Earlier in the year, Psyonix pledged to remove loot boxes from the ever popular Rocket League in a bid to make its microtransactions fairer. The randomised rewards are to be replaced with a system in which you'll be able to see exactly what you're buying before you put any money on the table.
Today, the developer has gone into further detail about this new system. In December, Psyonix will introduce Blueprints to its motorised football game. As it explains in a recent blog post, Blueprints have the chance to drop after a match, and they'll show you exactly what you can make with them before you spend any dosh. With this system in place, the randomised nature of the game's microtransactions will be superseded by something much more fixed.
In addition to Blueprints, the December update will add an Item Shop. Here, all sorts of premium items will appear on rotation, including those previously only found by opening loot boxes, or Crates. Rocket League's premium currency, Keys, is also being replaced; the new in-game currency will be Credits, and it's these with which you'll be able to buy Blueprint items or goodies from the Item Shop. Existing Keys and Crates will be converted into Credits and Blueprints when the update goes live, so you won't be losing out.
What do you think of Rocket League's more transparent approach to microtransactions? Is this more palatable than random loot boxes? Boost into the comments and let us know.