It’s hard to imagine the stakes being higher for Final Fantasy VII Remake, considering this is a recreation of arguably the most iconic PlayStation role-playing game of all time. Resident Evil 2 proved without doubt last year that it’s possible to resurrect PSone classics for a new era, retaining all original charm while appealing to a fresh audience at the same time. But with expectations larger than protagonist Cloud Strife’s infamous Buster Sword, can this return to Midgar realistically satisfy a demanding audience?
First and foremost, it’s important to determine what Final Fantasy VII Remake is. While this won’t tell the original title’s full tale, it will have a runtime equivalent to any other numbered entry in the long-running series, according to veteran producer Yoshinori Kitase. This means that you should expect anywhere up to 50 hours of gameplay, but the game will end once rebel faction AVALANCHE escape Gaia’s capital city. Future sequels will further the familiar fiction, but for now Square Enix has focused on fleshing out the story involving the Shinra Electric Power Company and its Mako Reactors.

We got to play over four hours of the PlayStation 4 timed exclusive, beginning with the notorious bombing run and various other hand-selected sequences from the opening 10 chapters of the game. The first mission, which has been well documented now, acts as a kind of anime-infused introduction, with Cloud and crew thrust into an explosive objective. These first few minutes can be overwhelming, as the title throws exposition and controller prompts at you like they’re going out of fashion, but the sheer bombast of proceedings will keep you engaged.
For those of you who don’t know, combat has been completely reworked for this remake. Where the original was an entirely turn-based affair, the developer has opted for a mixture of real-time action and menus for this revival. Playing as Cloud, for example, you can mash the Square button to strike enemies, building up his Active Time Battle meter. Once this is full, you can halt time and switch to a more traditional menu system to unleash devastating attacks. You can also map some of these moves to the controller, adding an MMO-esque feel to proceedings.
It’s a lot of fun, but the skirmishes really come into their own once you’re able to take control of other party characters, such as Barret Wallace. Where Cloud excels in close-quarters situations, his beefy accomplice offers ranged abilities, utilising his arm cannon as a means to pick off flying and faraway foes. You can switch between all the heroes in your party on the fly, and issue commands from a tactical perspective. This adds depth to an otherwise button bashy format, and it maintains the traditions of the original game while introducing something completely new. There is a Classic option available, however, if you want to play the title entirely in a turn-based style.
Unfortunately, while the release has taken great strides in combat, the level design from the sections we played leaves a lot to be desired. Most of the environments are frighteningly linear, meaning even an extended trip through the city of Midgar feels restricted and one-dimensional. There are small detours you can take, and these are often rewarded with chests harbouring key items and materials, but generally you’re funnelled through the world like you’re riding a roller-coaster. A second Mako Reactor assault is so samey that it feels like the area has been constructed out of the kind of tiles you’d expect to find in a procedurally generated world.
In fact, it’s this mission that left us with some concerns. While the opening is as bombastic as humanly possible, the slick cut-scenes are replaced here for much cheaper, in-game story sequences. To make matters worse, objectives include finding keycards hidden in plain sight, and an embarrassingly anticlimactic side-quest where you must push and pull levers in a weirdly imprecise minigame that grates within seconds. It may not be representative of the final product at all, but we can’t help but wonder why Square Enix opted to showcase it if not.
To be fair, the publisher appears to be pinning everything on the combat, and once you’ve got Aerith and Tifa in your squad, you can really feel the differences between each hero. Aerith sits back and uses magic to both deal damage and buff teammates, while 7th Heaven’s bustiest barmaid utilises some extraordinary martial arts moves to deal devastating damage. It’s chaotic in the same way as Final Fantasy XV, but the addition of tactical elements adds some order to the frenetic fighting unfolding on screen.

It looks and sounds incredible too, with the music being a particular highlight. Motifs from the original game run through the background, popping out at opportune moments just to remind you that this is a reimagining of a stone cold classic. The character models are similarly impressive, with each hero instantly recognisable from the original. The script is shocking, and the voice acting is cringeworthy at best, but no one was expecting this title to rival The Last of Us: Part II in the storytelling stakes.
Ultimately, we’re both excited and concerned. The combat seems excellent, but will it be enough to carry a largely linear campaign that’s been padded out with some tedious objectives? Square Enix was very specific about the sections that we saw, so maybe it’s saving the most exciting parts for fans to discover on launch day in a couple of months. But why wouldn’t it want to put its best foot forward? Maybe the enormous expectations resting on this remake’s colossal shoulders need to be re-calibrated just a little bit.
