When Sekiro: Shadows Die Twice was announced during E3 2018, we all naturally assumed it would be Dark Souls in Japan, but a recent preview from PC Gamer reveals that FromSoftware's latest game is pretty far removed from what we've come to expect.
The publication was present during a press-only demonstration led by Yasuhiro Kitao. It reports that Sekiro was described as an action adventure game rather than an RPG; there are no classes, no stats, and no alternative weapons or armour. The death system is entirely different as well. Instead of returning to a checkpoint, you'll be able to instantly revive yourself to strike back. Enemies will return to what they were doing before their battle with you, meaning this second go allows you to catch them by surprise.
It also sounds like you won't be creating a custom character. You play as a shinobi who is tasked with protecting an important figure, but a samurai attacks, cutting off your left arm and kidnapping the lord. While you'll always hold a katana in your right hand, your prosthetic arm is where variety is brought into play. It can be swapped out for various different attachments and gadgets, such as a shield, a torch, or a powerful axe. Combining different tools with your sword can lead to some useful combat techniques, such as adding fire damage to your sword with the torch.
Combat sounds interestsing, too: "While there's still HP, combat revolves around 'posture.' When you attack an enemy, they'll easily block your attack but will lose posture each time. Once lowered enough, they'll be open to a gory finishing move, but the same goes for you. As enemies attack, blocking lowers your posture unless you block perfectly (similar to parrying in Dark Souls). With a perfect block you'll actually throw the enemy off balance and lower their posture instead."
There's much more information through here, and it's well worth a read if you were expecting Sekiro to be another straightforward Soulsborne game. A dedicated jump button, stealth mechanics, and more point to this game pushing for a more action-focused experience, although the interconnected world, fearsome bosses, and tense combat are still very much included.
Do you like the sound of the changes being made to Sekiro: Shadows Die Twice, or would you have preferred Dark Souls: Japan Edition? Grapple hook down to the comments below.
Not everything has to be like a Souls game i can understand that you crave something different after a while.
tbh i'm happy it's not yet another souls like game.
i mean it's a great studio but they needed to tackle their games a bit different. glad they did with this one.
It seems to have a much different tone to the one set by the initial "Shadows Die Twice" teaser.
Will be interested to see how this one pans out
I don't think the stats and customization is necessarily what makes a Soulsslike game. It's about the engaging battles, that keep you on the edge of your seat, even when fighting minor enemies.
I don't like the souls games at all because the combat feels clunky to me but this looks totally different and more fast paced and I like the art style i will keep an eye on it
I do like the idea of From trying something different rather than simply Ninja Dark Souls. Has me more interested in this to be honest. I trust Miyazaki to come up with something really engaging
I'm not sure about this game... I don't like that you won't get other weapons in an action game, but if there is enough variety in the gadgets you get for your arm that may peak my interest more. I also don't like giving Activision any money...
I'll see how this turns out... Who am I kidding I'll probably buy this day one! I can't control myself!
I've been saying this for years, souls games are not about difficulty or in this case mechanical systems. It's been technically possible to completely ignore the RPG elements anyway. Souls is about deep lore and skill based combat. If it has those elements I'll love it. Limiting all those character options sounds to me like this time around they want to tell a more overt story, which is also fine by me.
It's not Bloodborne 2, and therefore I'm not interested. I don't care for the aesthetic and setting and it sounds like they've ripped out everything I liked about the soulsborne games. Pass!
If it plays as smoothly and quickly as it seems to in the trailer, it'll be a lot of fun. I'll miss the usual Soulsborne tropes, but hey we get to swap prosthetic arms so every cloud
Sounds like a blending of genres which can only be a good thing.
I've really enjoyed what I've played of Bloodborne, but this sounds more up my street. Looking forward to seeing more
Sounds great to me, they sound like really interesting changes. Looking forward to it!
While it sounds fun, I was hoping for a more souls like game.
I’ll be interested to see when this comes out.
Looks like Sekiro & Ghost are going after the same crowd, with Nioh 2 filling the Dark Souls hole.
I’m sure all games will do well though.
You'd think so, but personally I'm far more interested in Sekiro & Ghost. And I loved Bloodborne & Dark Souls 1.
Sounds awesome. It needed a mix-up, and I think stealth is an excellent way to do that. My only worry is with death. I’m wondering if you get infinite lives, or just two until you regain the second one or something given the title of dying twice. I’m pre-ording though, after Bloodborne I have faith in the director.
Wasn't really impressed with the trailer, but some of these changes sound very welcome.
If I buy it at all, though, it'll be on sale. I really didn't like Bloodborne.
I think it's great FROM are changing up the formula, they tweaked it with Bloodborne and that is brilliant.
I have complete faith this will be another classic.
@Clutch_Nixon I think a new Bloodborne is coming, and they'll test some new mechanics with this game to see how to use them in Yarnahm.
Now I'm interested.
@andreoni79 I'm not so sure. Even if Bloodborne 2 is coming, Sony owns the IP, so it likely wouldn't make sense to implement changes from what is effectively another franchise entirely- especially one that is available on rival consoles. Then there's the fact that Miyazaki is allegedly done with soulsborne games, meaning a sequel would be done without him. Just like Dark Souls 2, and we all know what happened there...
Sounds great. In that case im in. Im too rubbish at games for the souls titles
I want dark soul with normal-hard difficulty and fair save system like god of war.
This news has me very interested in the game now, looking forward to more gameplay.
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