If you've played any of From Software's Soulsborne titles, you'll probably have come to expect the ability to swap currency for experience. Pouring your souls, or blood echoes, into individual stats for your character certainly allowed for a great degree of customisation. However, the studio's next game, Sekiro: Shadows Die Twice, has a pretty different progression system in place, according to Game Informer.
Experience points and currency aren't interchangeable in this new game. You'll earn XP for defeating enemies, but you'll also receive some gold, and both will stay with you even if you die. Apparently, death will have other detrimental effects in the game instead. Experience will fill a meter, which will in turn provide you with a skill point you can spend in one of several skill trees. However, to unlock a skill tree, you'll need to track down specific key items first. These skill trees will allow you to specialise your character, investing in stealthy shinobi abilities, more combat focused samurai skills, or new options for the prosthetic arm.
You'll also be able to increase your health and posture meters by finding prayer beads, and throughout the world will be new gadgets for your arm, such as a shuriken launcher or a giant axe. It sounds to us like From Software is looking to make a more accessible experience with Sekiro, but without compromising on the level of challenge expected from the studio. We'll have to wait and see how it all plays out, but it sounds good to us.
[source gameinformer.com]
Comments 15
This sounds pretty cool. I'll probably attempt to Platinum this game. I got the platinum trophy with Bloodborne — and that is one of my all time favorite games. I am disappointed that you can't change your attire in this one though. That's one thing I absolutely loved about Bloodborne and NiOh.
Cool. I expect to enjoy this far more than Bloodborne. Nice to see From evolving their formula.
Sounds good to move away from stats.
It seemed like they were already moving away from the importance of stat customization in DS3, where one build could optimally use like 80% of weapons. No need to keep complexity around for its own sake if it's not making the game more interesting.
Good to hear. Imo stats are boring, whereas skill trees are far mire interesting.
Sweet, most times stat based systems revolve around grind and if this gets rid of that I’m all for it.
Don’t get me wrong, I can enjoy grind but some games feel like they take it too far.
i'm happy that this game will be more newcomer friendly. (their games should not always be a chore to play)
also a good thing since it can lure those newcomers to from software's other games if they like sekiro enough.
I am looking forward to this game a lot it seems like the first From Software game I may actually be able to sink my teeth into
i'm happy that this site's comunity has a more mature reaction to this game compared to other sites.
was just reading the same article on another site and the first comment ofcourse was how it was a shame that the devs are now focusing on "filthy casuals".
like jeez i don't ever want a part of that mindset some of those souls fan have. it's almost bordering on those pc master race people.
This change makes me a bit hesitant. The progression system in souls is one of its defining features, and frankly this sounds a lot more generic and less interesting to me. There was a lot of power in the Let-It-Ride gamble, and a lot of tension in the rush to recover a dropped pot.
I'll be interested to see whether or not they've achieved that tension in other ways. I'll probably still play it, I might even enjoy it, but I'm suspecting more and more that it's not going to scratch the same itch as Bloodborne and Nioh.
Good idea, sounds like less down time in the menus and more time playing the actual game. Makes sense to me.
I’m not sure if I’d even say it’s to be more accessible honestly. They want to make something different. It’s not a Souls game, that’s very clear, so we shouldn’t expect the same economy and such. I don’t know why anyone would be upset about this. It’s not a Souls game people.
Everything about this games seems too complicated for me, but I'll still give it a bash. Plus I have Ghost of Tsushima as my backup. 😊
I'm not touching this game with that Activision label... I just can't do it anymore.
@NoxAeturnus They seem to have something in mind though for when you die so it'll be interesting to see what it is. Should be an interesting play though since it's deviating a bit from their usual games.
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