase's own words: "At the beginning of the project we had two directions we could go. The first was to make the project with the highest possible level of graphics, visual quality and detail, and not remove anything that fans wanted to see. Instead, it would expand upon the original game, to make it something even more immersive."
"The other option was to include the entire scope of the original game in a single release. But in order to make that work as a modern game, we wouldn’t be able to go for the highest visual quality and we’d also have to cut back on areas and scenes from the original."
Kitase continues: "Essentially, to make a single release viable the resulting game would have ended up being a digest of the original story, and we didn’t think that fans would be pleased with that."
"Ultimately, we decided the best option for the project was to go for the highest level possible, with an expanded story. Having more than one game in the project allowed us to focus on keeping everything people loved from the original, but go into greater detail and more story depth than before," Kitase concludes.
Basically, Square Enix had a vision for Final Fantasy VII Remake that simply wouldn't have been feasible had it decided to remake the entirety of Final Fantasy VII in one game. Of course, we won't know whether this approach has paid off until we play the upcoming first instalment ourselves, but given just how detailed the recently released demo is, we're fairly confident of Remake's overall quality.
That said, a lot of new stuff is being added to Final Fantasy VII Remake. Side quests and whole new areas have been confirmed, so it remains to be seen whether these additions actually enhance the experience. The last thing that Square Enix wants is for people to say that all of the new, original content makes the game feel bloated -- especially after publishing specific quotes like these.
What do you think about Final Fantasy VII Remake being split into multiple games? Do you think it'll pay off in the end, or would you have rather had Square Enix squeeze everything into one release, even if it meant having to cut content? Give us a Cloud-like sigh in the comments section below.
[source square-enix-games.com]
Comments (51)
money money mmmmmmmmmmmmmmmm money
I dunno, I’m over the initial misgivings at this point. Games take longer to make and we would have been waiting for about 10 years with it releasing on 12 discs.
How many instalments will there be?
When will part 2 or even 3 be out, year or so separation perhaps?
Be interesting to know what the road map is.
@Futureshark Personally I think that's the biggest problem with this approach. I don't mind Square Enix turning Final Fantasy VII Remake into a series if the quality is really high.
What I do mind is having no idea what the plan is. Are we looking at three games? Four? Five? What does the release schedule look like? There are too many questions.
Honestly, I think Square Enix doesn't even know the answer to these questions yet, and that is a bit worrying. But ultimately this first part is gonna sell like crazy, so I guess it's just a case of going with the flow.
Part 2 will be next gen, part 3 maybe ps6. That’s my guess anyway.
People saying it's all about money are a bit thick imo, I think we'd all rather them nail this project by taking their time and doing the smartest thing business wise to make sure future releases are financially viable rather than get a rushed project that lets down many.
It's easy to always point to money and leave your argument at that, but I think once you actually use your brain you can see why this is the best option available for this kind of project.
We'd all want it out fully at day one and not be split into parts but that just isn't viable when you also ask for AAA visuals and more up to date game design, mechanics, etc.
Let them make this their way, if you are going to moan all the time just wait for a complete edition down the line that will be the best version with all the patches and what not.
APRIL 10TH BABY!
@mattesdude lol nope.
Due to the team all being in place, assets being made and the base mechanics all done we should get both other parts by 2026 imo at the latest.
I think this is the best step. Fleshing it out will provide more emotional attachment. HOWEVER.... I do think they need to make people aware that this is the first part. There will be people who are expecting this to be the full game.
@ShogunRok How big is this game in the original? It's only the city part, right? Like, is it the first half? The opening sequence? I'm a FF noob.
@Octane Midgar (the city) in the original is like... The first five hours or so? It's basically the introduction before you're thrown out onto the world map.
I don't mind if it's split into 3 part, but I don't want it to be 5 part or something. Oh, and I don't want to wait long for the next part too, I hope SE can release it once every 2-3 years for each game.
The idea of one of my favourite games broken into 'episodic-season' is starting to grow on me! I mean heck we are so use to TV boxsets appearing in yearly releases. But what changed my mind was the amazing demo, if it was a dudd I wouldn't be this excited. There are many moments where I grew exhausted of all these massive games with a gazillion side quests and so many freedoms, and revisiting samey areas becames a chore fest. So if ff7 remake part 1 is a 40-60 hours and constantly moves me to new places, introducing new characters, story twists, etcI'd be more than happy. I wouldn't dare to wait until all episodes are released as it could end up being a 200-300 epic or chore fest!!
