It seems like some are still a little unsure exactly how Sekiro: Shadows Die Twice will compare to FromSoftware's other action games. We know that the Activision-published adventure bears some similarities, but it does differ from the likes of Dark Souls in several ways. A new interview with Hidetaka Miyazaki from the Taipei Game Show goes through some of the game's differences, and also reveals some small scraps of new info.
Miyazaki reaffirms that Sekiro is "extremely difficult," so fans of FromSoft's games needn't worry about challenge. Your usage of the respawn mechanic is restricted; you can't use it twice in quick succession, and you'll only be able to do it a couple of times, as it uses up resources of some kind to resurrect yourself. Also, experience points and money are now separate things. In previous games, you'd use one currency for upgrading your character and for buying items. In Sekiro, your XP goes towards your skill tree, and you use money to, well, buy stuff.
Later in the interview, Miyazaki reveals that the story in Sekiro will have multiple endings. As the story has a stronger focus this time around, we wonder how much the various endings will differ from one another. He also talks about replayability: "we have included replay value and each run through will get harder." This sounds like a New Game + sort of arrangement to us, but we'll have to wait and see.
You can read the full translation of the interview here. Are you excited for Sekiro: Shadows Die Twice? Sneak in the long grass in the comments below.