"What's the endgame like?" is a question that's being asked more and more when it comes to loot-based titles like The Division 2. Once you're done with the campaign and the game's side activities, is there enough additional content to keep you coming back for more? It's something that developer Massive Entertainment has clearly been thinking about for the upcoming sequel.
Upon finishing the campaign in The Division 2, a new group of enemies named the Black Tusk will make their way into your game's world. They'll apparently appear in just about every available activity, making things more difficult with their advanced tactics and weaponry. They've got robot dogs for crying out loud!
So yeah, sounds pretty cool doesn't it? Are you interested in The Division 2? Chuck a sticky grenade into the comments section below.
Comments (7)
"Endgame" is a bit of a deceptive term in the case of these games, because their very nature means that there is no real end. Throwing in harder enemies is just... well... cheap. The goal for them is that you buy the season pass and keep coming back for the PvP.
That said, I don't think I'll be bothering with this. I quite enjoyed the first game solo and in co-op with a mate, but the DZ just p*issed me off. I didn't buy any of the DLC, and I haven't touched it in over a year.
it's not that deep, you know what they mean by endgame. No need to be disingenuous to type up a paragraph.. @Paranoimia
@youreyesonly00 Nothing disingenuous about it. Yes, I know what they mean; that doesn't change the fact that I don't feel it's really a suitable term. You are of course entitled to your own, obviously different, opinion.
I have no idea what the 'campaign' s like. Is it a proper story with a character development? Is it like a real rpg where you can choose , customize you character?
@JJ2 A big part of the game is that you're a faceless generic individual, cos of the sleeper agent backstory. There was a bit of character customisation in the first game - but you mainly do that through gear builds, which you can change to fit whatever scenario you're going into. Hope that answers your question ☺
@IDentity
Thanks. I'll try to look into it.
@Paranoimia A bit cheap. BUT in Division 1, after you finished all the story missions and killed off the leaders of the three factions, not to mention dozens if not hundreds of its members, they still roamed the streets as if nothing had changed. This way at least it gives you visible feedback that your actions in the game world have made a change. And that that can go a long way to make a game feel satisfying to play.
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