Final Fantasy VII Remake is oh-so anime but oh-so good. If you’re like this particular author, you’ll cringe at physics-defying hairstyles and exaggerated American accents, but protagonist Cloud Strife’s oft-requested return is shaping up to be a sublime role-playing game – even if the jury’s still out on how its story will controversially be cut up.
We got to go hands on with a boss fight against the so-called Scorpion Sentinel, a sequence which you’ll no doubt have seen several times over since it was first unveiled at E3 2019. We were instantly impressed by how Square Enix has authentically recreated the Mako Reactor Core’s industrial architecture; the location remains faithful to the foreboding atmosphere originally evoked by the PSone title’s pre-rendered backdrops, and yet it’s genuine eye-candy running on a PS4 Pro.
The whole package is familiar and fresh: you’ll occasionally catch melodies and motifs in the soundtrack that hark back to the 32-bit title, before the music deviates in a different direction. It’s honestly impressive how much the game is able to incur fond memories of the original, yet still very much retain an identity all of its own.
The gameplay is perhaps the best example of this: it’s got a frantic real-time combat system similar to that you’d find in any modern hack-and-slash title. However, in addition to dealing damage, using the iconic Buster Sword builds up the much more traditional Active Time Battle metre, which can then be used to temporarily pause time and issue more tactical attacks. This applies to all of the members of your party, so you can jump to Barrett to delegate some commands before returning to Cloud.
The resulting gameplay is frenetic in a way seldom seen in turn-based RPGs; while the real-time aspects mean that this isn’t really turn-based at all, it feels like a marriage of both new and old – this was clearly the overarching ambition for the project as a whole. It’s just fun: the action is cinematic and strategic; it’s classical and contemporary. Oxymorons, maybe – but accurate.
And it’s just presented in the most absurd manner imaginable. While we couldn’t help but feel that the Scorpion Sentinel was a little spongey, each transition in its form triggers outrageous cut-scenes, where the camera darts around dizzyingly and explosions illuminate the screen. It’s undeniably anime, but the best-kind of anime; this isn’t red-faced schoolgirls in threadbare miniskirts, it’s rockets ricocheting around rooms while bulky blokes in sunglasses curl their lips.
What more is there to say? It’s very impressive. We are a little worried about the level design, as the demo shows about as much ambition as the opening 50 hours of Final Fantasy XIII, but it’s hard to come to any conclusions from such a small vertical slice. If the combat system remains this entertaining – and, honestly, it’ll only get better as it goes on – then this will live up to the title’s legendary legacy.
We honestly didn’t think you had it in you, Square Enix.
Are you on Cloud nine after reading our positive Final Fantasy VII Remake impressions? Do you have any concerns about this long-awaited re-imagining? Buff your Buster Sword in the comments section below.
Comments 30
I Wonder What The Trophy List Will Look Like Will it Be Broken into Parts?
@get2sammyb I'm so jealous of you right now
I'm so hyped. I think the only thing that's a bit of a bummer is not being able to get my hands on Vincent, Cid and Yuffie until a later game. Cait Sith on the other hand...
I'm really looking forward to this because it will be a reminder to just how close we are to Cyberpunk 2077's release.
It's not like the reactor bombing sequence in the PSOne original was anything other than strictly linear, either, so I'm not too worried about that aspect of the game.
Can't believe we're so close to living in a world where FF7R is a thing, even if it's only the first "arc" of the game. Hopefully performance holds up on the base PS4.
Super hyped for this. I think finally finishing the original just last month is making me more hyped for the Remake.
it is WAY too early to jump to conclusions... we don't even know how many parts it will be, let alone if s-e will complete the entire game at the same level of quality. many changes will be made to the characters and how the story is told. caustiously optimistic for this one considering s-e has had a spotty track record ever since ff xiii.
Can't wait for this , my goal is to Platnium the original before this comes out .
Never doubted it for a moment
@Porco ah it’ll be at least “good”, and good is..well, good.
@Areus It's still a full-length game, so it'll be a full-length Trophy list.
My biggest concern is taking the original FF7 - which is a simple story of Cloud and friends saving the world - inflated to a 3 part series, with bigger casts and a much more convoluted story line.
I don’t want this game to become the next Kingdom Hearts, where plot threads are muddled by unnecessary complexities. Nor do I want it to become like FF15, where the entire story is locked behind paid DLCs.
