The Quiet Man has made a bit of a name for itself since it launched last week, and not in a good way. As was the case with many other gaming publications, we tore it to shreds in our review, calling it the PlayStation 4's "most baffling game". Again, not in a good way.
In The Quiet Man, you play as a deaf main character, and for this reason you don't get to hear dialogue or sounds throughout the three or so hour campaign. It's a kind-of-interesting premise on paper, but it results in a story that makes very little sense. Playable lead Dane can lip read and understand other characters perfectly well, but as a player, you don't have a clue why anything is happening. In short, it's a poorly executed mess.
Reaching the end credits left you with a message stating that questions would be answered one week from the title's release, and here we are. The Quiet Man's 'Answered' update is available to download now, and it adds voices as well as sound effects to the game. Playing through the campaign again will supposedly reveal all of its truths to you, although we doubt that the update actually makes it fun to watch or play.
Did you play The Quiet Man? Cover your ears in the comments section below.
Is this an option, or does it automatically put sound in the game?
@Jaz007 I assume it's an option, but who knows with this game.
You know a game is bad when you have to rely on a glorified exposition dump to try and save it.
Bizarre. I mean, I can kinda see why they thought it might be a good idea in a way but... Yeah, bizarre.
Would it be funny if it turns into a masterpiece now.
I cant get my head around why this was only available now and not on release surely they had to record the audio when they were shooting the live action scenes so they must of had it already.
Watched a Eurogamer stream of this the other day and it certainly looked as bizarre and awful as Liam's review here said.
This seems like such an odd thing to patch a week later as well.
It'll probably sell better than a lot of nondescript games that get released on the store down to it being so bad and the publicity it's gaining from that.
Just nope. Why.
Spyro needs a patch to have all the levels, this need it for audio.
Wonder if Days Gone will need a patch to add zombies. Without them, the game would be a little poor...
@bindiana I think it was a matter of them trying something different and failing. They possibly wanted the publicity. It's likely that they didn't realize that the whole "there is no such thing as bad publicity" is a myth.
@Enuo This was planned from the start though, so what they're doing here has nothing to do with the reception it's gotten.
You know what, I'm feeling nice, so I'll just say fair play on them for making a video game. Better than anything I could do.
@kyleforrester87 Is it though, Kyle?
I'd play a game you made. Give it a rock solid 6/10, only score on Metacritic. User score 2.3.
@ShogunRok I'd make a F2P battle royal game funded by a selection of microtransactions so brutal it would make EA blush. I'd have it developed in a single 500 hour week in Konami's deepest, darkest dungeon and I'd pay YouTube celebrities to endorse it.
And I'd only sell physical copies in Japan. Which in hindsight wouldn't make it free to play. I dunno maybe it could come with 500 "K-points" or whatever my currency ends up being?
@kyleforrester87 Vita port?
@ShogunRok hell yeah, that'll be a kickstarter stretch goal anyway. Of course I'll drag out production, ultimately cancel it and bugger off with everyone's money. I bloody love this industry.
@kyleforrester87 Kojima 2.0
It would be so funny if the audio actually made it even worse.
@ShogunRok @kyleforrester87 You two should write a book. (or a YouTube video)
Most people have probably given up on the game, but I hope this at least makes the game easier to understand now.
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