Red Dead Online's first update of 2019 goes live today, according to Rockstar. It includes a new competitive mode called Gun Rush, which is basically the game's version of battle royale.
"Today’s update to the Red Dead Online Beta introduces Gun Rush, where you’ll put your survival instincts to the test, gathering weapons and ammunition while the play area shrinks in this new mode for up to 32 players. Available to play now in Free-for-all and Team variations, where the last one standing wins," the official press release reads.
Rockstar says more changes are coming soon, with daily challenges being added alongside alterations to the law and parley systems.
Again, from the developer's blog:
- Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
- Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
- Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
- Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.
That last point is especially interesting. Players have long been complaining about the fact that you can see other player icons at all times on the map, so hopefully this future update helps with issues like griefing. If you want to go out and kill someone for fun, you're gonna have to actually go and find them.
Rockstar also confirms that Red Dead Online will remain in beta for "a few more months yet", so there should be plenty of time for further adjustments.
[source rockstargames.com]
Comments 14
Good steps in the right direction! Taken a bit too long to get there but I wonder if they were getting more data on a lawless state server to automate grieving patterns in order to implement these new changes.
another Battle Royale mode for a game that doesn't really need it
can this damn genre just die already and go to the same place those colourful team multiplayer shooters went to, obscurity
Nice! Will definitely try this one.
"Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance."
If I played RDR2 online my blip would be a black hole from which nothing can escape!
I hope that proximity blips will give me "no blip" when I will snipe people doing stupid "supadupa" money making methods instead of proper hunting/fishing. I do not mind it, just trying to help people to ditch that timewasting boring methods instead of really profitable things. They just burn themselves on that grind. LOL.
Nice updates.
HDR fix would be welcome though.
What ever happened to the hdr patch?
@kyleforrester87 If I saw you online I'd be like, "I recongnise that name from Push Square. He's a proper good chap, I'll go and say hello."
**Bang! Right in the face**
"What the hell, Kyle!?"
@ApostateMage you'd never see it coming mate
I've been all in on spiderman to continue playing rd2. Story hasn't hooked me at all. I'm taking forever to finish act 2. Just not got that same urge as I did in the last game. I've played more online than sp and even that's getting tedious.
So when will we get the option to turn off the dof blur in 3rd person that is not present in 1st person? I am on hold at 27% and would like to play more but the 3rd person dof blur hurts my eyes.
Online? Add private invite lobbies along with a dof off option and i will give another go at it.
All I want is a single player mode we're I can just roam around do my thing without some gun happy joker killing players just for the fun of it.
Only 6% in on the SP still. Seems way too boring, so I haven't touched RDR2 since early december. The online part isn't tempting in the slightest, but I'll consider when the beta is done.
This is great! By the time I buy it the issues will all be sorted. Just need to finish RD1 and hope RD2 actually comes down in price at some point!
At 67% in single player after 2 1/2 mths, still enjoying it, the pace is relaxing, and there's still much to do. I can't imagine wanting to do any posse or group activities online, hopefully by the time I finish single player, Rockstar will have made the online world more interesting, with less pointing us towards player co-op, so I can continue to explore and interact with AI characters. Gaming is supposed to be an escape from idiots in the real world.
Tap here to load 14 comments
Leave A Comment
Hold on there, you need to login to post a comment...