What are your thoughts on Final Fantasy VII Remake right now? Will you be picking up day one, or waiting for additional information? Are you a fan of the original, or are you a newcomer to the franchise? Launch your Limit Break in the comments section below.
Comments 57
The demo just dropped today, I can’t wait to get home and try it!!!
I really wish people would stop saying FFVII was turn-based. Chess is turn-based and your opponent doesn't get to make moves every few seconds regardless of if you've moved or not - yet that's exactly how FFVII works. If you don't do anything in Final Fantasy Tactics, neither does the enemy. In VII you'll die if you don't do anything.
Anyway, pet peeves aside, I'm playing it now and loving it. So many nice references like how Cloud levels up to level 7 at the start in the original. One of many references to 7 in the game. And the Buster Sword description says " Inherited the hope of those who fight". A nice subtle reference to how it's Zack's sword, and "Those Who Fight" is the battle music.
This sounds fine to me. The Demo is probably based on older code, and probably nothing like the final product will be.
Secondly, how could you expect the bombing mission to not be linear? It was linear in the original, and also mostly it's a Mako Reactor factory, not something that is going to be multi-pathing, and I think that would be odd as well.
Let's also not forget that FFVII was a linear game up until you left Midgar, so maybe this is what square are emulating for it's initial episode, which may also be the reason why the first episode ends at the end of the midgar section....
This all adds up for me, don't be concerned FFVII fans, this sounds promising to me.
Downloading now, can finally see what all the fuss is about after all these years lol. Seriously though I am genuinely excited to try it. This will be my first time playing a FF game!
Also "and an embarrassingly anticlimactic side-quest where you must push and pull levers in a weirdly imprecise minigame that grates within seconds."
Sounds like the new version of the annoying button timing thing in the original. This kind of thing is gonna happen where they're torn between replicating stuff from the original and changing stuff too much or ignoring bits.
does anyone know if your progress from the demo will carry over to the final game?
@crackfox66 It says in the demo info that progress does not carry over to the final game
That lever bit was annoying twenty years ago.
I’m playing Uncharted: Golden Abyss right now and the “rollercoaster gameplay” is disturbing me a lot. It’s my first game of the series though, but I’m definitely not liking the Vita one. I hope, FF7R won’t be that much of a linear experience...
if the completely redisgined the levels people would be moaning about that,
Man, the game's harder than the original. The scorpion boss was really quite tough. I went through about 14 potions - and you really have to pay attention to the suppressed and stagger mechanics. In the original you just spammed attacks and Thunder.
As for the comment above that you don't see anything that justifies multiple parts, that's like playing the first 20 minutes of the original and saying there's no excuse for 3 discs. Plus, there's so much more going on here. Biggs, Wedge and Jessie say more in this demo than they do in the whole original. And the antagonistic banter between Cloud and Barret was great. It's gonna be so cool to see them become genuine friends and comrades.
Just saw the video, man the slow motion that occurs when the special moveis ready is slick as hell, I really really can't wait to try it tonight. Oh and the characters model is gorgeous, it's really like what the characters looks in my mind when I played it 20 years ago
@Matroska The whole argument for that does not consider the differences between 1997 and 2020, and how much more we can do with fleshing out the entire story of FFVII.
It's an argument that is grounded in just a fact of "Well it was one game in 1997, it should be one game in 2020". No, it shouldn't, because it would be watered down, simplified to hell, and rubbish, and with little to no decent production value.
To be honest, it’s the cheesy voice acting that puts me off as much as anything!
@Thrillho Yeah I don't know why US voice actors ham it up like crazy for this kind of thing. Obviously US VAs do great work in stuff like Uncharted but anything Japanese and it sounds like pro-wrestling tier "acting".
I will get the game day one as for the demo not really interested as don't want anything spoiled!
@Matroska This has been my crusade against US VA's in JRPGS. I can't understand why people say it sounds good when they most of the guys sound like they're constipated.
@Grindagger I was thinking the same thing - Midgar is a pretty linear affair - granted, it's only like the first 5 - 7 hours of the original.
Come to think of it, most of the game's "dungeons" (for lack of a better term) are as described in the article.
I think what made area's in the original game feel more "open" was purely down to the top-down perspective and the ability to see everything at once. The actual paths "travel lanes" through these areas were quite restrictive and detours only granted the player treasure chests.
@Thrillho To be fair, it wouldn't be a proper FF game without cheesy voice acting.
@BarefootBowser Pretty subjective. I mean, fine if that's your take, but depends on what you consider "poor, unsatisfactory filler". Also, bear in mind this is a demo, and should by no means be the expectation of the entire game.
