Wherever you stand on DmC: Devil May Cry, the fact is that Ninja Theory didn’t deliver the game that fans wanted. By rebooting the series and changing a certain character’s hair colour, the Cambridge developer lost most ardent fans overnight; the combat, despite being especially good in the remastered Definitive Edition, wasn’t quite ‘Capcom Good’ – and so it was always going to require the return of famed director Hideaki Itsuno to get things back on track.
Well, here he is promoting Devil May Cry 5, and fortunately we can confirm that the long-awaited sequel is spot on. We got to test out a stage set in a loosely London-inspired environment, complete with double-decker buses, red phone boxes, and lots of demons. We got to play as a slightly older Nero than the one found in Devil May Cry 4, who’s still as witty as ever before. The script is cringey, but in a good way – it doesn’t take itself too seriously at all.
The character models, we have to say, are exceptional – both artistically and from a technical standpoint. The freckled Nico is a particular highlight, and between this and Resident Evil 2, you really get the feeling that Capcom is at the very top of its game right now. Running on the excellent RE Engine, each scene packs a ton of detail, but it runs at a blistering 60 frames-per-second, and we didn’t encounter any hiccups during our hands on.
What of the gameplay, though? Well, it is familiar, we have to say. You have a button assigned to your jump, sword, weapon, and arm (more on that later), and staggering inputs allows you to create combos. One neat trick is that when you work your way up from a lowly combo to an S-Rank one, the game dynamically layers in parts of its Cock Rock™ soundtrack, so you feel the intensity build as your performance improves on the screen.
There are two big shake-ups to the gameplay as far as we could detect: the camera is much closer than in past games, following Nero from behind like a more modern character action game rather than relying on fixed angles – and the Devil Breaker is a new system built around the protagonist’s arm. There’s a greater narrative device around the Devil Bringer which results in the hero being amputated, but he’s able to pick up robotic arms to put in its place.
These are scattered around the rundown environments, and you can toggle between different types to perform unique techniques. One that we jotted down in our notepad is the Overture, which essentially fires out an electric blast. Now you can do a few different things with each Devil Breaker: you can use it as part of combos, you can charge it up for a devastating blast, or you can effectively detonate it entirely as a kind of “panic button” attack.
Each of these Devil Breakers come in limited supplies, so you’re going to have to search the battlefield for more – or make do if you run out. You always have access to a grappling hook, which you can use to pull in smaller enemies and zip towards larger foes, but it’ll be interesting to see how generous Capcom is with spare arm parts; there were a lot in the demo, but of course that could have been just to show the mechanic off effectively.
As part of the demo we got to fight a boss, which fell into the usual pattern-based format you’d expect of a game like this. Dodging his fireballs and getting in close to hit his weak spot was entertaining, but it was hard to get a grasp on the difficulty as clearly Capcom had enabled easy mode for the demo in order to make things a little more accessible; we offed the enormous foe quite comfortably, so we’d be interested to see how more challenging tiers will change the experience.
Overall, though, this seems like the Devil May Cry sequel that everyone wanted. We’re big fans of the visuals, particularly the character models – but it’s the slick gameplay that’s going to keep you hooked, and it seems to be on par with past internally developed entries. We’d need to play more to get a greater mastery of the Devil Breaker, and we’d also like to get a feel for how higher difficulties will be tuned – but with all that said, this is so far so good as far as we’re concerned.
Are you a long-time Devil May Cry fan? Is this the sequel you’ve been waiting for? What were your thoughts on DmC: Devil May Cry? Fire an exploding fist into the comments section below.
Comments (22)
Purple Rain. Now this (Don't Stop Believin')?
Better than Bayonetta?
@Wesker Far too early to say.
@get2sammyb. devil may cry 5 is a sequel to devil may cry 2.word up son
Ive been waiting for KH3 since I was like 12 and this game managed to get me just as hype if not more
Awesome. It sounds like my pre-order will keep. I can’t wait for this if it turns out right.
@jswhitfield8 Proper Dante came out of the womb with that silver hair.
I gotta make a stand. Games with microtransactions are a pass for me.
Well personally, The Last Of Us Part II is the sequel I've been waiting for.
