
A while back, Capcom showed potential interest in expanding its selection of competitive games for its annual Capcom Pro Tour, all in the name of a renewed focus on esports. This led to much speculation over whether the company would add titles outside of Street Fighter V to this year's tour -- namely Marvel vs. Capcom: Infinite.
However, as we all know by this point, Infinite hasn't exactly enjoyed a smooth ride since it launched in September of last year. What's more, it was dealt a rather damning blow earlier in the month when it was revealed that Infinite wouldn't be part of EVO 2018's main lineup. Needless to say, serious talk of the game's premature death has been circulating ever since.
And now, it's been confirmed that Marvel vs. Capcom: Infinite won't feature on the Capcom Pro Tour for 2018. Speaking to Kotaku, a Capcom representative stated that Infinite won't be joining Street Fighter V. So soon after its EVO 2018 rejection, it's another big gut punch for a game that just can't seem to catch a break.
Of course, this raises a whole new range of questions regarding Capcom's plans for Infinite going forward. How much more support will it receive? Are there any big updates in the pipeline? Will Capcom even attempt to fish the title's now tattered reputation out of the gutter?
Only time will tell.
[source compete.kotaku.com, via shoryuken.com]
Comments 8
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@JoeBlogs I suppose it all depends on how much money Capcom's willing to spend. Even if it overhauled Infinite with new visuals and all that good stuff, it'd still be a risk since the game's reputation is basically in the toilet.
And that's really what's killed Infinite — word of mouth. Much like Mass Effect Andromeda, word spread very quickly that it looks rubbish, etc. First impressions count for so much, and if your game looks bad at first glance, people are going to tear into it, regardless of how good the actual gameplay is.
Ultimately it's a huge shame, but at least Capcom will have been forced to take notice.
Here lies MvC:I
It never scored
The gameplay is spot on, it’s just that starting roster. Bringing back Spencer, Nova, and Firebrand are characters that nobody asked for. Chris and Nemesis could have been switched out by other Residents Evil characters. The season 1 DLC characters should have been playable from the start. I’m ok with how the game looks and no X-Men, but it needed a better presentation and roster. That’s too bad, but not really surprising to hear. I honestly want this game to make a comeback. Bring back fan favorites along with new characters and make them free.
Revamp it and release a complete edition.
Release a complete edition for 40 bucks, put it on Switch as well as PS4 and XBone, and see people buy more copies. Oh and X-Men. Add them.
Edit: Maybe even add guest fighters depending on platform.
@ShogunRok That’s a good comparison. Like ME Andromeda, and some others like No Man’s Sky and Assassin’s Creed Unity, among countless others that stumbled out of the gate for one reason or another. Patches, fixes, and DLC just cannot always buy back the public trust for games that are perceived poorly on release. And apparently Kingdom Come Deliverance is the latest to be on the verge of joining the “death by bad first impression” club. It’s a shame.
Welp, at least D.C. outperforms Marvel in the video game fighter department, if not at the box office.
I'd buy it if they ever released a physical complete edition with all DLC.
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