Monster Hunter: World's "massive expansion", Iceborne, isn't going to land for some time yet, but it's already deep in development over at Capcom, and producer Ryozo Tsujimoto has sat down with the official PlayStation Blog to share a few details with regards to what players can expect.
As we already know, Iceborne will feature whole new locations, new monsters, and new equipment. It'll also come with its own story that takes place after the events of the main game. What really caught our eye, though, was Tsujimoto saying that the expansion will bring "lots of quality of life improvements to make the gameplay even more comfortable and enjoyable." We wonder what they could be?
If there's one criticism that gets levelled at Monster Hunter: World, and indeed, Monster Hunter as a whole, it's that its complexities can make it very difficult to penetrate if you're a brand new player. While the franchise has become more and more streamlined over time -- World being the most accessible of them all -- you can still find yourself wrestling with the game's control schemes and systems. The hope, then, is that Iceborne will add some welcome alterations in key areas.
Iceborne itself is due out in Autumn 2019, so we're sure that we'll be getting more information throughout next year.
[source blog.us.playstation.com]
Comments 18
I can't wait! I hoping for some new trophies as well.
@Spectra ya know on PC there’s a way to... Remove them entirely... crazy huh?
Please have G-Rank because I’m still playing MH4U after over a thousand hours thanks to the sheer depth of each rank. This game, other than the limited-time events, felt quite bare in comparison.
@nessisonett it prob will
@Derpie1 I really like the scoutflies only sometimes they are somewhat confusing.
If they bring back Styles and Arts that would fix everything especially the adept style
Would be great if the loadout saves can save your character's hairstyle and layered armors for that specific loadout too since changing both affects all existing loadouts.
@GKO900 Honestly, that would just make the game a bit unbalanced. Plus, it will limit a lot of the weapons' combos. Besides, you don't need those to make an enjoyable MH game. MH4 definitely proven us that.
But of course, it MIGHT make the game's combat a bit faster, because if there's one complaint God Eater and Toukiden fans hated about MH World (other than the typical story and content being "better") is that is was still sluggish.
@GKO900 it’s not really needed and may come off as gimmicky... plus there are some that just outright hate it Heck some say Generations/Generations Ultimate is some of the WORST Monster Hunter games out there (and no it’s not cus of platform but its a mix of its gimmick and repetition)
@SoulsBourne128 I think it's the contrary of what you think it will make more weapons more viable because with adept you can evade any attack that way you can use weapons like hammer or hunting horn to fights like behemoth which otherwise you will never see any hunter use that weapon against that monster and with the other styles you expand the way you could play filling any players desire of gameplay I know some people love aerial, but I don't think they will I'm just hoping they do it
And on MH4U the gameplay was so punishing that you mostly see players using only Charge blade and insect blade for aerial attack you rarely see other weapons
@Derpie1 I don't think it's gimmick it help the gameplay be faster and it's a high risk high reward style and add a lot of ways to play I don't see how is that bad, plus thanks to that you could use any weapon against any monster unlike in world or 4u
There's a reason why they created the temporal mantle because they knew that matter how good you were there are attacks that you cannot block or evade not matter what
@GKO900 that’s for you but some others won’t like it Plus it kinda changes MHW’s Identity
Plus this team is diff than the team that did MHGenerations... the team that did MHGen likes to find some crazy new gimmick...
This team is more standard with things
@Derpie1 Those fans are the old veterans that hate everything new but Capcom is trying to appeal to everyone and either way if they don't like the new styles they can still play it the regular way
And yeah this team is different but I'm just hoping they will add some can of way to dodge because in this new monster hunter game the monsters move way to fast compared to you and previous games
@GKO900 i don’t think they will
Especially when the majority just want new monsters and returning monsters...
@Spectra Once the PC Ver catches up especially w modifications it’s the definitive ver...
Or at least it can be...
@AllHailQueenBoo The combat of MHW is fast but that's not my issue and I know the evasion skill exists but it's not easy to implement to every set you want and obviously you could choose a different weapon for either defense speed long range etc but that limits you to stick to only that weapon with that monster unlike with the Styles like adept any weapon you like you could use it against any monster without a problem even aerial was a good for most monsters too but in this one is like 4U that you only see the same weapons against the same monsters because if you try other you would probably die, have you ever seen a hunter use Hunting Horn against behemoth because I have never seen that and even if you see that they die or don't attack at all and just heal which you could do with any weapon if you don't attack
But don't worry if you didn't like styles it probably won't happen, I just wish it could happens
How much will it cost?
Nothing but negativity yet everyone enjoys it... finding little issue with the game myself. More of the same (with some surprises) sounds excellent.
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