I like the original DMC but after playing DmC I cannot look back to the original I know a lot of people hate that game but to me it was much better on every way gameplay, story and even Dante design (I don't see him looking like an emo like some people says) too bad we might never get a sequel to that game imo Ninja Theory did an amazing job with the game
Can't wait for this. I've loved all the previous games (well, maybe not 2, but it had some merits and introduced many new things that went on to become series staples, plus it's kind of incredible that it was technically made in 4 months). I even enjoyed DmC, though mainly due to the Definitive Edition. Speaking of DmC, it seems to be following in 2's footsteps where certain aspects of it are being tweaked and reincorporated into 5, though it's more superficial elements; like slow-mo combat endings, mid-level dialogue, dynamic music and so on.
This is a pretty good write up as well, but I just have to give a friendly reminder that Donte's hair had very little to do with the backlash that DmC got from so many fans. It's an unfortunate misconception which stems from a strawman argument, but I'm guessing the mention wasn't ill intentioned here. Was there no access to the Dante stage from TGS in the demo you got to play? I bet that would've been great to try out with those bike chainsaws.
This post is getting kinda long so I'll cut it here.
I'll pass. Didn't like one of the DMC games I played in the past, and I'm not especially huge on Bayonetta, either. I think I just don't like this type of game.
@Bliquid Dante is the king of cool dudes from the PS2 era. The opening to DMC3 is "cool" in all the right ways; it's a fine line, but he's on the right side of that line. I've never seen emotion effectively communicated by pizza before or since it. It's just amazing.
@Bliquid
Original dante is best dante. NTs dante is an unlikeable douche who has next to no character and is a 13 yr old's vision of cool. Also is edgelord supreme
@jswhitfield8
The only saving grace of DmC is gameplay everything else was garbage. Dante in DmC was in his mid twenties if I remember correctly. About the age of him in original canon in the first game. Also first Bayonetta sure. 2 wasn't that great unfortunately.
@Wickedspades If your talking about the story, then I unfortunately have to agree with you. Not the worst in the world, but definitely a step down compared to Bayo 1. The combat and gameplay, however, is 2x better than the first one.
@Slasher I did like the whole umbran climax buuut.... it was 2x easier as well which is what made me mad lol
I mean nonstop climax mode kept witch time. Although fairly nerfed but still had witch time :/
Dante, the coolest dude were it the 90s.
Ninja theory already made a great sequel after the borefest that was 4.
@tameshiyaku
A) not a sequel as Capcom has already stated it is an alternate universe
B) DmC was garbage in everything not Gameplay mechanics/combat. Redesign turned him into a 13 year old's image of cool. Went from gothic to 50 shades of brown(ish). His devil trigger was garbage even, let's throw everything up in the air and make him neon white and not an actual demon cause why not? And this is the true sequel. Lookin far better but does take some combat mechanics from DmC. With original dante which is better.
PS original dante had charm.
@Wickedspades I consider 1 and 3 classics though I'm not the biggest fan of the franchise as a whole.
Just don't care for the all the hate ninja theory has received.
@tameshiyaku well yeah 2 was never really well recieved 4 did much better in that respect. But I agree honestly I like the combat of it but I hated how they turned rebellion from a proper claymore to a longsword. And ofc the whole edgy persona to dante. Otherwise it wasn't a bad game. Just not for me if I am talking the whole package. Mechanics and gameplay were excellent though... until you got to the ghost dogs where you HAD to use an angel weapon or a demon weapon... but I think they did away with that in the definitive edition...
@Grim-Tuesday you do realize that each "microtransaction" is a one time purchase right? Like regular dlc.
@GKO900
It had the best mechanics and that was it. The art style went from victorian to very brown. His design became edgelord and he lost all charm the original dante has instead he is a cynical punk. Every character was literally forgettable with how unlikeable/bland they are. The only thing Ninja Theory got right was the gameplay like I said. And as for story it was weak even though DMC was never known for it either.
But you will like this new one cause it has a lot of the same mechanics as DmC(the alternate universe)
@jswhitfield8 As per the community rules
Do not use profanity; Use of unsavoury language including profanity and swearing is not acceptable, please remember that this website has users of all ages.
So let's watch the language please.
@Wickedspades They're charging me for extra experience. As predicted, Assassins
Creed Odyssey is an extremely grindy game. They purposefully made the grind extremely grindy in order to sell you these "one time purchases" or as EA likes to call them, "options".
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