Much has been made of how quickly Death Stranding has come together. Announced at E3 2016, it wasn't until December of that same year that the game was even running on a PlayStation 4 engine - Horizon: Zero Dawn's Decima engine. Clearly, a lot of work has gone into the project over the past three years, but it looks like director Hideo Kojima might have had the idea for the title stuck in the back of his brain for more than seven.
Buried at the bottom of a Eurogamer article discussing Metal Gear Solid 4: Gun's of the Patriots' Trophy patch from July 2012 is a very interesting sentence. "Series boss Hideo Kojima will host a Metal Gear Solid 25th Anniversary Event on 30th August in Tokyo. He plans to talk more about a new project, a game that connects people."
Now, going by pre-release discussions and footage, "a game that connects people" describes Death Stranding to a tee, doesn't it? While the idea might not have been fully fleshed out at this point, the amount of time that has gone into realising the title on paper seems to stretch to nearly a decade. This goes a long way to explaining how quickly the Japanese creator's latest experience managed to take shape. He already had the vision fully mapped out, it just had to take a digital form.
[source eurogamer.net]
Comments 8
Can't wait for november 8, with the exception of mgs v (gameplay is great but too little story), I always like his games
@wiiware MGSV was the best MGS in terms of gameplay but the story disappointed plus the fact it was unfinished (thanks Konami) left a sour taste. It goes to show how most people go into Kojima's games for the story then the gameplay which is a bit of a shame because his team have constantly evolved that part where no two MGS games played the same.
Wouldn't surprise me, he was scout locating as early as 2014 so he had a clear idea of what he wanted, MGSV was probably the test bed before he could really explore it further, ideally without been held back by the Metal Gear IP and Konami's meddling.
I’m always so impressed with creative people who can do that — be constantly dreaming up and developing the next big idea. It’s a testament to Kojima’s vision and work ethic that he’s probably been working on this so long.
Usually, I look for spoilers do I know if the product is worth getting. The culture of "No Spoilers" makes it so much harder to find. I did manage to find some regarding Death Stranding and WOW! I knew Kojima was hiding a lot more under the walking and connecting mechanics, I just didn't know how much.
Safe to say, it'll be a ride of a game (no, not you Days Gone)
@AdamNovice
People complained about MGS basically being a movie game but that is why i love it so MGS5 despite the gameplay being thr best in the series, was the most disappointing for me.
I'd be glad if Death Stranding had plenty of cutscenes too
I’m pretty sure I could find stuff in my fridge more than seven years old 🤔
That would make sense. They had fully playable builds in just north of 2 years. Thats impressive for how big this game looks
Yeah! He said years ago while he was working on Silent Hills, that the concept he was working on could get him thrown out of the industry, I presume that might have been the idea of the 'Still Mothers' and the Bridge Babies....remember Japan is very conservative.
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