Ni no Kuni II: Revenant Kingdom looks great -- we've known that for quite a while. The incredibly pretty role-playing game has a real fairy tale charm to it, and that's something you don't often see these days.
Bandai Namco's released ten minutes of new footage taken from the English version of the release, showcasing a stint of early game adventuring. It's got combat, some world map exploration, and a few dialogue scenes.
We're just impressed by how... Nice it all looks, and we don't just mean graphically. This is looking more and more like a fantasy world that we could easily lose ourselves in.
Ni no Kuni II is due out next month, on the 23rd March. Will you be joining Evan on his adventure? Pledge your allegiance to the king in the comments section below.
Comments 14
I'll pledge my allegiance. I've never played the first one though.
Is there a link to the video?
I HATE the chibified character models on the world map. Very lazy.
Otherwise, it definitely LOOKS good, but none of the footage reassures me about the quality of the actual gameplay/story.
Very on the fence about this one.
Everything I've seen about this game looks fantastic. I can't wait to play it.
@Ralizah This! Chibi looks awful.
Best looking game ever wo💛.word up son
@Ralizah Opinions on the chibi characters aside I don't think lazy is the right word. I mean, the full character models exist and can be scaled down for the world map, if anything it's more work making the chibi models?
Seems like something you'll quickly get over once you're immersed in the game IMO.
@kyleforrester87 Chibi character models usually seem to require less complex geometry and animations, and the scale and detail level of a large environment they're in can be downgraded to match the simplified models. This was necessary in older JRPGs where the hardware wasn't powerful enough to allow for full 3D representations of large environments.
Lack of processing power shouldn't be an issue on PS4, though, which means it's either a (terrible) aesthetic choice, a time-saving measure, a budget-saving measure, or some mix of those.
Is lazy the right word? I don't know. It's the word that popped in my head immediately, though, and it's particularly shameful given the gorgeous visual presentation of the game when in actual locations.
@Ralizah But the world map doesn't look much less detailed than the field maps really. They could have certainly just scaled down the field models and put them on that map and they'd have looked fine in my opinion?
Plus, the game looks beautiful.. I dont think it's laziness at all that's lead to them using these chibi characters. It seems more like a considered choice, which is actually pretty brave because clearly its not for everyone. I don't much like it myself, but as I said before I feel like it'll be a grower.
I hated Zidane's tail in FF9 in all the pre-release stuff, and that there were big ducks, hypos and rats walking about like humans. Now I wish I had a tail myself
@Neolit The combat in the first game could often be long-winded and drawn out, though. Since this one has an action-based system it might end up seeming like much less of a grind. Plus, now that there's an emphasis on skill to you may not even have to grind that much to begin with.
Agreed, though — grinding can really sap the pace out of a good story if it's done poorly.
@Neolit I actually never killed the final boss cause I figured I needed a bit more grinding but I couldn't be bothered! I love the game anyway and I felt like my time with it was pretty much done...
Grinding is atrocious and in my honest opinion it should be made only for post story quests, with insane level enemies and such!
When you think about it, grinding is just an artificial way of prolonging the game, you could finish a game in 8/10 hours but then with the grinding it's like 15, for example...and when you really think about it was it fun fighting the same enemies over and over? Most likely not
Haven’t played the first one, but I’m definitely interested. Probably not a day one but I’ll be keeping my eye out.
@Neolit the system of rubber-banding, where the enemies keep up the level, keep the games interesting, but then again do you really want to keep leveling up your character and then going to an early area and still struggle?
So I still think there's not a perfect system, and grinding when done correctly is the best one. Nioh is a good example where grinding is helpful and still fun
@zazzy Unlikely since the game is out in a month or so and still no announcement.
I think you can play the first game thru PSNow on PS4 though?
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