PlatinumGames PS4 PlayStation 4 1

It’s exciting times at developer PlatinumGames right now, with some huge projects in production, including the upcoming Project G.G. Now the Japanese developer has revealed that, in addition to self-publishing its future titles, it’ll also be creating a proprietary engine to power them. “Our Research and Development Group finds the technical solutions we need to create thrilling next-generation action games,” the studio said. “Now, they're hard at work on the PlatinumEngine a new in-house engine to drive all of our creations.”

Wataru Ohmori, CTO and R&D lead, explained: “We came to the frightening realization that if we don't make our work more efficient, we're simply not going to be able to keep making the games that we want to make as technology and expectations grow. Our new engine will help us make bigger, more expressive games than ever before, and with greater ease.”

Asked how its new engine compares to previous technology, Ohmori said: “Programmers at PlatinumGames have more freedom to directly control game animations than they do at most game studios; that gives them a particularly important role in action game development. Our existing engine already puts assets in the hands of each artist to freely control, so it's easy for programmers to tweak what they need to, too.”