If you've played any of From Software's Soulsborne titles, you'll probably have come to expect the ability to swap currency for experience. Pouring your souls, or blood echoes, into individual stats for your character certainly allowed for a great degree of customisation. However, the studio's next game, Sekiro: Shadows Die Twice, has a pretty different progression system in place, according to Game Informer.
Experience points and currency aren't interchangeable in this new game. You'll earn XP for defeating enemies, but you'll also receive some gold, and both will stay with you even if you die. Apparently, death will have other detrimental effects in the game instead. Experience will fill a meter, which will in turn provide you with a skill point you can spend in one of several skill trees. However, to unlock a skill tree, you'll need to track down specific key items first. These skill trees will allow you to specialise your character, investing in stealthy shinobi abilities, more combat focused samurai skills, or new options for the prosthetic arm.
You'll also be able to increase your health and posture meters by finding prayer beads, and throughout the world will be new gadgets for your arm, such as a shuriken launcher or a giant axe. It sounds to us like From Software is looking to make a more accessible experience with Sekiro, but without compromising on the level of challenge expected from the studio. We'll have to wait and see how it all plays out, but it sounds good to us.