After spending several hours behind the wheel of The Crew 2's open beta, one warning light kept flashing up on the dashboard: it's too big. The map, a truncated version of the entire United States, is enormous - impressively so - but it's dull as dishwater. One of the major changes to this sequel is the addition of planes and boats, and while it adds some variety to the game's events, the ability to explore the skies and the waters of the USA only serves to accentuate how large and lifeless the map actually is.
Free roaming in The Crew 2 is novel at first; you can treat it a little like a whistle stop tour of the country. The ability to switch between land, sea, and air vehicles at will is fun, and means you never need to slow down. However, there is very little to do in the open world. There are small skill challenges, such as speed traps or slalom events, but they aren't really enough on their own to fill the huge gulfs of nothingness between the main events.
Because of this, we ended up playing the game by skipping open world driving altogether, instead simply hopping directly between events. When you're bouncing through southern marshlands in a Rally Raid, performing daring stunts in Aerobatics above Monument Valley, or speeding through the canals of Las Vegas in a powerboat race, The Crew 2 is at its best. Strangely enough, the cars handled the worst out of the bunch; piloting and sailing in planes and boats felt much tighter. We drove a few different cars, and they felt a bit too sluggish and heavy for such an arcadey game.
When you win an event, you earn several things that all feed into each other: more followers means more events open up to you, random loot drops allow you to upgrade your vehicles, giving you a better chance at success in races, and obviously, you use cash earned to buy new rides. All these rewards mean you're always progressing, and even if you fail an event, you'll still get some followers and money. It's nothing revolutionary, but it works well, and makes for a straightforward structure that makes the game easy to pick up.
Unfortunately, it's not really a game we wanted to pick up. The new vehicle types have added variety, but they don't change the fact that The Crew 2, with its gigantic open world, is bereft of life. We imagine that a lot of the fun will come with playing alongside your friends, but even in a populated map, it all just feels too spread out. We honestly hope the final product is better, because we spent a large portion of our time with the beta wishing we were playing something else.
What did you think of The Crew 2's open beta? Were you won over, or did you struggle to find the fun in the enormous map? Rev your engines in the comments below.
Comments 28
I had the beta for the first game and felt much the same.
Apparently the driving physics were improved considerably afterwards - but it was too late really.
Played the closed beta and enjoyed it but didn't touch the open beta. Maybe a sign.
To be fair, Ubisoft are excellent at supporting their games post-launch, and I'm sure this will be no different. But if the game is this dull, it may just scare people away for good. I'm not sure this beta has done the game any favours, in all honesty.
@JoeBlogs Fair play to them if they enjoyed it. From what I played, it did almost nothing for me.
@Quintumply Agree with you on every point. If anything playing The Crew 2 just made me want to play the first Crew again. I also found the lack of a story disappointing.
@JoeBlogs I absolutely trust Mr Talliby on this and its yet another example of the publishers and developers failing to understand what driving fans want.
Just imagine they put the energy from creating this open world and instead made 30 carbon copies of tracks in America. Then thrown in the slalom mini events into the loading screens.
I enjoyed it. Certainly improvements across the board from the first one, outside of the inexplicable lack of pvp at launch. I do agree a bit with the emptiness but I actually don't mind the open world, driving aimlessly, and just seeing what you come across aspect. Put on a podcast, drive around America in a super car, fun for me! I'm looking forward to the release this Friday!
I never played The Crew, is it online like a mmo or can you play offline?
I got bored and deleted.The game had no excitement or oomf to it and those very annoying cut scene voiceovers were REALLY BAD, prattling on about followers and stuff.STFU!No buy here I’m afraid.
@PS_Nation online only, no option to play this one offline
@redd214 Okay, thanks. Not my type of game then.
I found the game boring, the physics and handling were terrible and the content seemed to have been created with no real imagination. Forza Horizon is a much better game and always seems to have a lot going on.
I also hated the gain followers idea.
I'm steering clear.
I played the closed beta a few weeks back. Didn't play the open beta simply because how close it is to the release date. Anyway, I enjoyed the beta and am looking forward to the full game. Each to their own I guess. As Jake3103 said - Ubisoft are excellent at post-launch support - see Rainbow 6, Steep and even The Crew 1 which received a graphical overhaul. If the Crew 2 player numbers start falling rapidly then Ubi will address the issue.
Yeah the game is boring, driving physics are bad, graphics are absolutely awful (mostly because of the size of the map), and the cutscenes are useless. Basically there's nothing to see here... :/
Having played the beta, I respectfully disagree with you guys on this one. I think the planes, boats and motorcycles make it stand out amongst the crowded genre of racing games and the huge map leaves plenty of room for the dev's to explore in future updates. This is a live service game, after all. I'm still very excited to pick it up.
@JoeBlogs Honestly it depends on who did the article at games radar. There are a few people there that literally write articles that go against popular opinion just to get clicks.
I've played the open beta for about 20min until I got to the part where you drive a Ford pickup (if I remember right). That was enough. Went straight to delete it. Awful physics, terrible boring, and that stuff of gaining "followers" by just doing almost anything? Really? God.
I think GTA Online does everything better and it's more fun.
I lucked into the closed beta earlier, and the open world, coupled with cockpit view and fully Vita-conscious controls, was one of the biggest selling points for me. How many driving games are out there that allow to chill out like this across a massive varied territory with multiple cities and towns to travel through? Only GTA SA and a bunch of truck sims readily come to mind, and GTA certainly had no cockpit view way back when. As someone who has spent most of his GTA 5 and JC3 playtime to date just driving/flying/sailing around, I definitely find this a welcome addition to the rest of the game's offerings like a variety of races, different stories or borderline RPG elements. Activity-wise, detecting and hunting down random LIVE rewards has been fun enough for now, too.
It's probably telling that my one peeve with the beta was actually headlight brightness at night - when running on country roads, I couldn't see much of the road from behind the wheel. XD
I wish someone would just make a sequel to split/second.
I gotta say something...this game has the best videogame map ever! The illusion it creates of a big open world, all the cities you can check out...it's the best part of the game!
@AFCC I agree. I love the way you can zoom out and see the entire USA, then zoom all the way down to street level. Cool.
@Nightcrawler71 And see cars actually going around in the streets! It's pretty cool
Need a new Midnight Club! Stat!
There's no reason with games like Forza Horizon making an open world racer with great physics that this game is little more than an arcade drifter for every vehicle except the circuit races
I felt that the beta was great and is almost perfect for your average car guy/girl with the map being so big you will always have a new place to race with friends or cruse around
Installed the beta, played half of the first race, quit, uninstalled it.
Barren, poor feeling of driving and the entire premise of social media driving the events and progression. Pass
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