@GamingFan4Lyf Well it's also the ability to backtrack a lot. Say you're by Cosmo Canyon, you can travel all the way back to Midgar and even take the car with you if you drive it into Costa Del Sol. In something like XIII or X, if I remember correctly, you tend to be stuck where you are a lot of the time.
Also there's optional stuff like Fort Condor and bits where the game is just like "Okay, just explore" with no handholding. Like when you need to find the Temple of the Ancients. Also somewhat open ended parts like Wall Market. You know you need to get into Don Corneo's place by dressing up but you might miss certain things or get the worse wig or dress, and not realise you can go to the Honeybee Inn and have make-up put on, etc
I absolutely loved it and thought the voice acting and banter with the characters was wonderful. It seems you just didn't really enjoy it and that's okay, but most of the things you hated about the level designs I am seeing praised in other previews.
Also, this game was never going to be open world and was always going to have some linearity to it. That's just the nature of it.
You say linear like it’s a bad thing...
Downloading the demo now.
Also, is the "...campaign that’s been padded out with some tedious objectives?" confirmed? Not a huge fan of boring and repetitive side quests in games.
@FleetCasual thanks
@redd214 Its just that, hype. FF has not been good since FF9. FF12 was OK, but the others, including the very overrated FF10 were mediocre. You could just buy FF7 original, FF8 abd FF9 on PSN and get the best of FF for cheaper than this bogus remake or I should say half a$$ remake. If you are on PC then you can buy FF6 as well.
@1_W1NG3D_4NG3L People have a right to criticise. This not a 1:1 remake. The original did not have voice overs either so that kills your argument right there. This just proves Square is milking it by claiming they could not fit the entire game in one package. We don't even know if thete will be a world map when you get out of midgar. Judging by your name I would not expect you to be unbiased in your opinion LOL.
@GodGamer Have no interest in going back to the original one but I enjoyed what I played of the remake demo. Thanks for your constructive input
@Matroska Yes, but all of that is post-Midgar. All non-world-map locations are pretty restrictive in terms of where you can go.
Who is to say that Part 2 won't be more like Final Fantasy XV?
We can probably go in circles forever here.
I understand their perspective, but, personally, I think it's making a mountain out of a molehill.
Plus, it was only a 4 hour demo of a 50+ hour game, so there is a lot we don't know about the final product. I am sure Square Enix is demoing what is familiar to fans without spoiling the new stuff.
@BarefootBowser The point I was making was I'm not necessarily concerned by what they've pointed out, people get upset about a lot of things these days with games, and pick and prod at just about everything they can.
I believe the main reason this game has taken so long to come to fruitition is mainly because of expectation. It's just never going to hit that, because of the vastness of the original fanbase of the 97 classic. It's just not going to appeal to all of them, but for those that can overlook some of this, and appreciate it in its own context, it's still going to be one hell of an experience I believe.
This hasn't derailed any hype for me personally.
@GamingFan4Lyf Oh, I wasn't trying to argue with you. I was just adding to how a relatively linear game can feel less linear. But yeah, the reactor is totally linear in the original. I also find it weird that Push Square call out this part for being linear but praise Uncharted even though that's basically a long straight walk through cutscenes and waist-high walls.
Sure the original game opens up once you leave Midgar, but it's still a mostly guided experience until you get the Highwind.
To make matters worse, objectives include finding keycards hidden in plain sight, and an embarrassingly anticlimactic side-quest where you must push and pull levers in a weirdly imprecise minigame that grates within seconds.
lol I remember that segment from the original. Sounds like FFVII!
I'm not terribly concerned, since:
I like this new concern about design openness, though, Sammy. Looking forward to seeing you rip into Naughty Dog's next
interactive cutscenegame for being "frighteningly linear" and "funnelling" the player through the game like they're "riding a rollercoaster."I...was pretty disappointed. It's okay. It looks great. Most of the combat is slick, but the scorpion fight isn't fun. Barret is obnoxious af. Some things reminded me unfavorably of XIII. There are issues with the second party member stumbling along in a zig zag pattern until they get in the way of the camera and have to fade out repeatedly. I'll probably pick it up on sale sometime.
Fantastic feedback PushSquare community. Seems like a lot of disappointment in a time when everyone is begging to play something new.
I am sure it will be good but maybe not GREAT
Played a few minutes of the demo and it has a very Final Fantasy X feel. I never played the original game, so there's a lack of nostalgia for me, it's beautiful looking remake that I get to experience. Not really liking the episodic structure of this game, but it is what it is.
