And this, we hate to say, is why Star Wars Battlefront II had microtransactions in it. EA has announced the first season of content for the first-person shooter, which will tie in to the release of The Last Jedi of course. Free for all players, the new content includes fresh single player story content, as well as maps, heroes, and more.
Already you can pick to join forces with the Resistance or the First Order. Over the course of the season you will fight for your favoured faction, and new challenges will earn you in-game rewards. Not only that but you’ll also be contributing to the wider performance of your team, with additional bonuses available to the winners.
Then on 13th December, both Finn and Phasma will be added as new playable heroes, while fresh Galactic Assault Map Crait will be accompanied by Starfighter Assault Map D’Qar. Tallie’s RZ-A2 A-Wing will be added as a playable vehicle, while Iden’s plot will continue as part of a story expansion named Resurrection.
That’s not all, though, as new challenges and playlists will be added right the way through Christmas and the New Year, all for free. So yeah, this is what the microtransaction model gets you: regular updates that don’t split the playerbase. Obviously EA’s still on the naughty step, but we reckon it’s important to look at the full picture here, too.
Would you rather pay $20 for all of this like the new Destiny add-on? There’s no right or wrong answer, but it’s an interesting conversation to have.
[source ea.com]
Comments 19
But they did split players as MT have turned a lot of people off the game, myself included.
The greed is strong with this one.
@sinalefa Yeah, and it also split the player base by giving those who spend more money a significant advantage during play. (Or it would have had they not temporarily turned MTs off, but that will be the outcome using this model.)
@Jake3103
Temporarily is the key word, so your point still stands. Unless they tweak the whole progression model, which is doubtful.
Holding back a load of content from the original release is hardly justification for making "pay to progress / win" the core mechanic of the game. The upside of all of this for myself is my sons now tell me FIFA ultimate team is scam and they never want to feed it with their pocket money again so seems the message is hitting the school playgrounds
Right now, I prefer it when a game has COSMETIC lootboxes and free updates, like Overwatch or LawBreakers. Season passes in PVP games just never seem to work.
Not sure I completely agree with some of the comments. Don't get me wrong, the way microtransactions were handled in Star Wars was abhorrent, but I do think there's value in "live" games — and there needs to be a business model in place to fund that stream of post-release content.
Look at the big picture? How many articles on the microtransactions were there on here?
"Would you rather pay $20 for all of this like the new Destiny add-on?"
Neither. I'd rather pay someone $20 to smear s**t under all the windshield wipers of the execs of EA and Activision.
Very few if any articles looked at the pros and cons of MTX in this game, it was a witch hunt for hits. Now they clearly went down the pay to win route with vehicle and hero upgrades.
While trooper weapons are locked behind a kill wall that becomes harder to unlock due to increased challenge brought on by player skill increase and accumulation of advantageous star cards.
Also I call BS on the DLC comments indicating all content was ready at launch, get proof or stop speculating, give the devs more credit than that.
I want to play this but its tainted Im waiting on a complete edition with all the storymode stuff.
@get2sammyb Sure, just not micro transactions that feed directly into the balance of play. If EA had implemented it into cosmetic stuff or even a season pass I'd be playing a Star Wars game over Christmas. I'd rather miss out on some content by not buying DLC than play a game that has been gimped by micro transactions that alter the balance of play (that's not to say I want to miss out on some of the content, either, mind). I'm not completely against ALL micro transactions, but I absolutely loath the way they were implemented into Battlefront II, and I won't be buying any game that does it like this in the future either.
@get2sammyb I hate live games this will end diversity it will keep the big companies alive. Live/service games will give the big companies a complete monopoly sucking up all peoples time. Final Fantasy took more then 10 years and you still have to pay so much extra for everything and really still massive patches needed. Servicegames are a excuse to keep pulling money out of our wallet with less effort games never got more expensive. Its going down the road as sucking us dry with barebone games. A €60 plus will be future and take us to a standard of €100 plus games. Scary that i have to say that i believe that in future you have to look for indies to deliver. If you look at the industry what do you have left Sony and Nintendo who take gambles on singleplayer or different games without sucking you dry. What big companies have simple games around the big ones EA/Activision/Ubisoft and soon Square-Enix not. Thats why Im sure that FF7R will be a episodic money sponge. The classic story games are left with the smaller companies which is sad. Im waiting when Sony and Nintendo are jumping on it.
EA's new slogan should be - "It's Not In The Game!"
I think the biggest problem with mtx is that the players feel they're bent over every time they see them in a full price game. Back when Battlefield 3 came out, you could preorder Premium for an additional €50 right away, taking you to a whopping €110 for the full experience.
When Battlefield 4 came out, they pulled the exact same thing off, and people started arguing that prices are skyrocketing through the roof.
When EA released SW Battlefront there was literally an outrage because they did the same thing again, again, again.
Now with SW Battlefront II, they tried a completely different approach and everyone hates them for that.
Need for Speed (2015) didn't come with a season pass, but they supported the game for (dunno) a full year after release. Putting more time and effort into the game without charging an extra dollar. But still people hated EA.
Most of the time none of all those haters come up with a better idea, they just hate.
I bought NFS Payback and I'm having some good fun with the game without ever putting another € into the game after buying.
i would rather pay £20 for it than have a loot box systems that is actively hostile to players
Players did not want paid DLC maps so they cut that out. How is this new content a bad thing? It does not matter what EA does people hate them.
EA ....mmmm...I hope Disney take the license off them and then sue their asses
@WanderingBullet i agree star wars battlefront 2 would be so much better if it had no microtransaction's a longer and better story more hero's and villains like have hero's vs villain's in arcade mode and galactic assault but that is just my opinion
@Flaming_Kaiser it is her as of mid 2018 it is now 2019
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