RE2 was faithful to the original. While creative licence is great, let’s respect what made FF7 amazing.
While it does look good, I still have no interest in this. Originally thought the game was average, at best, when it first came out. All this time later, still don't see the hype in it that it got.
@kyleforrester87 i can see it being a 7/10 sort of game, but i have lost faith in s-e to deliver much more than that. despite their good intentions with ff7 remake, i am unsure if they are even capable of pulling it off due to a lack of leadership and competence at the company. ff xv was the final straw for me personally. i am open minded enough to see the company redeem itself, but it will take a lot.
Already preordered the steelcase edition of the game a couple of month ago when there’s an amazon promotion. After seeing all the glowing previews, I’m sure this game will be great
@throwmeaname agreed. there are too many questions that need to be addressed. what is so alarming for me is that even s-e does not know the fate of ff7 remake at this point in time (how many episodes it will be, etc). i think that is a real problem and illustrates just how problematic project management has been for the company ever since ff xiii. i simply do not have the confidence to throw down $90cnd just for episode 1 of ff 7 remake — and to do that again and possibly two more times for the rest of the story? that works out to $270cnd for the complete game? no, i'm not going to be THAT guy who buys into this nonsense. i will take a wait and see approach on this one.
I don't really like hack and slash and FFVII in the same sentence, but whatever. It'll probably be fine for most people and I'll try it and skip it if I don't like it. I don't remember the last time I had faith in SE.
@Porco yeah, FF15 left a sour taste in my mouth. The original release felt half baked, with subsequent patches created to fix the game after. Paid DLCs didn’t help its case either.
There is a silver lining though.
FF14 Shadowbringer is, absolutely - without a doubt - the best FF game released since X. It was faithful to the FF formula, and it was a very refreshing experience that felt like FF of old.
So despite my concern, I am hopeful. But I won’t hype myself up only to be disappointed. If FF7 feels like a true final fantasy, then I’m on board.
@Porco 7/10 is fine for this. It doesn’t need to be the second coming.
@Areus Yes, 100% it will be broken into parts. Each game is a stand alone title with in excess of 60 hours worth of gameplay + extras.
I'm really looking forward to it, it's such a shame that this and Cyberpunk 2077 are coming out in such close proximity to each other, it's going to be a real struggle to decide what to play and when.
Played this demo at EGX, seemed decent enough, looks good and gameplay made sense. Agree on the comment about level design, you are just literally just following a path through metal walkways and ladders until the boss fight. Quite hard to get a feel for the full game, its not ideal sitting 1 inch from a massive screen either.
But, but, @get2sammyb what are the chocobo's up to??
@Grindagger i don't think we have confirmation of the length of each episode. that is perhaps jumping the gun in assuming there will be 180 hours of content heh... might want to temper your lofty expectations there.
All I really got to say about this thing is that at least I still have the original game. I'm sorry but turning this remake into an action game completely killed any interest I could've potentially had.
"it’s got a frantic real-time combat system similar to that you’d find in any modern hack-and-slash title"
That stung a bit. Ah well, can't be everyone's cup of tea I guess, as long as they leave FF6 alone.
@ShaiHulud i have heard that s-e has ffvi on its radar for its next remake... nothing confirmed of course, but when and if another remake happens, i will likely be ffvi, for better and for worse.
Technically the ATB doesn't stop time, judt slows it 800-1000%.
FF7 is one of my all time favorite games. I was holding back on replaying the game because I wanted to play the remake... until I saw the combat and that is a deal breaker for me. So I just started replaying the game for the first time in 20 years. Brilliant game
@Porco Check this article:
https://www.cnet.com/news/final-fantasy-7-remake-release-date-the-turks-and-everything-else-we-know/
"In another significant structural change from the original, Final Fantasy 7 Remake is to be segmented in at least two instalments. In 2015, producer Yoshinori Kitase said the game would be broken into "multiple" instalments, each of which will be the size of Final Fantasy 13. It appears those parts might be even bigger than that: Part one, releasing March 2, 2020, will span two Blu-ray discs, Kitase said at E3."
Kitase said at E3 that each game will be a full length Final Fantasy game. So, yeah...
@Porco I'll just pretend I didn't read that
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