Sony’s already confirmed that PlayStation VR will work with PlayStation 5, and it sounds like it’ll be continuing to push the peripheral heavily as it moves into the next generation. Speaking at Collision 2019 in Toronto earlier this week, Dominic Mallinson who’s the senior vice president of R&D at the Japanese giant explained that he’s very satisfied with the firm’s position as the marker leader of high-end virtual reality – but feels that there’s much more for the company to achieve.
“We’re very happy with those numbers and very happy with the position,” he beamed. “But we know we can do better. There are over 96 million PS4s in the market today. And every single one of those is capable of delivering a great VR experience. So we’d like to convert many, many more of those people to be PSVR users. And we won’t just stop with PS4.”
It’s a timely reminder that the company will continue to invest in PSVR moving into the PS5 era, and later in his speech Mallinson outlined some of the things he expects to see from the next round of virtual reality headsets. While nothing’s been announced at this stage, it sounds certain to us that some kind of PSVR2 device is in development behind-the-scenes, and with the promise of better resolution and potentially even wireless support, we’re itching to get our eyes on it.
[source venturebeat.com]
Comments 23
If they come up with wireless version I buy it day one. The cables are the one think that i cant have in my living room. (I have little kids. )
I'd love to try PSVR, especially with all of the great games the current version has been getting. Not sure if my stomach can deal with it, but I'd not let that be a deterrent. I think it's great news the PS5 will support PSVR and backward compatibility, and I hope at least some of the newer VR titles out now will be getting resolution/visual upgrades to take advantage of the new hardware.
Wireless PSVR would be a godsend.
I'd certainly like to try it, not sure I could justify spending all that money on it though when I don't have a huge amount of time to game normally, let along underneath a headset!
I'm an early adopter of PSVR and I really like it. My hopes or desires for PSVR2 are improvements in resolution, controls/room tracking and wireless support. But having to choose, resolution is number 1. If the resolution is high enough, you can watch a movie or play any game in "theater mode" which is AWESOME but given the low resolution it's nearly useless. For example I used to play non-VR racing games with a G29 racing wheel and PSVR theater mode ... and it's literally mindblowing, and that's not even VR !!! is just so inmmersive because you only see "the screen" and plus headphones... oh god... but I'had to stop because corners can't be seen from far because of the low resolution.
Also, I guess having the PS5 more raw power will mean way better graphics for PSVR games, no resolution improvement, but higher fidelity/lighting/whatever... So I'm keeping my PSVR tight.
Wireless, room space, a higher resolution and a move controller with an analogue stick should just about do it. I've been having a blast with PSVR, especially since having a steady string of top quality titles since the likes of Astro Bot and Beat Saber and with more on the way in Blood & Truth, Vacation Simulator and Iron Man plus picking up Everybody's Golf I'm a very happy VR gamer. If I'm honest I think I enjoy VR more than traditional gaming at this point even though Sony has been at the top of its game there too
I personally think wireless is a waste of money. I understand why people want it, but it's going to be so expensive, and also come with performance and ergonomic caveats.
I think Sony should focus on reducing the number of cables required. If all you need to do is plug a single cable into the front of your PS5 to set it up, then I think that's fine. They can then invest all of the money they save from not going wireless into manufacturing the best possible screen for it, which is ultimately the most important part.
I'm sure they can do wireless headsets - just plug a router chip in each one! Tech just gets better like from 1G to 4G (soon 5G), from wired controllers to wireless ones (with sound). Ready player one reality is coming!
@get2sammyb
Oculus Quest proves that room scale wireless VR is a MAJOR game changer.
Beat Saber, Space Pirate Trainer, Super Hot & Robo Recall: Unplugged are four perfect examples of games that take excellent advantage of room scale wireless.
Literally rolling on the floor to dodge lasers in Space Pirate has to be experienced to grasp what I speak of.