@Octane Shogun is right about Midgard only being the opening part, 5 hours, but he left out the game is at least 40 hours, more like 60, 80 - 100 for all of it. So yeah, this could actually be like part 1 of 10. Almost certainly won't be, but there's no reason at all to think there's only 1 more part. If they really want it all its never going to end.
I'm personally not too bothered by the different parts. I take a while to finish RPGs and there's so much out this year that I don't mind having time to play each part.
Also, with how good that demo is, and how amazing it all looks, I think it'll be worth the wait.
@ShogunRok @Futureshark Great questions and a great follow up by Shogun. At this point we get it, yeah it's in parts, but why are they answering questions we already know the answers too?
Only 2 questions that matter, how many and when?
And yes, this will sell a ton of copies. A ton. But how many will part 2 sell? Why buy part 2 for $60 when you can just wait for part 3 and get part 2 for pennies? I don't see a rush to buy part 2, and that could hurt them financially trying to make part 3, so they just don't.
Part 2 will get made, they have the money and game engine for that. How will part 3 look on PS5 and XSX years from now? Will they need a new 4k engine to keep it competitive? How long did KH3 take? How many game engines? Same for FFXIII VS. I've lost confidence in Squenix.
@rjejr @ShogunRok Fore sure a trilogy in that case. I wonder how they're going to split the world map between games then.
I think it is a good idea and the fact they have added stuff is a fanboys dream.
The original was mental I still play it mixing materia trying to get to the end without using Cloud as a fighter Choccobbo breeding racing endless fun.
@wiiware I was expecting more like every 6 month I dont want to be waiting even 2 years to finish a single story!
I understand the expanded stories etc and actually cant wait too see it all, but still I would be over it by this time next year! The story that is!
@Arugula But how much time?
It's hard to have an informed reaction about this when Square has never even insinuated just how many installments there might be, nor how often we might expext them.
Not even close to being a believable excuse.
Not annoyed it’s multi part. Just make a good game, I don’t care how long it takes. FOMO is a powerful thing
@mattesdude Square Enix already went in record saying that the first 2 years of the next gen they will release exactly ZERO games that will be exclusive to the next gen. They will be only current gen or on both current and next gen.
@Octane it’s about 8 hours give or take. There were no optional side quests or free exploration to speak of so you basically just fly through most of it. I can see how this can be expanded to a 30-40 hour game with bigger environments, side quests, and more exposition. I’m beyond excited. I’m just hoping it doesn’t get delayed again.
@Mince I think SE can't make 30 hours modern 3D jrpg every 6 months, there's just not enough time. Maybe every one years like resident evil remake? I think every 1 years is perfect, maybe SE have to make it with 2 or more studios though (like acti with cod).
"It was immersion, or cut content"
More like "We knew we could get away with it and we knew people will happily pay 120, maybe even 180 dollars on this so why not milk it for all we can!"
Sorry, I just flat do not buy the idea that they'd have to cut content or sacrifice immersion.
@KahnArtizt07 Right-so I guess I’m saying I’m not expecting Part 2 anytime soon. Or Part 3 as I don’t expect PS6 to be released for awhile
@Heavyarms55 - Is it really that hard to believe? I mean, this expanded Midgar segment alone is being shipped on two PS4 discs, imagine if they had to cram the entire game on there? Even without the expanded content, you'd probably need at least 4 discs just to hold it all, not to mention a lot more time and money to get it all done, all for a single release. At that point, the project will likely be too costly to justifiable financially, leaving the only real options being to, as they said, either cut some of the less important content and try to cram everything on a single two-disc release, or split the game across multiple releases.
@Octane "I wonder how they're going to split the world map between games then."
Considering how smoothly this has all been going I'm guessing they're wondering that too.
BTW, original game in '96 was on 3 discs. From what I've read the overworld map and some other stuff was repeated on disc 3 that was also on discs 1 and 2.
So maybe 3 games takes up 6 discs, so like 300GB, but as a digital install maybe it only takes up 250GB? Or much less the way the SSD work.
Right now I'm just trying to figure out why there are no motion controls for chopping trees and fishing in Nintendo's flagship game on their $80 per pair motion controls w/ HD rumble.
@FullMetalWesker Yes, it is that hard to believe. From what I have read, a PS4 blue ray can hold 50GB. By what they are saying then, this game might be a large as 200-300GB? If it's spread across 2 full disks for 2 or 3 parts. Even if that's actually needed - I just don't accept that that justifies 120 or 180 dollars.
