Obsidian's Fallout-in-space RPG The Outer Worlds is fast approaching. Releasing on 25th October, the sci-fi adventure is just over a week away. In preparation for the game's launch, the studio has given fans a bit more information, including word of a day one patch.
According to the developer, The Outer Worlds will arrive with a pretty sizeable day one update in tow. If you want the most up to date version of the title, you'll need to download a patch roughly 18GB in size. If you've pre-ordered the digital version, this will just be part of your regular game download, but those with physical copies will have to wait for the update. As for what the patch does, Obsidian simply states it contains "tweaks and optimization fixes".
It's a pretty beefy patch, but will hopefully be worth the lengthy download. Are you ready for The Outer Worlds on PS4? Blast off in the comments below.
[source forums.obsidian.net]
Comments (19)
Oof, that’s meaty indeed. I’ll probably just get it digitally in that case.
Not as bad as the Xbox One patch (which clocks in at 38GB)!
@GamingFan4Lyf that's because it will also contain 4K assets the PS4 version doesn't have
anyway on topic i really hope next gen comes with big hard drives because these patch sizes are getting out of hand and i can only imagine how big they will get on the PS5
Does this mean all review copies played before release won't have this patch?
Therefore will the reviews be accurate, especially about performance if they are missing this?
What's the story here Push Square please?
I've always wondered this.
@GamingFan4Lyf patch? That's the size of the game already installed only Xbox, I'm guessing whatever is on the disc is being entirely replaced
@FullbringIchigo very few games have different assets for the enhanced consoles
So does that mean that those who buy digital will have a less buggy experience than the sure-to-be-buggier buggy physical release?
I'd hoped that since Obsidian is now Microsoft-owned that they would have more resources to do more thorough bug squashing and largely avoid such large day-one patches.
@Turismo4GT Problem is, the game has to go gold at some point and there will always be more bugs found during the following period. I’d still rather this than go back to when different versions of physical editions existed, bugs galore.
So wait for the GOTY edition?
nope I will not buy a dummy-ed down version on PS4.
It doesn’t matter, everyone cancelled their preorders yesterday.
@Futureshark It does mean that, yeah. Review copies are just regular copies — no special treatment. They get updated just like a normal version of the game.
Here we go again. So this means every review online will contain the disclaimer of "However, there will be a day one patch that reportedly will cover many of our issues listed above" when in reality it will only cover a fraction of the issues.
The days of releasing a finished product do seem well and truly behind us...
@FullbringIchigo PS4 Pro will run it at 1440p upscale to 4k.
I am ready for this game, but with Medievil and Luigi's Mansion 3 right there with it, and TOW most likely receiving some sort of DLC in the future, I'll wait for the eventual GOTY edition. I've got too much to play now to add another game that I won't get to until the price goes down. Plus, Black Friday is close, I wouldn't buy a multiplatform game for full price next to BF.
@Shepherd_Tallon Im so annoyed with physical games needing a bigger then 10GB patch. Miss the old days pop in and play. Liveservice is a excuse too ship broken games.
There should really be a patch size limit for the first week of a game. This should never be happening.
@Shepherd_Tallon Its like they dont even try anymore. And the game doesnt look that brilliant. The patch are "tweaks and optimization fixes" the excuse of a difficult processer are gone too.
Not that I'm doubting Pro support...
But I'd like to see what Digital Foundry come up with.
Sometimes 3rd Party games aren't well optimized for Sony initially.
Just want to know the Sony optimization wasn't just thrown together.
If the checkerboarding is basic, then 60fps would be a better option.
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