The Outer Worlds' patch 1.1 rolled out earlier today, which among other various fixes and updates, promised to increase the size of the game's text. Developer Obsidian has now successfully deployed that update, but the effect it has had on the font's size is completely negligible.
As reported by VICE's Patrick Klepek, you can now select a large text option in the title's settings, but it only seems to have an impact on dialogue. The inventory menus remain untouched, an area most consider needs a lot of work to get it up to snuff. Here's a comparison from before the patch and afterwards so you can see how little effect patch 1.1 has had, with what the game looks like now with the update applied on top.
There is a small improvement, of course, but surely players were expecting something a bit more substantial than this, right? The text is still far too small to read. Have you been having issues with The Outer Worlds' text size? Has this new patch actually fixed things for you? Type in a decent font size in the comments below.
[source vice.com]
Comments (16)
I thought the text was fine as it was albeit i do wear glasses lol.
Was it not worth adding a slider? Plenty other games have that option.
Tiny text in games is a real irritation of mine.
Thank God the PS+Square to zoom combo exists, without that there's no way I'd have got through the game. Hopefully the text outside of dialogue gets patched too.
I never had any trouble reading the text but I have a bad habit of sitting pretty close to the TV when gaming so...
i have problems with small text
The thing is it isn’t just TOW with the tiny text issue - lots of other games have it too. Maybe it’s cos of my age (late 40’s) but I often have to get up from the sofa to get closer to the TV screen to see what a bit of text says. Games with inventories are usually the worst offenders where you’re trying to read all of the different item stats 🙄
I have zero problems with small text on my massive 4K TV.
Time to upgrade, peasants.
@get2sammyb Tell your eyes to 'git gud'.
@ShogunRok
I didn't notice the text being small but I wear glasses and don't sit too far from the monitor.
I remember The Witcher 3 had this issue at launch and I didn’t play the game for over a year because of it.
Seriously whats with the trend of small text in games this day, DS text is also too small, it's hard to read it on 55inc tv 😕
@ShogunRok
I’ve got a nice 4K Samsung. My eye exam last year indicated I have 20/13 vision. If I’m having trouble reading it, the text is too damn small! Outer Worlds is only 1 of many offenders. Looking at you God of War codex...
This is a real killer for me in games. So often I load something up and can’t read any of the menus or text because of the size. Great if you are right in front of a screen on pc but not when your tv is across the room.
@JoeBlogs This was a problem in God of War among many other games. The issue for that game was blamed on employees sitting very close to monitors during play testing so the issue was never flagged. It should always be tested from an average home viewing distance away so it doesn’t happen. Always including a slider to increase text size in subtitles and in menus is a no brainer too.
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