The original game was massive for it's era too, but you know what they did? They still shipped it as one big game! And it was still only 49.99 at the time. From what I can find, adjusted for inflation - that'd be about 80 dollars today.
@Heavyarms55 - Potentially, yeah. Again, this expanded Midgar part is being shipped on two PS4 discs. Even if the expanded material brings the midgar part to the equivalent of disc 1 on the original, that still leaves 2 discs to do, meaning you'd probably need another 2-4 discs to get everything. And once you get to four discs, you really get to the point where you are gonna have trouble justifying the development costs if you're trying to go for a single release, especially these days. So yeah, what they said is likely accurate, and is why they're expanding the game, to try and justify the multiple releases.
"Even if that's actually needed - I just don't accept that that justifies 120 or 180 dollars"
Leaving out that this is a separate argument entirely (arguing the devs didn't need multiple releases vs arguing multiple releases are unjustifiable from a consumer stand-point) I don't see how, if you accept the premise that the game needed multiple games worth of media, that pricing it on that basis is unreasonable? Especially when you take into account this isn't just a straight remake, but a vastly expanded one. I mean, is it any worse than spreading a story out over a trilogy? Or a TV show spreading its story out over multiple seasons?
Yeah, using multiple discs was a common practice during the PS1 era; but have you also noticed that that's not the case anymore? Most games from the PS2 onward ship on only one disc, with the Xbox 360 sometimes needing two due to it using DVD's rather than Blu-Rays like the PS3, so releasing a game on four discs is most likely no longer a reasonable proposition, which is why it's being split up into multiple releases.
@FullMetalWesker "I mean, is it any worse than spreading a story out over a trilogy? Or a TV show spreading its story out over multiple seasons?"
If that's what it was, then no, it would be no worse. But they're calling this a FF7 remake, not a reimagining or retelling or something else.
And I don't think it's remotely fair to not consider the price aspect. Even if this game ends up as only two parts and I've heard a lot of people expect 3 or perhaps four parts, then that means to get this full remake of FF7 it could end up being as much as 240 dollars. That's really asking a lot for one JRPG. How much content are we talking here, really? I'm just not convinced that this isn't more of a money grab than a necessity.
I stand ready to be proved wrong, but I seriously doubt that this remake is going to live up to these expectations. I'd much rather wait for the entire thing to be released in some package deal in maybe 5-6 years. Maybe around a 100 dollar price tag.
And you comment about needing "multiple games worth of media" is a silly point for price. The actual price of the disks themselves is only a tiny fraction of the cost of a game. Here's an example, I bought the entire Battlestar Galactica series, with the spinoff Caprica and the webseries Blood and Chrome on Blueray, for 100 dollars. It's like 20 disks.
What has me worried is that this each part seems like it’s being priced as a full AAA game with an expensive deluxe edition when it’s only one part of several and that hasn’t been communicated very well. This could have been fixed with a simple part 1 in the title. Now I preordered the deluxe edition thinking I would be getting the full game only to find that I’m not and if I actually want the full game then I’ll have to wait a few years and spend quite possibly a few hundred bucks if they’re all priced as full games.
@Heavyarms55 @FullMetalWesker Just a reminder that file size isn't inherent to a large game. Sekiro is only 12GB. How do they do it? Compression and optimisation. The fact that most games these days are just short of 50GB (or 100 GB) is because that's enough to fit it on a disc. They don't care about compression beyond that point. But most could be a lot smaller of they wanted to.
I actually pre-ordered this (the version that comes with the artbook, not that horrible statue though), which is something I don't do very often. I am absolutely hyped over this game as it was probably one of my favourite, and most played, games on the original playstation, and after playing the demo, I'm completely sold. That being said, the fact they still haven't addressed if there's a world map coming, if progress carries over between the titles, if there is a level cap, and many other basic questions is a bit concerning.
@Worlock_ed what are you talking about?? How have they NOT made people aware this is just the first part? They literally say this every single time they talk about the game. If people still don't know then they're just ignorant and aren't interested in the game anyway.
I agree with those that said that the lack of detail about the number of parts and release schedule is an indication that Square Enix doesn’t really know.
It would behoove them to not wait too long between episodes. But I think they are having trouble guaranteeing what the future holds since they have enough trouble finishing up this first game. I expect the second installment to be a shorter development time, but it still could be like, a year maybe?
@Mince We'll you've set yourself up for disappointment mate, you do realise this has taken 5 years for part 1 to be made?
@Worlock_ed People who've just crawled from under a rock?
