One tidbit that stands out to us in all the Last of Us: Part II previews is this idea that human enemies are more, well, humanised. A group of hostile folks will all likely know each other, and are probably trying to protect friends and family.
This won't mean an awful lot for gameplay, but hearing enemies calling out in horror when you kill their companions sounds pretty harrowing. If you've watched any of the recent gameplay footage, you'll probably have seen this in action. It adds a disturbing new wrinkle to combat; your enemies are mourning that man you just murdered, but would sparing him have made things more difficult for you?
These morally ambiguous details sound very The Last of Us -- we can't wait to play it for ourselves.
[source blog.eu.playstation.com]
Comments 15
I love that detail. It's going to make the violence feel even more grim and morally conflicting.
Names.
No names.
They're all "b*tch" to me.
"F you, b*tch!"
"Take that, b*tch!"
"F-in die, b*tch!"
Just as with the first. 🤣
As Yoda said: Fear leads to anger. Anger leads to hate. Hate leads to swearing.
Or something like that. 😜
It's a nice touch, but it feels like I've done this in games before. Nothing specific off the top of my head, maybe Gears of War 1-3.
On 2nd thought I suppose this is new, I can only think of good guys getting killed, not bad guys. Surely 1 or more of the later Uncharted games though?
Guess it depends on how sympathetic they make the characters and how I kill them. I'll kill anyone any way in self defense, but I'm not big on torturing unarmed people pleading for their lives to death.
Don't see a downside regardless.
Wow that's interesting. I wonder though, if a talkative zombie would be scarier than a silent one or I guess it's only limited to the human enemies. The Splicers of Bioshock loved to talk.
The Division tried this but I must've killed Alex about 450 times.
“John? Why are you on fire on John?!”
Me: 😏
We've come a long way since the days of Oblivion and "oh no, someone's been murdered!" before casually walking away.
So Does This Mean That Clickers and other Infected Will Take it Personal After you Kill one
I don't care about the name thing, but! The way they interact with their dogs and the dogs with them when either is killed first?
THAT is a nice touch.
I remember when they said the AI in the first was super smart and did all sorts of tactics. Then you play the game and the guys with molotovs huck them into the ceiling indoors if you stand to close to them.
@ShogunRok
Now its "Oh no! Joe's been murdered!"
Before casually walking away
@Xaessya I can totally see this happening in The Elder Scrolls VI.
Nothing new. They did this in Vice City. It was just a coincidence everyone was called Mario.
I'd love to avoid killing as much as possible, but I guess I won't have much choice.
what are they trying to do? give us a sense of morality? should we have a cup of tea with them or have a chat with them?
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