The Division 2 Day One Update 1

The Division 2's latest update, patch 1.03, brings with it multiple fixes to issues concerning missions and weapons on PS4. As well as that, XP rewards for endgame activities have been better adjusted to scale to the player's level.

Here are the full patch notes for the 1.03 update where the PS4 is concerned:

Weapons

  • We removed a work in progress weapon that was not properly named and balanced.
  • Crossbows now deal explosive damage to multiple objects as intended
  • Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
  • NPCs engaged in combat will now react to grenades as intended.

Missions

  • The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission.
  • Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances.
  • Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
  • In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.

Other

  • Weapons skins will no longer disappear if attached to a weapon and sold to a vendor.
  • Stopped "SHD CPU V.2" and "Cyclone Magazine" skill mods from dropping as loot. Player's who already have the items can use them once they unlock the corresponding specialization perk.
  • Players will no longer get stuck on black screens after watching introduction cinematics.
  • We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values.
  • Several corrupted audio issues have been fixed.

Has this patch fixed a problem you were having? Discuss the changes in the comments below.

[source forums.ubi.com]