
For many, the main attraction in any of FromSoftware's action RPGs is the selection of boss encounters. They serve up the biggest challenges in their respective games, and act as milestones for players to mark their progress. It's fair to say that FromSoft has become pretty adept at designing tough and intimidating bosses for us to conquer, but it sounds like the studio is taking a slightly different approach for Sekiro: Shadows Die Twice.
Once again speaking with Game Informer, the main change comes from the fact that the player character isn't as customisable as in Dark Souls or Bloodborne. All players will control the same shinobi, albeit perhaps with different abilities, which allows the developer to design the bosses around one archetype, rather than try to accommodate for all possibilities.
Here's what From's marketing and community manager, Yasuhiro Kitao, had to say: "Sekrio, with a fixed protagonist, allows us to hone in on that single-player experience, and tweak the boss battles and the encounters to accommodate for all of these tools at the shinobi’s disposal. So we want players to eventually use every aspect of their arsenal and really use their cunning, and use every aspect of their skillset, to take on these really challenging foes."
It seems like the studio is providing you with lots more possiblities in traversal and combat, but is designing its bosses and other encounters to test you on them. Whether this means a boss that forces you to leap around an arena, or a boss that restricts your use of a specific skill, the challenge won't just come from a boss' sheer strength this time around. Even the new posture mechanic sounds like it'll differentiate bosses in Sekiro from other titles, requiring you to stay on the offensive to break their stance before delivering a fatal blow.
You can read more on Sekiro's boss fights through here. Do you like the sound of all this in Sekiro? Maintain good posture in the comments below.
[source gameinformer.com]
Comments 11
Good. Nioh is an outstanding game (better than Dark Souls in my opinion), but we don't need another japanese centric Souls.
The more I hear about Sekiro the more I want it. I'm glad that From Software are changing things up and it sounds like sec I was going to be quite a focused game which I'm all for! Bring it on!
So far the game seems to be shaping up well, though this article is a nothingburger TBH.
The lack of shared messages on the ground is really disappointing though.
I'm pretty excited for this right now. While I liked Bloodborne, I feel like this is more my type of thing. Looking forward to trying it
Once again, loving the sound of everything I hear about Sekiro. Can't wait.
@Quintumply sekiro shadows die twice will be a masterpiece.a game of the year candidate.a 90 plus on meta.word up son
As long as there's save point before the boss, I have no problems with that
I'm a little disappointed that Lady Butterfly will have a similar "illusions phase" like Corrupted Monk, but that's a minor complaint. That fight still looks really cool.
This and GoT are going to make me buy a Pro, I can feel it.
I reeeeally want to play this but seeing as im one of those who cant deal with souls level of difficulty/dedication ill have to pass until i find out its not built to be a torturous experience.
Still sounds great. My only reservation is the level design. I know verticality will add a new dimension, but one of my favorite things from Fromsoftware is the level design. I loved opening a door and seeing a shortcut or a different path to where I have been. Hopefully that is maintained.
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