I like Sony's plans here. No PSVR 2. Just future iterations of the same headset. A wireless version will sell like hot cakes.
Bet.
well Nintendo already had a low-latency 60 Hz wireless screen: the Wii U gamepad (in some tests it even showed the image one frame before the TV displayed it)
@get2sammyb true and I'd like wireless but it's not necessarily a priority though would be helpful if we had some form of room space which should be a priority
@SirRealDeal But the problem with Oculus Quest is that all processing is done within the headset itself. Surely it would be better to take advantage of the insane specifications of the PS5 and have that do the heavy lifting? It's the only way we're going to see a true generational improvement.
It is, and will remain for the foreseeable future, an expensive niche peripheral, unsuitable for most game types.
@get2sammyb
Oh no doubt about that.
Quest is basically the first stand alone wireless room scale VR console. It's quite amazing for what it is. Be anywhere in the real world & within one minute have room scale VR going on.
I brought it up because wireless room scale VR is the future of VR gaming & I'm sure it'll come to PSVR during PS5 life cycle.
What it comes down to for me really though is this... what is called 'friction' in VR terms. I want to play VR right this minute, I put on Quest & I'm in game within a minute or two. Pretty much zero friction. I want to play VR on PSVR right this minute... well.. you see where I'm going. Much friction. And regardless of a wireless PSVR, that friction will still be there because it would still be tethered to the console albeit wirelessly.
It probably seems like I'm down on PSVR but of course I love it still. What's here for it & what's coming is fantastic. Iron Man VR very soon! Blood & Truth days away.
But bottom line is wireless is indeed the future & Quest is the first stand alone headset to take advantage. And it's doing an excellent job of it.
Such a good job that I bet we will see games being developed for Quest first & then said games being ported up for high end headsets.
I hope PSVR2 will be compatible with PSVR1 games...
@get2sammyb I mean after the initial set up it pretty much is plug a single cable into the PS4. I guess some may want to put the whole thing, but I personally have no reason to not leave the adaptor set up so all I have to do is plug in a single cable if I want to use it.
Sony at least have to reduce the cables connecting psvr 2 to ps5, make it just 1 thin cables if they can’t make it wireless. My problem with psvr 1 is it’s too much hassle to use and store.
To anybody on the fence, PSVR is really, really good, with some outstanding games.
Don't dismiss it, it's a real next step.
@MattSilverado I got a VR last night and I also have a logitech g29 so naturally the first game I went to was GT sport. Was a mind blowing experience but why on earth they havnt improved the lack of racing options such as a difficulty setting or more laps or adding a 3rd car to the track is beyond me. They update the game enough. I also found the track markers I use to race to be too blurry to really see coming but overall it was so fun. Hitting the apex of corners is so much easier with vr and looking in the mirrors etc also helps.
@Kidfunkadelic83 ; ) Oh yes !! GT Sport on VR is amazing, also DriveclubVR and specially DirtRally VR (insane). Being inside the cockpit is something else. But please try also non VR racing games such as ProjectCars in theater mode (big screen)... there's no way back to a TV display.
@Kidfunkadelic83 if you can try RE7 in VR... that's on another levelI. It's so creepy I don't have the guts to play it (and I've bought it). But being able to lean through a door, etc, is... fantastic.
@MattSilverado unfortunately buddy I'm an absolute big girls blouse when it comes to anything remotely scary. I actually got resi 7 with it and I have played it up until where the girl comes crawling up the stairs then it went off instantly 😂
I'd be very happy if Sony made it one light wire instead of the two sturdy semi flexible wires that run alongside each other now. That would improve movability and cause less issues without sacrificing quality of resolution/latency. Better tracking and controllers should be the priority areas to focus for psvr2. By psvr3 wireless and battery technology may have developed to the point where we get wireless and great resolution/latency,bigger fov and hours and hours of gameplay on a single charge.
Tap here to load 23 comments
Leave A Comment
Hold on there, you need to login to post a comment...