@olly115 I figured they would have already started development for part 2 and preliminary work for part 3 by now. Many assets for characters, sound, music and battle system etc etc are already complete, so 6-8 months should not be to unrealistic if they have concurrent development between parts! Although i realise now its likely to be a year at least!
If money has nothing to do with the decision, then surely they won’t be charging for Parts 2 and 3, right? Part 1 will come with a redemption code for getting Parts 2 and 3 for free, and they’ll only charge the price of one game ($60) for Part 1 since, after all, it is only one game, and it’s not about the money. Right?
@DonJorginho It might not be purely about money, but unless they give us Parts 2 and 3 for free, it is at least partly about the money. One incomplete game (Part 1) should not cost the price of a full game. They’re conning you if you plan on paying $180 for one game in 3 parts.
For people who are worried about how many parts there are and what the release schedule is, let's consider a few facts.
1) FFVII is a LARGE game. Especially for when it was released. It was a three disc epic. The first disc ended right as you were leaving Midgar and entering the world map. I also don't remember this being "only" five hours. It had it's own disc, and for a reason. It's rather logical that the natural volume dividing line will run along the same lines the original had, as those were natural transitions in the story. So far we see Square Enix respecting this idea in their initial release. (We already know the first installment ends when you leave Midgar, just like with the orginal.) It's a pretty safe bet to say this is going to be a three volume set.
One might be tempted to start talking about expanded content, and how that might increase the number of volumes. However, I doubt seriously that the expanded content is going to change the skeleton of the story. I think this extra content will serve to better flesh things out, and will not change the natural break points in the over all story. This idea is already well served by the fact the first installment is ending at the same point as the first disc.
2) Considering the release schedule. It's easy to get all scared about how long the remaining titles will take to release since this initial release has taken so long. But it's worth considering that the initial release is A LOT MORE WORK than any of the subsequent volumes will be. In the initial release you have to establish art direction, you have to establish game mechanics, you have to build the game engine, you have to develop all of your art assets, you have to get your music score together, you have to find all of your voice actors, they have to get into character. In the subsequent releases you don't have to figure out the game mechanics, the software is in place, all you are doing is generating new content. A lot of this new content reuses assets from the initial release. You don't have to build all the texture maps for all the characters, you don't have to find all of your voice talent (some new ones, but your core is established), you don't have to get them up to speed, and so on. You only have to produce those elements (and we're talking about the primitives here) which are truly unique to the next installments (and more will be the same than different), and most of all of your talent (artists, programmers, actors, so on) are now veterans on this project and will be WAY more efficient at their work, as they aren't stumbling around trying to find their footing, they know what they are doing.
So since there will be less to do, and they'll be better at doing it, they are going to be able to get a lot more done in a lot less time. I wouldn't be at all surprised if they release each new game a year out from the last. Though, I would also not be surprised if they space it out to two years, just to try not to over saturate the market. But I see this as more of a marketing concern than a technical one, because again, all the heavy lifting happens with the first title.
Just to push this further, they have already said they are targeting the entire roll out for the PS4 (since the PS5 can play PS4 games). This makes a lot of sense as you really want to maintain visual continuity throughout the entire project. Also, they get the most asset leverage under that approach. It also means it's very unlikely they are going to drag this out more than they have to, as Sony did continue to sell each of their prior gen consoles into the next gen, but things do start looking long in the tooth if you push that too far. With all of this taken into consideration, I really suspect that by 2022 the entire series is completed as a three volume set.
PS - My thoughts on pricing and roll out.
Honestly I don't care that they are turning this into a three game series. The ENTIRE reason I bought a PS4 was because of THIS title. I have wanted a remake since the PS2 came out. FFVII, in my opinion and the opinion of many others, is the best FF ever made, and I want it done right. If that costs me $180 spread across three games, so be it. Like why does a person buy the PS4 in the first place? To buy just one game for it? Most people buy several titles on any given console. So what if one of the best JRPGs of all time is turned into a trilogy? FFVII is a legend in the JRPG space and it would be truly sad for them to be teasing this for all these years (ever since the PS3 tech demo) to only do a halfhearted update.
Regarding the idea that the original was a single game and not a trilogy. That's really not a fair statement. This isn't like Hollywood turning the Hobbit (the shortest of the middle earth novels) into a three LONG movie trilogy. FFVII is an epic JRPG, there is plenty of opportunity to expand the details without bloating it beyond the capacity of the story. ...and as always, it's in your hands whether or not you investigate every nook and cranny of the world.