Well, too much focus on combat gets me worried. They did this for FFXIII and look at what happened... Exploring is a big part of any RPG.
I am also a little concerned. It feels as if they are doing to ff7 what they did to the hobbit movies. Was it really necessary to drag it out to say 3 full games instead of one gigantic experience.
I couldn’t get into FFVII the first time round, but have downloaded the demo anyway to give it another go.
The expectations people had for this game, I really don't think there's anyway the game could live up to it. I've never cared for turn-based gameplay and since I had an N64 and not a PS1 I never played much of FF VII anyway, so I'm going into this with almost no expectations. I thought the combat in the demo is fun enough and the one FF game I really played and enjoyed was Crisis Core so I'm hoping I can get into the story of this one when the 'full' release hits in April. But I think there's going to be more disappointment surrounding this game than anything else. I was hoping SquareEnix could deliver something that satisfied fans as much as RE 2 remake did but fact is as much as people like that game, most never held it in the same regard as the big 3 of that gen, Ocarina of Time, FF VII and MGS 1, so there was less Capcom had to live up to.
Brilliant demo, not sure what some are talking about, from this demo alone it will be up there with the game of year contenders, (Though I think Last of Us2/Cyberpunk 2077 will win it) everything was on point, loved it.
@jmac1686 Spot on
@Ralizah yeah gotta agree with that.
(Just finished it - loved it, btw!)
To be fair though, since these guys have played sections following on from the demo, the overall quality could take a bit of a nose dive for a while. I’m kind of expecting a bit of mediocrity infused with moments of awesomeness.
I have pre-ordered the Deluxe Edition, and I think FF7 Remake will be better than trash stranding.
heh, the side content in this game is going to be a terrible waste of time by the sounds of it. i knew s-e would pad out the length of these episodes to give people the illusion of value when really it couldn't be any further from the truth. each episode will feel like a full fledged game? i think not.
It was alright. I turned it it off halfway through the scorpion boss fight though because it was becoming a chore. I buzzed off Barret, crazy mofo.
I enjoyed the combat a lot. It feels strange that it is so linear but I guess it has to be in order to adhere to the original. I hope it gets more like FFXV in terms of exploration in part 2.
It reminds me A LOT of FF13, SE really put a lot of 7’s DNA in 13...the pace, the opening urgent mission, 3 NPCs with supporting role (Avalanche/Nora), and Cloud and Lightning are utterly similar in appearance and behavior.
The second Mako reactor section is nowhere near as polished as the first one. The combat is still good, but there are far less cut-scenes, with story relegated to in-game cut-scenes.
I'm looking forward to the game a lot, though.
Staggering enemies, switching styles, and pausing combat to nail a specific target makes it feel like an evolution of Lighting Returns and I love it! Plus, just knowing that FF13 haters get a huge injection of FF13 mechanics into their precious FF7 is sooo satisfying for me, haha.
I had to stop playing it early ‘cuz I wanted to preserve the freshness of the full game. I’m super excited!
@keihtg I love FF13, still one of my favorite games on ps3.
I played throigh it last night and really enjoyed it. The combat took a bit to get used to tho. I look forward to seeing some open air areas. I could never get in to the origional and stopped playing after about 6 hours but i will get this for sure.
Sounds like I'm definitely going to wait for the inevitable bundle with its second half. I hated the original FF7 with a burning passion, but maybe this will be better.
Pre-ordered! What a stunning demo. Combat was tricky at first and then everything clicks. It's a frenetic action/ATB combat system and I love it. Once I learned to master character swapping, the enemies became easier to kill. Yep combat requires skill and speed. The music, the characters, the world, Shinra, Cloud... What a swansong epic game for the majestic PS4. Thank you Square Enix.
I can't take this critique of the game being linear seriously when you guys constantly put God Of War 2018 and Naughty Dog games in the best games lists all the time.
I love all these games btw, and they're masterpieces, but they are ALL very linear in truth, so surely we have to critique the other games if you want to apply FF7R too?
Terrible review. Check out this for a better, more accurate take.
https://youtu.be/ZCeFBKFctvQ
This reviewer sounds like he's looking for something other than a FFVII game.
I wonder if he even played the original? It's a "remake", not an "alternate story" or part 2. What would be the point of pointless open world exploration if it doesn't fit the narrative? Open world doesn't become necessary until you leave Midgar, and the linearity drives the plot forward. Unless you just want to walk around Midgar, pointlessly gawking at its citizens for hours, I don't get the complaints.
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