SoulCalibur VI update 1.30 is out today on PlayStation 4, and Bandai Namco is calling it a "major" patch. It includes overall adjustments to the core battle system, as well as character balancing tweaks across the board.
To start with, the reversal edge and guard impact mechanics have had their effectiveness reduced. Pulling these techniques off now uses more guard stamina, meaning that you run a greater risk of having your guard broken. Next, a couple of existing stages have been increased in size, making ring outs less likely. And on top of that, the camera has been tweaked so it won't zoom out too far during some situations.
As for character balancing, all members of the cast have received some form of adjustment. You can read the full patch notes through here.
Are you still playing SoulCalibur VI? Remember not to try and spam guard impact in the comments section below.
Weirdly they seemed to have changed the button configuration so all the moves I had learnt from years of playing previous titles don't work
Haven’t played in awhile. I’ve been at it with DOA6 and trying to get back into Tekken 7. I’ll see what the update is all about though.
No info about the release of Amy tomorrow?
Too bad people just don't care about Soul Calibur like they used to.
Got the platinum on it yesterday. I always thought guard impacts where pretty useless anyway. They were slow and obvious enough that you have plenty of time to take the characters legs out from under them with a low attack before they landed.
@shonenjump86 Same here! Still trying to find a main in DOA6 (Honoka so far), and trying to get good with Master Raven in Tekken 7.
For SC6, I’ve actually been waiting for Cassandra to release...that’s more or less a confirmed leak, I think? Also, all of my friends who like SoulCalibur in the past never bought the game so that’s one less reason too...
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