It seems like some are still a little unsure exactly how Sekiro: Shadows Die Twice will compare to FromSoftware's other action games. We know that the Activision-published adventure bears some similarities, but it does differ from the likes of Dark Souls in several ways. A new interview with Hidetaka Miyazaki from the Taipei Game Show goes through some of the game's differences, and also reveals some small scraps of new info.
Miyazaki reaffirms that Sekiro is "extremely difficult," so fans of FromSoft's games needn't worry about challenge. Your usage of the respawn mechanic is restricted; you can't use it twice in quick succession, and you'll only be able to do it a couple of times, as it uses up resources of some kind to resurrect yourself. Also, experience points and money are now separate things. In previous games, you'd use one currency for upgrading your character and for buying items. In Sekiro, your XP goes towards your skill tree, and you use money to, well, buy stuff.
Later in the interview, Miyazaki reveals that the story in Sekiro will have multiple endings. As the story has a stronger focus this time around, we wonder how much the various endings will differ from one another. He also talks about replayability: "we have included replay value and each run through will get harder." This sounds like a New Game + sort of arrangement to us, but we'll have to wait and see.
You can read the full translation of the interview here. Are you excited for Sekiro: Shadows Die Twice? Sneak in the long grass in the comments below.
[source reddit.com, via resetera.com, game.watch.impress.co.jp]
Comments 9
I'm interested in this. As long as the endings are well written and not just multiple similar mediocre endings, then it could be fun to replay the game with different story choices.
Poor Miyazaki always has to reiterate that his game's going to be very hard. Enjoyed all his games but I'm annoyed of the fanbase who carry their fandom of extreme difficulty as a badge of honour.
I never understood why some people can't have fun without a crazy hard challenge. There is no fun in dying every 5 minutes in a game or losing 2 hours of your time because you died just before a checkpoint.
Sure a game being so easy it almost plays itself is boring, but I don't mind being able to relax every now and then... or opening a map when I'm lost
I have beaten and love all the Souls games and BB (and the KF series), but I think the Soulsborne games would honestly be more fun if they were about 15-25% easier. Regardless, I'm honestly concerned about the level of difficulty in this particular game, since you can't level up to help you get past challenging areas/bosses.
@doctommaso I agree. I know "get gud" is the mantra, but having the option to just grind enough to not have to be perfect to get through a boss was a welcome option as well as inviting friends. This has neither unless the skill tree will have enough powerful upgrades.
Noo, but I want a normal from software game, like ps1 tenchu
I am loving everything I'm hearing about this game. One thing I am super excited for is the OST. The music in Bloodborne was absolutely incredible.
nice days gone and sekeiro the best can't wait.word up son
@crimsontadpoles very doubtful they will be "well written". that is not from's strength nor is it their priority. this is their first game in well over a decade where the protagonist can actually speak for god sakes... i think story will be at a minimum and lore and world building will be at the forefront like classic dark souls. but at least they are trying to give us a story this time around — i just don't expect it to be particularly deep or engaging. you don't play these games for the narrative, you play for the experience, atmosphere and challenge. we have naughty dog for story telling
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