Bloodstained: Ritual of the Night was a huge Kickstarter success, raising more than $5.5 million to help fund the game's development. Thankfully, it also turned out to be an excellent title upon its summer launch last year, garnering a 9/10 rating in the Push Square review. Koji Igarashi and co have continued to update the 2D experience since then, but one of its more interesting stretch goals from the original Kickstarter pledge has now been scrapped.
For raising $5 million, players were supposed to be treated to a Roguelike mode after launch, however, that will no longer be the case. Igarashi took to the game's Kickstarter page to say that the code created early in the game's development isn't compatible with that particular style of gameplay. "Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals." Instead, fans will be treated to a new Randomiser mode for free.
This will be a new, selectable option for starting a new playthrough -- allowing you to change up to eight different parameters that will affect the game. You'll be able to change the locations of key items, shuffle up shops, and switch enemy drops. The game ensures you won't be able to lock yourself out of progressing through a bad stroke of luck, with the seed you create having the chance to be shared with your friends.
Were you looking forward to Bloodstained: Ritual of the Night's roguelike mode? Are you disappointed to see it cancelled, or happy with its replacement? Let us know in the comments below.