If an expanded three volume set is what SE feel they need to do in order to justify the costs of doing the project and so that the market will actually purchase the title to cover their costs, so be it. Like seriously, do you want to live in a world with a modern FFVII or not? In ten years who's going to care that it was a three title $180 series spread over three years, just as long as it was done right? We'll just be happy to have a version of FFVII that doesn't look like a low budget lego stop action film recorded on VHS. On the other hand, if they screw it up, everyone will be mad until the end of time that they had the chance to get it right and fumbled the ball. Knowing, they will never take take another crack at it. (SE is not known for modernizing their library, this is only happening because the FFVII fan base has been so vocal for so long.) Personally I think this entire situation is being handled 100% correctly, and the time and the price are non-considerations, not for the true die hard fans who have been begging this to happen! For everyone else, you guys just hang tight, prices always come down.
Sounds like another cash grab, Red Dead Redemption 2 was released on 2 disks for its HDD size. Why not this one too?
@Octane Thank you.
Honestly isn't worth it. In the end you are paying 60, 120, 180 or even more for one game as they are just filling it with a bunch of crap. It is a remake therefore it will not even be anything like the original and will not even sale as well in the end.
@DonJorginho LOL you sound like someone making the game, because at the end of the day this is all about money I don't give a poo about graphics and everything else you just mentioned make a full game for 60 bucks and call it a day, and if they are going to make this in Parts why didn't they put that on the package? Final Fantasy 7 remake part 1? And why are we paying $60 for part of a game? No matter what you say at the end of the day this is a money grab and a lot of people are not happy about this
@KENPATCHI74 Completed the game yesterday, took me 46 hours on normal and I didn't even do everything.
And that's longer than the entirety of FF7 OG.
I rest my case, cash grab this is not, so back to the basement you shall go!
@KENPATCHI74 I have a full time job, work for everything I own and cover all my costs, so unfortunately I bought this game and not mummy this time round thank you chum
It isn't really a cash grab when you realise how much they add to the games, I'd take this over the same FF7 with a fresh coat of paint.
Maybe you like different things, doesn't give the right to abuse someone online for your tastes being different, and the amount of immaturity you're showing makes me think mummy might be paying for your games after all.
It's not a perfect game, it has flaws, but for £50 I got my money well spent and am happy with what I received.
We all would have preferred the game all in one part, but if you use your brain you can easily see how a studio couldn't remake the entire game to the extent they are, without going bankrupt or taking another 10 years.
I personally think it's a cash grab. Why release the whole game when they can release 3 or 4 fully priced 60$ games that cover the same story a 20$ game did 20 years ago? Ive played quite a bit of it too. Yeah it looks good. Yeah the combat is engaging. I don't really care for all the filler though which is basically what all this 'expanded story' amounts to. We know where the story is going to end up, the original game has been out 2 decades,going on 3. All of this 'extra story' isn't needed. But how can they stretch midgard over 40 hours if they don't add a bunch of filler? They couldn't. Because it only encompasses maybe 7-10 hours of the original game. I love final fantasy. And yeah the game looks pretty. And now over the next 5 or so years probably we'll be waiting for them to do the same thing with the other parts. The pace of the story has been ground to a halt so that this first game only has to encompass midgard. No Vincent, no red 13, no cait sith. The game is actually about 15% of final fantasy 7 remade and i personally don't agree with that. It's marketed like this is in fact, the entirety of ff7 remade. And its not. And I've no doubt that they draw it out to 3 or 4 games if they can just like 15 needed 5 dlcs to be purchased for you to actually have the full game. The worst part is the original still exists and nobody is going to remember it once this series is fully released in 5 to 10 years. They're saying the game wouldn't 'look as good' or have enough content if they made the whole game in one, like you know, the original game? And i don't believe that. The witcher 3 looks about as good, and is about 8 times bigger than this 'remake' and CDPR no doubtedly has less resources than a company like square Enix. Cant wait til they do this to 8 or 9. Maybe by the time I'm 50 ill be able to play a remade 9 after i purchase the game, the 3 other games required to actually own the full game, the multiplayer expansion they'll shove in if they can, and whatever dlcs they decide to add, which will undoubtedly come for all the remakes. The graphics and combat are a step up. But don't just blindly believe the masses who are too blinded by nostalgia to see that this is incredibly anti consumer. Square enix has fallen from grace like alot of other studios, but so long as they keep riding the success of 30 year old games nobody is going to notice.
@generaldelta - big mistake, first disc ends around 20h after leaving Midgar, after Aeris dies.
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