It's been three months since Nioh 2 opened its doors to the public with an open beta. Allowing players to get to grips with what sets the sequel apart from the 2017 original across a single weekend, it was an eye-opening experience for developer Team Ninja. That's because the most overwhelming piece of feedback was that the technical test was actually a little bit too difficult, and we agreed at the time. Enthusiasm gave way to frustration all too quickly as even the most basic of enemies fought without mercy while tougher foes brought about destruction wherever they stood. It was a bit of a soul-destroying experience, but after a lengthy list of balance changes was published on the PlayStation Blog, how is the PlayStation 4 exclusive shaping up as it nears a March 2020 release? Doing better than ever, the turnaround is plain to see. Nioh 2 will be yet another phenomenal swan song for Sony's current-generation console.
Two hours of hands on action in an all-new location was enough to convince us of that. Equipped with high-level armour and weaponry, we explored a burning Japanese temple which made for a much fairer playing game. Of course, enemies still put up a fight, but we found ourselves slicing and dicing our way through lesser foes on a much more consistent basis -- very much leaving behind the seemingly unfair nature of last year's scrap with the supernatural.
It's still going to be a challenging game, however. The area's main boss proved to be a tough opponent with a punishingly difficult second phase, while testing encounters on the way up to its lair had us doubling back for a breather or two more often than not. As such, Nioh 2 feels like it's in a much, much better place difficulty-wise. Just as testing as its predecessor, it's a game which rewards high-level play and gives those who can just about manage a stamina bar a fighting chance. You'd have to improve rather dramatically to make it to the end credits, however.
It's the Yokai skills which set this Team Ninja sequel apart from the rest, though. Mapped to the face buttons after holding R2, these flamboyant, powerful attacks are governed by a new meter making up the HUD. The more enemies you dispose of the quicker it fills up, prompting swift attacks in the process so that combatants have even less of a chance to do something about your presence.
It can also be used as a defensive weapon at a moment's notice. Taking a page from Sekiro: Shadows Die Twice's book, Yokai skills give you the chance to counter unblockable moves and deal an extraordinary amount of damage in the process if you get the timing right. They add a much needed risk-reward system to a set of combat mechanics which feel wholly familiar to the original -- something which isn't necessarily a problem, although innovation is always welcome. Nioh 2 has added more depth where it is appreciated and further refined what it got right three years ago, making for an experience Dark Souls fans won't want to skip on.
Elsewhere, the title feels very much par for the course. Its mission-based structure returns alongside open-ended levels which you can explore to your heart's content -- uncovering secrets and passageways to make life easier while stocking up on items procured from chests and fallen enemies. The four combat stances make a comeback with a bonus feature which changes the shape and form of certain weapons, while mixing and matching life cores with Guardian Spirits could have minmaxers revisiting menus for days.
Team Ninja has opted to fine-tune what it already has rather than reinventing the wheel and it's going to be all the better for it. In a time where From Software's Elden Ring has seemingly gone AWOL, Nioh 2 can be the definitive Souls-like experience on PS4 for the year 2020 -- potential it is primed to fulfil as we edge closer to release. With a refined level of difficulty, Yokai skills for those theatrical enough to pull them off, and everything which made the original game great at the helm, this is going to be a PS4 exclusive worthy of your attention.
Are you excited about playing Nioh 2 next month? Are you pleased to hear that its difficulty level has been fixed? Counter attacks in the comments below.
Comments 20
Day one for me!
I enjoyed the first, especially due to the buff/debuff mechanics that allowed you to absolutely demolish many of the bosses... I know some people prefer more of a challenge, but I found it to be really enjoyable and much more accessible compared to similar games in this genre.
I still think these types of games limit their sales potential by not having a more accessible difficulty option.
I respect that some players want the challenge, but i simply dont have the time to learn how to master the combat. Its annoying as id love to play through this and sekiro.
Ahhh... I see. They made it a little easier.
It was really really really frickin hard in the beta, so I can't complain, but I oftentimes find the stress induced in these games extraordinarily cathartic. From a psychological standpoint I get that sense of engaging in a confrontation that I would otherwise be penalized for in the day to day.
Hopefully it isn't too easy, but I bet there's a way to make it harder on myself.
I'll be buying this game three or four times. For friends and because I want the steelbook and digital copy. I'm a huge fan of Nioh.
Freed from this mortal coil
@LiamCroft is there easy mode? serious question..
@pimpjuice There are no difficulty options.
... wow... firmly on the radar now... was going to 'wait and see' - especially as I only just finished the first a few weeks ago (3rd attempt!) as long as you can still "slow" enemies, then things will go just fine...
@Rob_230 I completely agree. I loved the look of Sekiro so - against my better judgment - I gave it a go. Unfortunately I had to give up on it because it was too hard. So games like this, and anything by FromSoftware are no-no’s for me 🙄
Im ready playa.im still playing nioh.amazing game.nioh 2 is going to be even more legendary.i l💖ve hard games.bring it on.word up son
I'm in day one. Completing the beta made me pumped for it. I like a lot of the little changes they're making like the skill tree but also imbuing weapons. It's amazing that this and Ghost of Tsushima will be out in the same year.
How does co-op work in this game?
I’m ashamed that I didn’t realize this was a PlayStation exclusive. Man, what a year PS4 is going to have!
The beta was a little too hard, so, i'm ok with a bit of balance in that matter.
@pimpjuice if anything, you can only make it more difficult for yourself...
@WanderingBullet you offer items at shrines (checkpoints) to pull searching players in to the level, or, via a certain menu (tori gate) can play alternate/harder versions of each level with another player. That was the case with nioh and I imagine the same for the sequel, except with a max 3 players, not 2
@OneManDroid best move, for sure
@J2theEzzo Thanks, man.
I didn’t even know it was an exclusive.
Day 1... loved the first one. This one looks even more epic.
@WanderingBullet no probs. I actually really recommend playing it coop. I beat the game through 1nce single player, then beat new game + coop for the whole thing with a friend, which was great fun, and still retains a high difficulty, meaning you both have to think tactically and play well to beat it, but there's a little less pressure knowing you can be revived by a teammate if you die. When youre a higher level, you can go back and do the sp only missions and this way, I got my platinum trophy!
Becoming best PS4 exclusive I think not that would be the Last of Us 2
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