The Last of Us Online Multiplayer PS5 PS4 PlayStation 1

That was a rollercoaster, wasn’t it? Coy interview quotes emerged alongside The Last of Us: Part II’s single player previews yesterday, suggesting that Naughty Dog had ditched the series’ superb Factions mode. The news was met with a mixture of celebration and frustration: some felt that, unshackled from the requirements of online play, the Californian developer would be able to deliver an even better solo campaign; others went straight to social media to air their grievances – especially after the popularity of the previous game.

I’ve got to admit, I was bemused by the news. Following the game closely, I knew that the first-party team had been hiring multiplayer-focused developers, so I quickly concluded that the mode was probably being spun out as its own standalone thing. To be honest, I had a different Soapbox planned out to point that out, but the studio – pushed for answers by its rabid fans – released a statement more or less confirming that. That’s left my content plan in tatters, but I’m happy we have a better idea of what’s happening now.

Most of you know my tastes by now: I’m a single player gamer at heart. I do have an exception, though: I really liked The Last of Us’ multiplayer mode. I think elements of it were cumbersome – the whole camp management system, for example, was a wonderful idea that demanded more time and iteration – but the core gameplay was, as I believe they say in Robert Ramsey’s neck of the woods, champion. I know there are plenty of PlayStation fans who are desperate for the return of SOCOM – well, look no further than The Last of Us: Remastered, comrades.

The Last of Us Online Multiplayer PS5 PS4 PlayStation 2

The thing is, now we have a better idea of what Naughty Dog’s doing, I’m very much excited again. Sony’s said several times how it wants to improve its slate of exclusive multiplayer experiences, and a hypothetical The Last of Us Online has the potential to be something special moving into the next generation and beyond. Imagine the same tight, survival-based gameplay with a much bigger scope – that alone is a mouth-watering proposition.

But what if the developer’s going a step further than that? It’s bordering on meme territory, but some kind of Battle Royale mode would fit the fiction superbly: an enclosing circle of devastating gas; survivors hunting for supplies; clickers to add hazards around every corner. What if your performance in matches could then be used to build out your own personal camp, in an addictive meta-game that allows you to task recruits with different jobs, unlocking perks and upgrades?

There’s so much exciting potential here, that it’s almost overshadowing the re-reveal of the single player campaign for me. Don’t worry, I’ll be there to see the next step in Ellie’s story on 21st February, but I’m intrigued by this multiplayer mode. How will it be delivered? What will it cost? Will it even be set in The Last of Us universe – or is Naughty Dog ready to create new fiction to house its online efforts? Anything’s possible really.

The Last of Us Online Multiplayer PS5 PS4 PlayStation 3

Look, I love Sony’s single player output, but the platform holder’s mastered those types of games. I don’t want it to stop making those experiences, but I want to see what it’s capable of in the online space. Multiplayer shooters have stagnated over the past decade for me, but Factions brought some fresh ideas which I really appreciated. The fact that the developer has a dedicated team exploring and expanding on the concept has me a little hot under the collar, I'm not going to lie.


Do you think Naughty Dog's wasting its talent working on The Last of Us Online, or were you a big fan of the underrated multiplayer component in the first game? Should the studio focus its efforts on single player, or are you intrigued what it can achieve by putting more time and talent into its online output? Steal our supplies in the comments section below.

Are you interested in The Last of Us Online?