Here's something that we wish more games would do: actually explain the differences of each difficulty level in detail. Star Wars Jedi: Fallen Order takes a step in the right direction by breaking down several key gameplay elements that are altered depending on the difficulty level that you choose to play on.
As you can see, the title's difficulty is broken down into three gameplay elements: Parry Timing, Incoming Damage, and Enemy Aggression. The higher the difficulty, the less time you have to parry attacks, and your opponents fight back with more vigour. While a lot of games do outline general gameplay differences between difficulties, few actually give you a visual indication of what to expect. It's ultimately a small touch, but we still think it's a refreshing approach.
Would you like to see more games highlight exactly how gameplay is altered through different difficulty levels? Nail that parry timing in the comments section below.
Comments 20
This is pretty cool.
Didn’t the last couple of Tomb Raider games do this?
it's a nice little feature actually
Tested all of them. Jedi Grand Master is good af.
Good to know so it will be normal mode for me 1st playthrough I don't usually have good coordination with parrying I wanna feel like a powerful jedi by the end of it xD
More games should definitely do this. Currently you're presented with easy, normal, hard and expert, and when you're loading up a game for the first time having never played it before, this may as well be meaningless! I really hope this approach becomes more standard across games
Sure, and maybe mix and match between difficulty? It will be cool if we can play easy mode with hard parrying or something like that. Just block the trophy if there's trophy that need to be played in hard mode for example.
@wiiware
I know in this game they could've let you mix and match and it wouldn't have had to block anything. Trophies aren't tied to the difficulty. Which is cool, I usually play games on normal so will miss a trophy or two.
So enemies do not get increased health and it's simply an increase in skills required from the player? That's kinda cool!
@Gamer83 Yeah I hate trophy that tied to difficulty, if I already finished the game on normal, I don’t want to replay it again on hard. I like when trophy gave you the reason to play the game more and search for something in the world, like nier automata, spider-man and god of war trophy.
Aye, Rise and Shadow of the Tomb Raider did this.
@wiiware
Not a fan of trophies being tied to difficulty either. I guess it's cool because it gives people who take the time to hone their skills and master the game something to shoot for but skill levels vary and some players maybe don't have the time or skill required to get really good at the higher difficulty settings. At the end of the day, though, it's only an issue if you're a trophy hunter. I think it's a cool feature that Nintendo should add to its games but I don't go out of my way to get Platinums or 100% achievements in every Xbox game.
How did Story Mode miss being named Padawan?
I do think the difficulty levels should have been...
Padawan
Jedi knight
Jedi master
More fitting personally but each to their own.
Straight in at jedi master for me.
Love that there's no trophy linked to difficulty, this is just for personal satisfaction!
If it kicks my arse then I'll knock it down, but I'd rather try the challenge first and see how I go.
Quite a few games have done this recently, even better is something like Shadow of the Tomb Raider which lets you tweak individual elements like combat, puzzles, exploration etc.
Why not sliders that allow the player to tune each item individually?
So for example it can have easier combat but more enemy hp. Why do that? So not so good players can enjoy the easier combat but not have boring one hit kills.
@ApostateMage Shadow actually went further and let you change combat, exploration and puzzle difficulty separately. Or you could put it on Deadly Obsession and it maxed out everything and removed checkpoints.
@Nightcrawler71 yeah I just started Shadow of the Tomb Raider this week and it has a very similar level of accessibility options. Glad to see it becoming more commonplace anyways.
@JoeBlogs Could not agree more, a Star Wars game needs to strike a balance between most bad ass Jedi in the galaxy, and corny goof ball that can think his way into losing a battle. Love it
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